Search results for "Simulator sickness"

showing 2 items of 12 documents

Validating an Efficient Method to Quantify Motion Sickness

2011

Objective: Motion sickness (MS) can be a debilitating side effect associated with motion in real or virtual environments. We analyzed the effect of expectancy on MS and propose and validate a fast and simple MS measure.Background: Several questionnaires measure MS before or after stimulus presentation, but no satisfactory tool has been established to quickly capture MS data during exposure. To fill this gap, we introduce the Fast MS Scale (FMS), a verbal rating scale ranging from zero (no sickness at all) to 20 (frank sickness). Also, little is known about the role of expectancy effects in MS studies. We conducted an experiment that addressed this issue.Method: For this study, 126 volunteer…

medicine.medical_specialtyEye MovementsMotion SicknessNauseaPosturePoison controlHuman Factors and ErgonomicsAudiologySeverity of Illness IndexConflict PsychologicalDiagnostic Self EvaluationBehavioral NeuroscienceRating scalemedicineHumansComputer SimulationVerbal Rating ScaleApplied PsychologySimulationExpectancy theoryNauseamedicine.diseaseMotion sicknessTime courseSimulator sicknessmedicine.symptomPsychologyHuman Factors: The Journal of the Human Factors and Ergonomics Society
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Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not

2012

Optic flow in visual displays or virtual environments often induces motion sickness (MS). We conducted two studies to analyze the effects of stereopsis, background sound, and realism (video vs. simulation) on the severity of MS and related feelings of immersion and vection. In Experiment 1, 79 participants watched either a 15-min-long video clip taken during a real roller coaster ride, or a precise simulation of the same ride. Additionally, half of the participants watched the movie in 2D, and the other half in 3D. MS was measured using the Simulator Sickness Questionnaire (SSQ) and the Fast Motion Sickness Scale (FMS). Results showed a significant interaction for both variables, indicatin…

medicine.medical_specialtybusiness.industryComputer scienceVisual DiscomfortStereoscopyAudiologymedicine.diseaselaw.inventionHuman-Computer InteractionStereopsisMotion sicknessControl and Systems EngineeringlawSimulator sicknessImmersion (virtual reality)medicineComputer visionComputer Vision and Pattern RecognitionArtificial intelligenceRoller coasterFast motionbusinessSoftwarePresence: Teleoperators and Virtual Environments
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