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showing 10 items of 2366 documents

Zvaigžņotā Debess: 2011, Pavasaris (211)

2011

Contents: “ZVAIGŽŅOTĀ DEBESS” FORTY YEARS AGO: A.Alksnis. XIV General Assembly of the International Astronomical Union (abridged) ; H.Strods. Jaunlaicene’s Watchmaker (abridged) ; I.Daube. At the Radioastrophysical Observatory of the Latvian Academy of Sciences (abridged). 50 YEARS SINCE GAGARIN’S SPACE FLIGHT: R.Misa. Dream about Cosmos ; A.Zalcmane. Konstantin Tsiolkovsky Astronautics Museum in Kaluga; E.Bērziņa. Outer Space in Pauls Stradins Museum of History of Medicine. NEWS: A.Alksnis. Different Faces of Whirpool Galaxy ; A.Alksnis. The Kleopatra’s Trio and other Minor Planets Groups. SPACE RESEARCH and EXPLORATION: V.Kalniņš. NASA Preparing Solar Probe Plus to Plunge into Sun's Atmos…

Gagarina kosmiskajam lidojumam – 50Konference “A New Space Policy for Europe”Ilgmārs EglītisStarmus – festivāls debess pētniecībai un mākslaiEižens ĀriņšStarptautiskie kosmiskie lidojumi – pastmarkasAleksandra BriedeTrīskāršais asteroīds (216) KleopatraMarsa polārais ledusSaules aptumsums - 2011.gada 4.janvāris RīgaVirpuļgalaktikas M51 attēliPiepūšamās laivas kosmosāAstronomiskās parādības - 2011Zaigai Kiperei – Artura Balklava balvaCiolkovska Kosmonautikas muzejs KalugāMikrometeorīti – vākšanaKonkurss „Mums pieder debesis 2011”NASA kosmiskais aparāts Stardust un Stardust-NExTLU fizikas docents Egons ZablovskisRīgas Politehnikumam – 150Latvijas atklātā fizikas olimpiādeDabas un vēstures kalendāram – 50Debess demonstrējumi Tokijas observatorijāKosmoss Paula Stradiņa Medicīnas vēstures muzejāNASA zonde Solar Probe PlusSeminārs „Ērgļa ipsilon” - Nereta
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Game-based learning supported by audience response tools: game proposals and preliminary assessment

2018

The so-called game-based learning strategies are based on introducing games in the classrooms to improve aspects such as student performance, concentration and effort. Currently, they provide a very useful resource to increase the motivation of university students, generating a better atmosphere among peers and between student and teacher, which in turn is generally translated into better academic results. However, the design of games that successfully achieve the desired teaching-learning objectives is not a trivial task. This work focuses on the design of games that allow the assessment of ICT-related university subjects. Specifically, three different games are proposed, all based on stud…

Game designHigher educationEducational systemsGame based learning010501 environmental sciences01 natural sciencesUndergraduate educationGame design0502 economics and businessMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONLearningGame-based learning0105 earth and related environmental sciencesOnline platformsbusiness.industryTeaching05 social sciencesUndergraduate educationHigher EducationPsychologybusiness050203 business & managementAudience responseEducational systems
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Education and working life: VET adults' problem-solving skills in technology-rich environments

2015

The rapidly-advancing technological landscape in the European workplace is challenging adults' problem-solving skills. Workers with vocational education and training need flexible abilities to solve problems in technology-rich work settings. This study builds on Finnish PIAAC data to understand adults' (N?=?4503) skills for solving problems in technology-rich environments. The results indicate the critical issue that more than two thirds of adults with vocational education and training have weak skills or lack the skills in solving problems in technology-rich environments and that more than one fifth of these adults are at risk. Furthermore, this study indicates that the likelihood of havin…

General Computer ScienceApplied psychologyLife skillsEducationSkills managementEmpirical researchproblem-solving0502 economics and businessPedagogyPIAACComputingMilieux_COMPUTERSANDEDUCATIONwork-based learningta516Everyday lifelarge-scale assessmenttechnology-rich environmentsWorking lifeComputingMilieux_THECOMPUTINGPROFESSION4. Education05 social sciences050301 educationVariation (linguistics)Work (electrical)Vocational education8. Economic growthvocational education and training (VET)PsychologyVocational education and training (VET); Problem-solving; Technology-rich environments; Large-scale assessment e PIAAC; Work-based and everyday life learning0503 education050203 business & managementeveryday life learningComputers and Education
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A computer-based diagnostic tutor for average velocity

1991

Abstract The concept of average velocity is often misunderstood, even by students at university level. To analyse student reasoning about average velocity, students who were being instructed in kinematics in an introductory physics course were shown a series of computer animations of two cars moving independently. Their answers to subsequent questions tended to use partial knowledge elements present in the problem. On this basis, a list of eight procedures used by students was drawn up and used as the basis of a computer-based diagnostic tutor, Velo. The performance of Velo is being compared with human tutors.

General Computer ScienceComputer scienceComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationComputer basedUniversity levelKinematicsTUTORcomputerEducationcomputer.programming_languageComputers & Education
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Student teachers’ responsible use of ICT: Examining two samples in Spain and Norway

2020

Information and communication technology (ICT) has become an important component of initial teacher education (ITE) in Europe and in the continuous professional development of practising teachers. The development of professional digital competence (PDC) is emerging as an essential part of teacher education. Due to the increasing use of ICT and the growing number of online teaching and learning resources, the responsible use of ICT has become one of the key aspects of PDC. For the purpose of this paper, the responsible use of ICT includes privacy issues, cyberbullying and the ability to evaluate digital content. We examine Spanish and Norwegian student teachers' perceived competence in priva…

General Computer ScienceDigital content:Social sciences: 200::Education: 280 [VDP]050801 communication & media studiesStudent teacherNorwegianCyberbullyingLanguage differencesEducation0508 media and communications:Samfunnsvitenskap: 200::Pedagogiske fag: 280 [VDP]PedagogyComputingMilieux_COMPUTERSANDEDUCATIONCompetence (human resources)Digital competenceProfessional digital competenciesDigital contents05 social sciences050301 educationlanguage.human_languageTeacher educationStudent teachersPrivacyInformation and Communications TechnologylanguagePsychology0503 educationComputers & Education
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Explainable Student Agency Analytics

2021

Several studies have shown that complex nonlinear learning analytics (LA) techniques outperform the traditional ones. However, the actual integration of these techniques in automatic LA systems remains rare because they are generally presumed to be opaque. At the same time, the current reviews on LA in higher education point out that LA should be more grounded to the learning science with actual linkage to teachers and pedagogical planning. In this study, we aim to address these two challenges. First, we discuss different techniques that open up the decision-making process of complex techniques and how they can be integrated in LA tools. More precisely, we present various global and local e…

General Computer ScienceHigher educationComputer scienceProcess (engineering)päätöksentekoLearning analyticstekoälyoppimisanalytiikkadecision makingkorkeakouluopetusData modelingAgency (sociology)ComputingMilieux_COMPUTERSANDEDUCATIONGeneral Materials ScienceElectrical and Electronic Engineeringexplainable artificial intelligenceopiskelijatPoint (typography)business.industrypalauteGeneral EngineeringtoimijuusoppimisalustatData scienceLearning sciencesTK1-9971Analyticshigher educationkorkeakouluopiskelustudent agencyElectrical engineering. Electronics. Nuclear engineeringExplainable artificial intelligencebusinessarviointiIEEE Access
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Identifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions

2019

Short-term outreach interventions are conducted to raise young students’ awareness of the computer science (CS) field. Typically, these interventions are targeted at K–12 students, attempting to encourage them to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students’ perceptio…

General Computer ScienceHigher educationkiinnostusmedia_common.quotation_subjectPsychological interventiontietojenkäsittelytieteetEducationpeliohjelmointiIntervention (counseling)PerceptionComputingMilieux_COMPUTERSANDEDUCATIONmedia_commonta113Medical educationGame programmingEvent (computing)business.industryComputational thinkinginterest developmentlong-term impactOutreachgame programmingkoulutuscomputer science educationbusinessK–12
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Expectations for supporting student engagement with learning analytics : an academic path perspective

2021

There has been a growing interest in higher education to explore how learning analytics (LA) could be used to support student engagement. Providing actionable feedback with LA for students is an emerging area of research. Previous studies have commonly focused on course-level aspects of supporting engagement with LA, but students' perspectives have received limited attention. This study analyzed pre-service teachers’ needs and expectations for LA to support student engagement on the academic path level, which means observing the continuum of study periods and academic years. Qualitative content analysis was conducted for video-recorded student small-group conversations to analyze in-depth h…

General Computer ScienceHigher educationpedagogical issuesmedia_common.quotation_subjectihmisen ja tietokoneen vuorovaikutusLearning analytics050801 communication & media studiesStudent engagementoppimisanalytiikkaEducationkorkeakouluopetus0508 media and communicationsdatatiedeInstitutionMathematics educationComputingMilieux_COMPUTERSANDEDUCATIONopetusteknologiamedia_commonbusiness.industry05 social sciencesPerspective (graphical)palaute050301 educationoppimisalustathuman-computer interfacedata science applications in educationEthical concernsQualitative content analysisPsychologybusiness0503 educationPATH (variable)
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How feedback provided by voluntary electronic quizzes affects learning outcomes of university students in large classes

2018

Abstract In view of the increasing number of university students attending large statistics classes as a requirement for their degree courses, the use of an online learning environment is indispensable for delivering immediate and frequent feedback. However, results of research on the value of technological tools and blended courses in various academic disciplines are not consistent and only point to minimal effects on academic achievement. To fill this gap, in this study, participation in optional electronic quizzes and its effects on exam grades in large statistics classes depending on gender and previous statistics- and mathematics-related abilities are investigated. Overall, participati…

General Computer SciencePoint (typography)Online learningeducation05 social sciences050301 education050109 social psychologyAcademic achievementEducationTurnoverComputingMilieux_COMPUTERSANDEDUCATIONMathematics education0501 psychology and cognitive sciencesPsychology0503 educationDisciplineFemale studentsComputers & Education
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Rapid construction of algebraic axioms from samples

1991

Abstract An axiom is called reliable if it is confirmed in several places in a given sample of algebra. A very effective algorithm for enumerating such axioms is described.

General Computer ScienceTheorySample (material)Theoretical Computer ScienceSeparation axiomAlgebraAxiom of extensionalityMathematics::LogicConstruction of the real numbersTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTheoryofComputation_LOGICSANDMEANINGSOFPROGRAMSComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONCalculusReverse mathematicsAlgebraic numberAxiomComputer Science(all)MathematicsTheoretical Computer Science
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