Search results for "Second life"
showing 6 items of 16 documents
Second Life : un modèle d'économie féodale?
2013
International audience
Reuse of electric vehicle batteries in buildings: An integrated load match analysis and life cycle assessment approach
2019
Abstract The increasing use of renewable energy technologies for electricity generation in buildings will require a growing number of battery energy storage systems (BESS) to enhance the reliability of electricity supply. The increasing number of retired electric vehicle (EV) batteries, expected from the automotive sector, can match this demand as EV batteries can be used as BESS, considering that they have about 80% of their original energy capacity. In this context, the study aims at examining the system, consisting of a BESS made by retired Li-ion EV batteries, a photovoltaic plant (20 kW) and the electricity grid, that provides the electricity required by an existing nearly net zero res…
Will Second Life Help Me Survive in Italy?
2010
This paper aims at sharing the experience we had in the design and implementation of a short pilot course of Italian in Second Life® (SL). The paper will provide a description of the course mentioning preliminary findings, discussed in relation to the theories adopted by the two researchers. The paper is the result of the course, La Lingua in gioco: dire, fare e giocare in SL, that had a strong focus on the development of Intercultural Communicative Competence (ICC) and Oral Language Proficiency and was aimed at a group of third-level Irish students of Italian in the Dublin Institute of Technology (DIT), who will spend the third year of their degree in Italy (Erasmus programme). SL was used…
DESIGNING AND IMPLEMENTING A BIG OPEN ONLINE COURSE BY USING A 3D VIRTUAL IMMERSIVE ENVIRONMENT – LESSONS LEARNED
2017
Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce with speed and flexibility. Institutions and businesses design and offer Open Online Courses (OOCs) to address skill gaps, organizational and societal needs. OOCs and especially Massive OOCs (MOOCs) are suffering from high rates of attrition, which is attributed to various factors such as learner isolation and lack of motivation to complete the course. Recommendations to address the retention gap in MOOCs include adopting a participation-driven approach, using game design tec…
Metáforas visuales en los mundos virtuales. El caso de NANEC 2010/11
2011
Antes de la invención de la imprenta la narración oral de historias era la gran transmisora del conocimiento. La imprenta otorgó velocidad y perennidad a la narración, ampliando el tiempo para su reflexión. Con Internet se fragmenta la secuencialidad del mensaje y es posible crear nuevas realidades que pueden tener o no su referente en el mundo real. Los mundos virtuales son un claro ejemplo de ello.