Search results for "Smartphone"

showing 10 items of 131 documents

A Study on the Usage of Smartphone Apps in Fire Scenarios - Comparison between GDACSmobile and SmartRescue Apps

2015

In this paper, we present a thorough overview of the two recently developed applications in the field of emergency management. The applications titled GDACSmobile and SmartRescue are using mobile app and smartphone sensors as the main functionality respectively. Furthermore, we argue the differences and similarities of both applications and highlight their strengths and weaknesses. Finally, a critical scenario for fire emergency in a music festival is designed and the applicability of the features of each application in supporting the emergency management procedure is discussed. It is also argued how the aforementioned applications can support each other during emergencies and what the pote…

World Wide WebEmergency managementComputer sciencebusiness.industrySmartphone appMusic festivalMobile appsbusinessStrengths and weaknessesField (computer science)Proceedings of the 17th International Conference on Enterprise Information Systems
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On the Usability of Smartphone Apps in Emergencies

2015

It is very critical that the disaster management smartphone app users be able to interact efficiently and effectively with the app during an emergen-cy. An overview of the challenges face for designing mobile HCI in emergency management tools is presented in this paper. Then, two recently developed emergency management tools, titled GDACSmobile and SmartRescue, are studied from usability and HCI challenges point of view. These two tools use mobile app and smartphone sensors as the main functionality respectively. Both have a smartphone app and a web-based app with different UIs for their different user groups. Furthermore, the functionality of these apps in the format of a designed scenario…

World Wide WebPoint (typography)Emergency managementbusiness.industryComputer scienceSmartphone appMobile appsUsabilitybusiness
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Eficacia del programa de prevención prevtec 3.1. Un estudio de uso de móviles en adolescentes

2017

El presente trabajo de investigación pretende medir la eficacia al año de su implementación del programa de prevención de adicciones tecnológicas PREVTEC 3.1 en su módulo relativo a los móviles. Realizamos este estudio ya que vivimos en una sociedad cada vez más tecnológica y las TICs (tecnologías de la información y la comunicación) han sido uno de los sectores que mayor desarrollo ha tenido en los últimos años. Las TIC´s y el móvil, en particular, son herramientas que pueden generar nuevas oportunidades de acceso a la información, crear capacidades, mejorar la productividad e impulsar el desarrollo. Sin embargo también pueden generar problemas graves y entre ellos los de adicción a los te…

adicciones tecnológicasadiccionesprevención:PSICOLOGÍA [UNESCO]móvilesUNESCO::PSICOLOGÍAprograma de prevenciónsmartphones
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Processing privacy information and decision-making for smartphone apps among young German smartphone users

2018

While privacy behaviour is generally equated with self-disclosure, other forms of behaviour that potentially infringe an individual’s privacy, such as downloading an app, are being neglected by research. We seek to fill this gap by modelling app decision-making within a dual-process model of the attitude–behaviour relationship and the role of privacy attitudes in two kinds of information processing: (1) spontaneous, heuristic processes that rely on automated attitude activation and (2) elaborate, cognitive processes that rely on behavioural intentions to guide behaviour. We used a quasi-experimental design to investigate app decision-making processes for N = 89 participants in N = 254 decis…

business.industryHeuristic05 social sciencesInternet privacyInformation processingGeneral Social Sciences050801 communication & media studiesCognition02 engineering and technologylanguage.human_languageHuman-Computer InteractionGermanUpload0508 media and communicationsMode (computer interface)Arts and Humanities (miscellaneous)020204 information systemsSmartphone app0202 electrical engineering electronic engineering information engineeringDevelopmental and Educational PsychologylanguagebusinessPsychologyHeuristics
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A cross-sectional study on smartphone uses among pregnant women attending childbirth classes in the Metropolitan Area of Palermo, Italy: The Stop-Pho…

2022

Background: Prevalence of mobile device addiction has increased over the years; both women and men have assimilated the mobile phone as a central component of their personal existence: integrating it into their lifestyle or becoming so dependent on it that life without it has become unimaginable. Smartphones generate radio-frequency electromagnetic fields. While short-term exposure in adults was considered quite safe, effects of long-term exposure or exposure during pregnancy on fetuses or during breastfeeding on newborns are not well studied yet. The objective of the present study was to investigate the prevalence and usage characteristics of smartphones among a sample of pregnant women, a…

childbirth classes Smartphone use mobile device pregnant women smartphone addiction smartphone misuseSettore MED/42 - Igiene Generale E Applicata
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Ecological momentary intervention to enhance emotion regulation in healthcare workers via smartphone: a randomized controlled trial protocol

2022

Abstract Background CUIDA-TE is an APP that offers transdiagnostic cognitive behavioral therapy focused on enhancing emotion regulation. As a novelty, it incorporates ecological momentary interventions (EMI), which can provide psychological support in real time, when suffering arises. The main goal of the study is to evaluate the efficacy of CUIDA-TE to improve emotion regulation in healthcare workers, a population that has been particularly emotionally impacted by the COVID-19 pandemic. Methods In this three-arm, randomized controlled trial (RCT) the study sample will be composed of a minimum of 174 healthcare workers. They will be randomly assigned to a 2-month EMI group (CUIDA-TE APP, n …

emotion regulationSARS-CoV-2Health PersonnelEmocionsCOVID-19CBTDBTTeràpia de la conductasmartphoneEmotional RegulationPsychiatry and Mental healthTreatment OutcometransdiagnosticHumansSmartphoneAPPRCThealth professionalinterventionRandomized Controlled Trials as Topicecological momentary interventionBMC Psychiatry
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The use of mobile technology for online shopping and entertainment among older adults in Finland

2017

Older adults use mobile devices for online shopping as often as younger adults.Mobile-based entertainment use is most typical for younger male adults.Older female adults use mobile-based entertainment least frequently.Age, household structure and high education predict mobile-based online shopping.Mobile-based entertainment use is best predicted by age and gender. Older adults are becoming an important market segment for all internet-based services, but few studies to date have considered older adults as online shoppers and users of entertainment media. Utilising the concept of life course, this article investigates the use of mobile technologies for online shopping and entertainment among …

endocrine system diseasesComputer Networks and CommunicationsInternet privacy050801 communication & media studiessmartphoneEntertainment0508 media and communicationsentertainmentMarket segmentation0502 economics and businessMobile technologyActive listeningElectrical and Electronic Engineeringolder adultsbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGAdvertisingonline shoppingviihdemobile technologytablet computerta5141Life course approach050211 marketingThe InternetInternet radiobusinessPsychologyMobile deviceTelematics and Informatics
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Psychometric properties of the MOBITEC-GP mobile application for real-life mobility assessment in older adults

2022

Aim of this study was to test the reliability and validity of the life-space measures and walking speed delivered by the MOBITEC-GP app. Participants underwent several supervised walking speed assessments as well as a 1-week life-space assessment during two assessment sessions 9 days apart. Fifty-seven older adults (47.4% male, mean age= 75.3 (±5.9) years) were included in the study. The MOBITEC-GP app showed moderate to excellent test-retest reliability (ICCs between 0.584 and 0.920) and validity (ICCs between 0.468 and 0.950) of walking speed measurements of 50 meters and above and of most 1-week life-space parameters, including life-space area, time spent out-of-home, and action range. T…

geographic information systemsSAMPLEactivity space11476 Digital Society InitiativeagingQUESTIONNAIREUFSP13-4 Dynamics of Healthy Aging2909 Gerontologysmartphoneinertial sensorskävelyälypuhelimetLIFE-SPACE MOBILITY10122 Institute of GeographyikääntyminenPEOPLEpaikkatietojärjestelmätEarth and Environmental SciencesRELIABILITYaging; gait speed; activity space; smartphone; geographic information systems; inertial sensors910 Geography & travelCOMORBIDITYgait speedGerontology
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3D RECONSTRUCTION-REVERSE ENGINEERING- DIGITAL FABRICATION OF THE EGYPTIAN PALERMO STONE USING BY SMARTPHONE AND LIGHT STRUCTURED SCANNER

2018

Abstract. This paper presents a pipeline that has been developed to acquire a shape with particular features both under the geometric and radiometric aspects. In fact, the challenge was to build a 3D model of the black Stone of Palermo, where the oldest Egyptian history was printed with the use of hieroglyphs. The dark colour of the material and the superficiality of the hieroglyphs' groove have made the acquisition process very complex to the point of having to experiment with a pipeline that allows the structured light scanner not to lose the homologous points in the 3D alignment phase. For the texture reconstruction we used a last generation smartphone.

lcsh:Applied optics. PhotonicsReverse engineeringScannerComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCultural Heritagecomputer.software_genrelcsh:Technology01 natural sciencesStructured-light 3D scanner3D modelingStructured Light ScanningComputer graphics (images)0601 history and archaeologyDigital Fabrication.Groove (engineering)ComputingMethodologies_COMPUTERGRAPHICS060102 archaeologylcsh:Tbusiness.industry010401 analytical chemistry3D reconstructionlcsh:TA1501-182006 humanities and the arts3D sculpting3D modelingPipeline (software)0104 chemical scienceslcsh:TA1-2040Settore ICAR/17 - DisegnoSmartphonelcsh:Engineering (General). Civil engineering (General)businesscomputerCultural Heritage; Structured Light Scanning; Smartphone; 3D modeling; 3D sculpting; Digital Fabrication.Structured light
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Monitoring a meat-free pledge with smartphones:An experimental study

2020

Pledges are a popular strategy to encourage meat reduction, though experimental studies of their efficacy are lacking. Three-hundred and twenty-five participants from three different countries (UK, Germany, Australia) were randomly assigned to pledge 28 days meat-free or not, and their behavior was tracked via smartphones. Participants answered daily surveys regarding their eating behavior, meat cravings, and shared photos of their meals. Baseline data was collected prior to the pledge, after the 28 days, and one-month post-intervention. Participants assigned to the pledge condition ate less meat across the 28 days, compared to control participants. Meat reductions, observed at outtake, did…

meat reduction; pledging; conflicted omnivores; smartphones; experience sampling; ZIS 76cell phoneExperience sampling methodMeatVegetarismusGroßbritannienEssverhaltenFederal Republic of GermanyEcology Environmenteating behaviorPledgeddc:070Ökologie und UmweltInteractive electronic MediaKonsumverhaltenexperienceSurveys and QuestionnairesEnvironmental healthHumansÖkologieddc:577Mealsinteraktive elektronische MedienGeneral PsychologyNews media journalism publishingConsumption (economics)Nutrition and DieteticsEcologyMobiltelefonAustralienGreat BritainAustraliafood and beveragesFeeding BehaviorBaseline dataBundesrepublik DeutschlandErfahrungvegetarianismEating behaviorSmartphonePublizistische Medien JournalismusVerlagswesenPsychologyconsumption behavior
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