Search results for "Serious Game"

showing 7 items of 47 documents

Subjective Experience and Sociability in a Collaborative Serious Game

2013

The meaning of social dimension of gaming for enjoyable and engaging game experiences is supported by an increasing amount of research. Nonetheless, this issue has rarely been studied in the context of serious games. This study attempts to narrow the knowledge gap in the understanding of collaborative serious game experiences and the relationship between the social dimension of gaming and core game experiences. The aim of this study is to empirically investigate what kinds of game experiences are generated when playing collaborative serious game and how the sense of social presence and the sociability of the environment are connected to the core game experience. Findings reinforce the idea…

Game mechanicsmedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesEmpathyCollaborative learningSerious gamePsychologyCompetence (human resources)Social psychologySocial dimensionComputer Science Applicationsmedia_commonSimulation & Gaming
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Utilizing online serious games to facilitate distributed requirements elicitation

2015

Online serious games are used to facilitate distributed requirements elicitation.Interactive games enhance collaboration and communication between project members.Serious games raise individuals' confidence to engage in requirements elicitation.Using serious games can improve both quality and quantity of software requirements.Serious games specially enhance the performance of less-experienced stakeholders. Requirements elicitation is one of the most important and challenging activities in software development projects. A variety of challenges related to requirements elicitation are reported in the literature, of which the lack of proper communication and knowledge transfer between software …

ta113Requirements managementBusiness requirementsRequirementEngineeringserious gamesKnowledge managementbusiness.industryrequirements elicitationSoftware developmentRequirements elicitationpelitEmpirical researchhyötypelitHardware and Architecturesoftware developmentohjelmistokehitysbusinessRequirements analysisKnowledge transferSoftwaregamesInformation SystemsJournal of Systems and Software
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A VR-based serious game to regulate joy in adolescents: A comparison of different devices

2016

Adolescence is a crucial period to learn Emotional Regulation (ER) strategies to prevent future psychological problems. This work is aimed to test the efficacy of GameTeen System (GT-System), a serious game that teaches ER strategies to regulate joy (VAS scale) and perceived arousal (FAS scale) in a non-clinical sample of adolescents. We conducted a between-participants experiment in which participants (N = 63) played a joy induction game, and then an ER game using one of three types of devices (computer, smartphone, and RGB-D camera). Results revealed that GT-System was only effective in increase perceived arousal after the joy induction game and decrease after the ER game. Statistically s…

03 medical and health sciences0302 clinical medicineApplied psychologyEmotional regulation030212 general & internal medicineSerious game030204 cardiovascular system & hematologyPsychologySocial psychologyhuman activitiesTest (assessment)Arousal
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Having the final say: Machine support of ethical decisions of doctors

2015

Machines that support highly complex decisions of doctors have been a reality of r almost half a century. In the 1950s. computer-supported medical diag­ nostic systems started with "punched cru·ds in a shoe box". In the 1960s :md 1970s medicine wa�. to a cenain extent, transfo rmed into a quantitative science by inten­ sive i nt erdisc ip linary research coUaborations o f exp erts fi·om medicine. mathemat­ ics and electrical engineering; This was followed by a second shift in research on machine support of medical decisions from numerical probabilistic to knowledge basedapproaches. Solutions ofthe later form cameto be known as (medic;ll) expert systems, knowledge based systems research o•· …

Settore INF/01 - InformaticaEthical Dilemmas Philosophy of Science Medicine Serious GamesSettore M-FIL/02 - Logica E Filosofia Della Scienza
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Gamifying the Escape from the Engineering Method Prison

2018

Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence consists of a language for modeling Software Engineering (SE) practices and methods and a kernel containing what its authors describe as being elements that are present in every software development project. In practice, it is a method agnostic project management tool for SE Projects. Using the language of the specification, Essence can be used to model any software development method or practice. Thus, the specification can potentially be applied to any software development context, making it a powerful tool. Ho…

Process (engineering)Computer sciencemedia_common.quotation_subjectohjelmistotuotantoPrisonContext (language use)02 engineering and technologyessencepelillistäminenSoftwaresoftware engineering practices020204 information systems0202 electrical engineering electronic engineering information engineeringProject managementserious gamemedia_commonta113business.industryMethod engineeringSEMATSoftware development020207 software engineeringproject managementEngineering managementgame-based learningWork (electrical)hyötypelitprojektinhallintasoftware engineering methodsbusiness
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Fire simulation-based adaptation of SmartRescue App for serious game: Design, setup and user experience

2015

Managing the crisis by embracing game and simulation elements and human participation into an interactive system is a mean to learn about responding to unexpected events. This so-called serious game approach is adopted in a summer school for crisis management attended by doctoral students and practitioners, as a part of its learning curriculum. The participants took part in the Disaster in my Backyard serious game, designed as a realistic crisis environment. A smartphone app encompassing fire simulations of a five-story apartment, showing how the flame, smoke and temperature of the fire developed over time from floor to floor, was tested in this serious game scenario. The color-coding of sm…

Decision support systemMultimediaEmergency managementComputer sciencebusiness.industryInternet privacyCrisis managementSerious gamecomputer.software_genreGeneralLiterature_MISCELLANEOUSUnexpected eventsUser experience designArtificial IntelligenceControl and Systems EngineeringElectrical and Electronic EngineeringAdaptation (computer science)businessCurriculumcomputerEngineering Applications of Artificial Intelligence
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Digital Cultural Heritage e Serious Games: L'esperienza del progetto AUGUSTUS

2022

SERIOUS GAMES DIGITAL CULTURAL HERITAGE
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