Search results for "Soft"

showing 9 items of 9809 documents

Knowledge organization for modelling workflows in Taverna environment

2014

Today Workflow Management Systems (WFMS), like Taverna and Kepler, have a very important place in the everyday work of the scientist. These tools support the access to computational resources and act as interface for building complex data processing chains. The next step is to support decisions of the researcher on autonomously developing workflow parts guided by requirements of the scientist while she/he is working on the high-level goal of the experiment. To this aim, it is necessary an ontology to store the knowledge related to the experiments and tools used, and to make this knowledge available not only to the scientist, but also to a suitable artificial intelligent system. In this pape…

workflow management softwareComputer scienceKnowledge organizationComputer Science Applications1707 Computer Vision and Pattern RecognitionWorkflow engineData scienceWorkflow technologyComputer Networks and CommunicationWorkflowControl and Systems EngineeringOntologiesKnowledge based systemsWorkflow management systemInformation Systems22nd Mediterranean Conference on Control and Automation
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Compression and load balancing for efficient sparse matrix-vector product on multicore processors and graphics processing units

2021

We contribute to the optimization of the sparse matrix-vector product by introducing a variant of the coordinate sparse matrix format that balances the workload distribution and compresses both the indexing arrays and the numerical information. Our approach is multi-platform, in the sense that the realizations for (general-purpose) multicore processors as well as graphics accelerators (GPUs) are built upon common principles, but differ in the implementation details, which are adapted to avoid thread divergence in the GPU case or maximize compression element-wise (i.e., for each matrix entry) for multicore architectures. Our evaluation on the two last generations of NVIDIA GPUs as well as In…

workload balancingMulti-core processorComputer Networks and CommunicationsComputer sciencesparse matrix-vector productParallel computingLoad balancing (computing)coordinate sparse matrix formatSparse matrix vectorcompressionExascale computingComputer Science ApplicationsTheoretical Computer ScienceComputational Theory and MathematicsCompression (functional analysis)Product (mathematics)Graphicsgraphics processing units (GPUs)multicoreprocessors (CPUs)Software
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"I never gave up"

2019

Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how players and fans engage with the game and the esports based on that game are scarce. This study compares and contrasts how players and fans engage with playable game characters and esports players. The paper draws on previous research in fan studies, sports fandom and esports to examine the relationships of players and fans of the videogame Overwatch (Blizzard Entertainment 2016) with the fictional heroes of the game as well as with their favorite professional players in the …

yleisötutkimuselektroninen urheilumedia_common.quotation_subjectOverwatchfansIdentity (social science)050801 communication & media studies02 engineering and technologyLeaguepelikulttuuriEntertainment0508 media and communicationspelihahmot0202 electrical engineering electronic engineering information engineeringPersonalitySociologygame charactersesports playersmedia_commonIdentity politics05 social sciencesMedia studies020207 software engineeringfaniuspelitutkimusreseptiokannattajatSexual orientationesportsFandomdigitaaliset pelitProceedings of the 14th International Conference on the Foundations of Digital Games
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Kinectin käyttö ympäristön- ja liikkeentunnistukseen

2012

Vilhunen, Eetu Kinectin käyttö ympäristön- ja liikkeentunnistukseen Jyväskylä: Jyväskylän yliopisto, 2012. Tietojärjestelmätiede, Kandidaatin -tutkielma Ohjaaja(t): Eskelinen , Matti Tämän tutkielman tarkoituksena on käsitellä Microsoftin kehittämää Kinect -sensoria ja sen hyödyntämistä ympäristön- ja liikkeentunnistukseen. Tutkimus pyrkii vastaamaan siihen, miten Kinectiä voidaan hyödyntää ympäristön- ja liikkeentunnistuksessa, sekä siihen mitä hyötyä tai haittaa Kinectin käytöstä voi olla. Aluksi käydään läpi hieman Kinectin historiaa sekä sen sisältämää teknologiaa. Tämän jälkeen käydään läpi tutkielman kannalta oleelliset konenäköön liittyvät termit. Tutkielman aikana käydään myös läpi …

ympäristöntunnistusliikkeentunnistuskonenäköMicrosoft Kinect
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Impact of using different levels of threshold-based artefact correction on the quantification of heart rate variability in three independent human co…

2020

Heart rate variability (HRV) is a non-invasive indicator of autonomic nervous system function. HRV recordings show artefacts due to technical and/or biological issues. The Kubios software is one of the most used software to process HRV recordings, offering different levels of threshold-based artefact correction (i.e., Kubios filters). The aim of the study was to analyze the impact of different Kubios filters on the quantification of HRV derived parameters from short-term recordings in three independent human cohorts. A total of 312 participants were included: 107 children with overweight/obesity (10.0 &plusmn

young adultsmedicine.medical_specialtyMiddle-aged adultslcsh:Medicine030204 cardiovascular system & hematologyOverweightStandard deviationArticle03 medical and health sciences0302 clinical medicinechildrenInternal medicinemedicineAutonomic nervous systemHeart rate variabilityChildrenbusiness.industrymiddle-aged adultsHeart rate monitorlcsh:Rautonomic nervous system030229 sport sciencesGeneral MedicineData processingAutonomic nervous systemCardiologyAnalysis of varianceKubios softwaremedicine.symptombusinessdata processingYoung adultscirculatory and respiratory physiology
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A valued partner or a mere support function : the role of marketing in Software-as-a-Service SMEs

2017

Ohjelmistoala on läpikäynyt valtavia muutoksia 2000-luvulla uusien teknologisten innovaatioiden syntyessä ja levitessä kiihtyvällä tahdilla. Pilvipalvelu on yksi tunnetuimmista innovaatioista ja kuvaa internetissä tapahtuvaa tietotekniikan käyttöä. Samaa nimitystä käytetään kaikista pilvessä tarjottavista palveluista, joista Software-as-a-Service (SaaS) on saanut laajimman suosion. Enemmistö uusista pilvipalveluorganisaatioista on pieniä tai keskisuuria yrityksiä, joilla on tutkimusten mukaan hyvin omalaatuinen tapa suunnitella ja toteuttaa markkinoinnin toimenpiteitä. Perinteiset suurille organisaatioille sopivat markkinoinnin teoriat ja mallit eivät istu nuorten ja ketterien ohjelmistoyri…

yrittäjätpalveluliiketoimintacloud computingSMEpäätöksentekopilvipalvelutsmall and medium sized enterprisesowner-managermarkkinointimarketingTeemahaastatteluohjelmistoliiketoimintacloud serviceservitizationpienet ja keskisuuret yrityksetSoftware-as-a-Service
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Évaluation ergonomique du serveur intranet Bull

1997

Rapport de contrat Bull INRIA; Évaluation par inspection du serveur intranet Bull

évaluation par inspection[SHS.INFO]Humanities and Social Sciences/Library and information sciences[SCCO.COMP]Cognitive science/Computer scienceSoftware_PROGRAMMINGTECHNIQUES[SHS.INFO] Humanities and Social Sciences/Library and information sciencesdocument électroniqueComputingMilieux_MANAGEMENTOFCOMPUTINGANDINFORMATIONSYSTEMSInformationSystems_MODELSANDPRINCIPLES[SCCO.COMP] Cognitive science/Computer science[ SCCO.COMP ] Cognitive science/Computer scienceComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencesergonomie informatiquedocument numériqueHardware_CONTROLSTRUCTURESANDMICROPROGRAMMINGévaluation d'un intranet
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Kawaii: Japānas populārā kultūra un maigā vara

2017

Šī bakalaura darba tema ir “Kawaii: Japānas populāra kultūra un maigā vara”. Pēdējo 20 gadu laikā Japānai tiek piešķirts maigās supervaras statuss. Tās uztvere kā seno tradīciju, augstās estētikas, amatniecības un budisma zemes tiek aizstātas ar košām ilustrācijām, kas attēlo Japānas sabiedrību kā ultra modernu patērētāju sabiedrību, kas askētiskiem budistu dārziem dod priekšroku dzīvei virtuālajā realitātē, haikas poēzijas vietā lasa grafiskās noveles manga (漫画 = manga, turpmāk tekstā: manga), Kabuki (歌舞伎 - kabuki) un No (能 - nou) teātrus aizvieto ar animācijas filmām. Arvien vairāk gan Japānas populārā kultūra, gan tās maigā vara asociējas tieši ar Kawaii vizuālo kultūru. Šīs izmaiņas Jap…

Āzijas studijassoftpowerpopculturekawaiijapan
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The Commented Walk Method as a Way of Highlighting Precise Daily Mobility Difficulties – A Case Study Focusing on Cognitive or Mental Diseases

2016

Abstract The French Act of 11 February 2005 on equal rights and opportunities, participation and citizenship of people with disabilities highlights the need “for people with disabilities or reduced mobility” to have access to the complete mobility chain of the transport system. This law was initially planned to apply from 2015. Many efforts have been made to improve life for those with physical, visual and, to a lesser extent, hearing impairments. But there is a lot of room for improvement in situations regarding psychological, cognitive and mental impairment. This is largely due to a lack of knowledge on the difficulties experienced by the above when they travel. The national quantitative …

‘commented walk’ methodEngineering[SHS.SOCIO] Humanities and Social Sciences/SociologyUniversal designmedia_common.quotation_subjectApplied psychologyPoison control[SHS.DEMO]Humanities and Social Sciences/DemographyComputer securitycomputer.software_genreuniversal design0502 economics and business0501 psychology and cognitive sciencesQuality (business)AffordanceDaily mobility050107 human factorsComputingMilieux_MISCELLANEOUSmedia_common050210 logistics & transportation[SHS.SOCIO]Humanities and Social Sciences/Sociology[SHS.DEMO] Humanities and Social Sciences/Demographybusiness.industry05 social sciencesHuman factors and ergonomicsCognitive complexityCognition[ SHS.SOCIO ] Humanities and Social Sciences/Sociologycognitive and mental diseasesqualitative sociology'commented walk' methodbusiness[ SHS.DEMO ] Humanities and Social Sciences/DemographycomputerQualitative research
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