Search results for "Situated"

showing 10 items of 115 documents

Effects of the Binding Communication Paradigm on Attitudes

2012

International audience; The binding communication approach is situated at the intersection of research on persuasive communication and commitment. Binding communication refers to the combination of a preparatory act involving commitment and a persuasive message. Two studies showed that differences in attitudes toward recycling (Study 1) or swimming (Study 2) are more likely to occur following a persuasive message combined with a preparatory act involving commitment (i.e., binding communication) as compared to either technique alone. Specifically, in Study 1 we observed a more favorable attitude toward recycling in the binding communication condition compared to the conditions involving only…

Persuasive communicationIntersectionAttitudemedia_common.quotation_subjectSituatedAttitude changePsychologySocial psychologyGeneral Psychologymedia_common[SHS]Humanities and Social Sciences
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Social Aesthetics and Moral Judgment: Pleasure, Reflection and Accountability

2019

Social Aesthetics and Moral Judgment is a stimulating collection of essays that seeks to emphasize and explicate the socially situated nature of aesthetic-moral judgment. The socially accentuated a...

PhilosophyAestheticsmedia_common.quotation_subjectSituatedAccountabilitySociologyReflection (computer graphics)Pleasuremedia_commonAustralasian Journal of Philosophy
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Interweaving visual and audio-haptic augmented reality for urban exploration

2018

While ordinary touchscreen-based interfaces on urban explorer applications draw much of a user's attention onto the screen, visual and audio-haptic augmented reality interfaces have emerged as the two main streams for enabling direct focus on the surroundings. However, neither interface alone satisfies users in the highly dynamic urban environment. This research investigates how the two complementary augmentation can coexist on one system and how people adapt to the situation by selecting the more suitable interface. A prototype was deployed in a field experiment in which participants explored points of interest in an urban environment with both interfaces. The engagement with the surroundi…

Point of interestComputer scienceInterface (computing)02 engineering and technologyAugmented realitylaw.inventionMultimodal interactionTouchscreenlawHuman–computer interaction11. SustainabilitySituated0202 electrical engineering electronic engineering information engineeringAudio-haptic interfaceUrban exploration0501 psychology and cognitive sciences050107 human factorsHaptic technologyta113Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Point (typography)Settore INF/01 - Informatica05 social sciences020201 artificial intelligence & image processingAugmented reality
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Religious Peacebuilding and State Context

2016

In this chapter, Steen-Johnsen outlines how academic debates on religious peacebuilding have moved from focusing on opportunities toward being increasingly critical of the potential of such initiatives. A few theorists, like Brewer, Higgins and Teeney, have acknowledged that religious peacebuilding initiatives must be considered as interlinked with, and influenced by, the political context in which they are situated. In this chapter, Steen-Johnsen expands the discussion of how political context affects religious peacebuilding. She suggests that understanding how the political strategies of state authorities aimed at regulating the civil sphere are affecting religious peacebuilding initiativ…

PoliticsCivil societyState (polity)Scope (project management)Political sciencemedia_common.quotation_subjectSituatedDevelopment economicsPeacebuildingContext (language use)Public administrationSocial capitalmedia_common
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A Dynamic Reasoning Architecture for Computer Network Management

2005

This paper focuses on improving network management and monitoring by the adoption of Artificial Intelli- gence techniques. In order to allow automated reasoning on networking concepts, we defined an accurate ontologi- cal model capable of describing as better as possible the networking domain. The thorough representation of the do- main knowledge is used by a Logical Reasoner, which is an expert system capable of performing high-level manage- ment tasks.

Reasoning systemArtificial architectureOpportunistic reasoningKnowledge representation and reasoningbusiness.industryComputer scienceMulti-agent systemRule-based systemMarketing and artificial intelligenceLegal expert systemSemantic reasonerModel-based reasoningcomputer.software_genreExpert systemArtificial intelligence situated approachProcedural reasoning systemOntologyDomain knowledgecomputer network managementAutomated reasoningArtificial intelligencebusinessSoftware engineeringcomputer
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Recurrence Quantification Analysis as a Methodological Innovation for School Improvement Research

2021

Contains fulltext : 240653.pdf (Publisher’s version ) (Closed access) School improvement and educational change can be facilitated by learning through reflection, as this allows teachers to discover ways to develop and adapt to change. Higher levels of engagement in reflection have been found to be beneficial, but it is unclear from which everyday routine in engagement in reflection higher levels arise, and thus whether occasions to make knowledge explicit should be organized with a certain constancy. In this study, we therefore used a conceptualization of teacher learning through reflection as a situated and dynamic process in which available environmental information, learning activities,…

Reflection (computer programming)ConceptualizationProcess (engineering)05 social sciencesLearning and Plasticity050301 educationRecurrence quantification analysisVocational educationProfessional learning community0502 economics and businessSituatedMathematics educationPsychologyInstitute for Management Research0503 education050203 business & managementPeriod (music)
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Designing Playful Inquiry-Based Mathematical Learning Activities for Kindergarten

2018

This study addresses issues related to the process of designing mathematical activities for kindergarten based on the constructs of playful learning and inquiry. The mathematical activities were designed for 5-year-old children in a Norwegian kindergarten setting. In order to address this design process, we focus at issues of mediating design principles and ideas to kindergarten teachers, who are the ones to orchestrate and implement the mathematical activities with children. The study is situated within a design research methodology in which observations, written and personal communication have been used as sources of data. Our analysis shows that the kindergarten teacher closely followed …

Research designProcess (engineering)05 social sciencesPower relationshipPlayful learning050301 educationMathematical learningSituatedComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationOrchestrationDesign process0501 psychology and cognitive sciences0503 education050104 developmental & child psychology
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An ontology-based metamodel for multiagent-based simulations

2014

Multiagent-based simulations enable us to validate dierent use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specic procedures. This paper presents our general framework for interactive multiagent-based simulations in virtual environments. The major contribution of this paper is the integration of the notion of ontology as a core element to the design process of a behavioral simulation. The proposed metamodel describes the concepts of a multiagent simulation using situated agents moving in a semantically enriched 3D environment. The agents perceive the geometric and semantic data in the surrounding environmen…

SIMPLE (military communications protocol)business.industryComputer scienceOntology (information science)Semantic data modelcomputer.software_genreMetamodelingHardware and ArchitectureVirtual machineModeling and SimulationIndustry Foundation ClassesSituatedSystems engineeringSoftware engineeringbusinessEngineering design processcomputerSoftwareSimulation Modelling Practice and Theory
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Teachers’ perspectives on collaboration with didacticians to create an inquiry community

2009

A research and development project, Learning Communities in Mathematics (LCM)1 was designed to create opportunities for ‘co-learning inquiry’ between mathematics teachers in eight schools and didacticians in a university in Norway (UiA). The focus has been on improving mathematics teaching and learning at school levels from lower primary to upper secondary and on the developmental processes and partnerships involved. A central aim was to create a community of inquiry through which aspects of mathematics teaching and learning could be explored, and through which both teachers and didacticians could learn in practice. Theoretically, ‘Community of Inquiry’ derives from ‘Community of Practice’ …

Secondary levelJoint activityCommunity of practiceGeneral MathematicsLearning communityProfessional learning communitySituated learningPedagogyMathematics educationCommunity of inquiryFocus groupEducationResearch in Mathematics Education
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In-service teachers' professional development: which systemic aspects are involved?

2011

This study offers insights into the impact of a developmental research project on mathematics teachers’ teaching practice. The research is situated within a project, the TBM project (Teaching Bette...

Service (business)General MathematicsProfessional developmentPedagogySituatedMathematics educationDevelopmental researchProfessional studiesEducationResearch in Mathematics Education
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