Search results for "Software engineering"

showing 10 items of 1151 documents

A Novel Model for Cybersecurity Economics and Analysis

2017

In recent times, major cybersecurity breaches and cyber fraud had huge negative impact on victim organisations. The biggest impact made on major areas of business activities. Majority of organisations facing cybersecurity adversity and advanced threats suffers from huge financial and reputation loss. The current security technologies, policies and processes are providing necessary capabilities and cybersecurity mechanism to solve cyber threats and risks. However, current solutions are not providing required mechanism for decision making on impact of cybersecurity breaches and fraud. In this paper, we are reporting initial findings and proposing conceptual solution. The paper is aiming to pr…

ta113Value (ethics)Computer sciencemedia_common.quotation_subjectComputingMilieux_LEGALASPECTSOFCOMPUTING020207 software engineering02 engineering and technologyBusiness activitiesComputer securitycomputer.software_genrecybersecurity economicscyber fraudadvanced cyber threatstaloudelliset vaikutuksetcost-benefit model020204 information systemsCyber-security regulation0202 electrical engineering electronic engineering information engineeringResearch developmentkyberturvallisuuscomputercybersecurity impactReputationmedia_common2017 IEEE International Conference on Computer and Information Technology (CIT)
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Recommending Serendipitous Items using Transfer Learning

2018

Most recommender algorithms are designed to suggest relevant items, but suggesting these items does not always result in user satisfaction. Therefore, the efforts in recommender systems recently shifted towards serendipity, but generating serendipitous recommendations is difficult due to the lack of training data. To the best of our knowledge, there are many large datasets containing relevance scores (relevance oriented) and only one publicly available dataset containing a relatively small number of serendipity scores (serendipity oriented). This limits the learning capabilities of serendipity oriented algorithms. Therefore, in the absence of any known deep learning algorithms for recommend…

ta113recommender systemInformation retrievalTraining setArtificial neural networkComputer sciencebusiness.industrySerendipityDeep learningsuosittelujärjestelmätdeep learning020207 software engineeringserendipity02 engineering and technologyRecommender systemtransfer learningalgorithmskoneoppiminenalgoritmit0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)Artificial intelligenceTransfer of learningbusiness
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Essence : Reference Architecture for Software Engineering - Representing Essence in Archimate Notation

2018

Essence is a standard for working with methods in software engineering. As such, it can be seen as the reference architecture for software engineering. The Essence consists of the Kernel, and a notation called the Language. This representation is not widely known and likely hinders the adoption of the Essence. This paper represents the work-in-progress of representing the Essence using ArchiMate, the de facto notation for enterprise architecture. Our purpose is to help organisations to adopt Essence by representing it in the language already understood by different stakeholders. peerReviewed

ta113software development methodbusiness.industryComputer scienceSEMAT020206 networking & telecommunications020207 software engineering02 engineering and technologyNotationessenceArchiMatekernel0202 electrical engineering electronic engineering information engineeringReference architectureSoftware engineeringbusinessohjelmistokehitys
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Looking for Peace of Mind? Manage your (Technical) Debt : An Exploratory Field Study

2017

Background: In the last two decades Technical Debt (TD) has received a considerable amount of attention from software engineering research and practice. Recently, a small group of studies suggests that, in addition to its technical and economic consequences, TD can affect developers’ psychological states and morale. However, until now there has been a lack of empirical research clarifying such influences. Aims: In this study, we aim at taking the first step in filling this gap by investigating the potential impacts of TD and its management on developers’ morale. Method: Drawing from previous literature on morale, we decided to explore the influence of TD and its management on three dimensio…

ta222media_common.quotation_subjectApplied psychology02 engineering and technologyInterpersonal communicationthematic analysisAffect (psychology)Field (computer science)Empirical researchPolitical science0502 economics and business0202 electrical engineering electronic engineering information engineeringProductivityta512media_commonmixed-methodta113Management scienceQualitative interviews05 social sciences020207 software engineeringexploratory field studyinformation systems developmentFeelingtechnical debtTechnical debtsoftware developmentmoralebehavioral software engineeringohjelmistokehitys050203 business & management
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Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
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Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage—An Introduction to the SILKNOW Project

2018

Silk was a major factor for progress in Europe, mostly along the Western Silk Road’s network of production and market centers. The silk trade also allowed for the exchange of ideas and innovations, having impacts at economic, technical, functional, cultural and symbolic levels. However, silk has today become a seriously endangered heritage. Although many European specialized museums are devoted to its preservation, they usually lack the size and resources to take advantage of state-of-the-art digital technologies. The aim of this paper is twofold; firstly, we introduce SILKNOW, an interdisciplinary project that has been recently funded by the H2020 Programme of the European Union in order t…

thesaurusArchitectural engineeringComputer Networks and CommunicationsNeuroscience (miscellaneous)silk heritage02 engineering and technologyinteractive toolslcsh:Technology01 natural sciencesOrder (exchange)0202 electrical engineering electronic engineering information engineeringmedia_common.cataloged_instanceEuropean unionlcsh:SciencePatrimoni culturalmedia_commonlcsh:T010401 analytical chemistry020207 software engineering0104 chemical sciencesComputer Science ApplicationsHuman-Computer InteractionSILKvirtuallcsh:QBusinessMultimodal Technologies and Interaction
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Some Remarks about Product Spaces

2018

Summary This article covers some technical aspects about the product topology which are usually not given much of a thought in mathematics and standard literature like [7] and [6], not even by Bourbaki in [4]. Let {Ti}i∈I be a family of topological spaces. The prebasis of the product space T = ∏ i∈I Ti is defined in [5] as the set of all π −1 i (V) with i ∈ I and V open in Ti . Here it is shown that the basis generated by this prebasis consists exactly of the sets ∏ i∈I Vi with Vi open in Ti and for all but finitely many i ∈ I holds Vi = Ti . Given I = {a} we have T ≅ Ta , given I = {a, b} with a≠ b we have T ≅ Ta ×Tb . Given another family of topological spaces {Si}i∈I such that Si ≅ Ti fo…

topologyApplied Mathematics020207 software engineering02 engineering and technology54b1068t99TopologyComputational Mathematics03b35Product (mathematics)QA1-9390202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingproduct spacesMathematicsTopology (chemistry)MathematicsFormalized Mathematics
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Skeleton-Based Multiview Reconstruction

2016

International audience; The advantage of skeleton-based 3D reconstruction is to completely generate a single 3D object from well chosen views. Having numerous views is necessary for a reliable reconstruction but projections of skeletons lead to different topologies. We reconstruct 3D objects with curved medial axis (whose topology is a tree) from the perspective skeletons on an arbitrary number of calibrated acquisitions. The main contribution is to estimate the 3D skeleton, from multiple images: its topology is chosen as the closest to those of the perspective skeletons on the set of images, which means that the number of topology changes to map the 3D skeleton topology to topologies on im…

topologyreconstruction[SPI] Engineering Sciences [physics]ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyIterative reconstructionSkeleton (category theory)Network topologyGraph-edit distanceTopology[SPI]Engineering Sciences [physics]Traitement des imagesMedial axis[ INFO.INFO-TI ] Computer Science [cs]/Image Processing0202 electrical engineering electronic engineering information engineering[ SPI ] Engineering Sciences [physics]Traitement du signal et de l'imageComputer visionSynthèse d'image et réalité virtuelleTopology (chemistry)SkeletonMathematicsComputingMethodologies_COMPUTERGRAPHICSbusiness.industry3D reconstructionPerspective (graphical)020207 software engineeringVision par ordinateur et reconnaissance de formesIntelligence artificielle[SPI.TRON] Engineering Sciences [physics]/Electronics[ SPI.TRON ] Engineering Sciences [physics]/Electronics[SPI.TRON]Engineering Sciences [physics]/Electronics[INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV]Shock graphs[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]graph-edit distance020201 artificial intelligence & image processingTopological skeletonArtificial intelligenceShapesReconstructionbusiness
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StartCards — A method for early-stage software startups

2023

Publisher Copyright: © 2023 The Author(s) Context: Software startups are important drivers of economy on a global scale, and have become associated with innovation and high growth. However, the overwhelming majority of startups ends in failure. Many of these startup failures ultimately stem from software engineering issues, and requirements engineering (RE) ones in particular. Despite the emphasis placed on the importance of RE activities in the startup context, many startups continue to develop software without a clear market or customer, having never had meaningful contact with their would-be customer. Objective: We develop a method aimed at early-stage startups that is intended to help s…

validationohjelmistotuotantotoimintatutkimusSoftware startupsRequirements engineering113 Computer and information sciencesstartup-yrityksetyrityksetComputer Science Applicationsketterät menetelmätaction researchsoftware engineering methodvalidointivaatimustenhallintaSoftware engineering methodValidationsoftware startupsrequirements engineeringohjelmistoliiketoimintaSoftwareAction researchInformation Systems
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Applying Axial Symmetries to Historical Silk Fabrics: SILKNOW’s Virtual Loom

2020

Symmetry is part of textile art in patterns and motifs that decorate fabrics, which are made by the interlacement of warp and wefts. Moreover, the 3D representation of fabrics have already been studied by some authors

virtual loomEngineering drawingTextilePhysics and Astronomy (miscellaneous)Computer scienceGeneral Mathematicsmedia_common.quotation_subject02 engineering and technologysymmetry analysis0202 electrical engineering electronic engineering information engineeringComputer Science (miscellaneous)0601 history and archaeologyFunction (engineering)WeavingRepresentation (mathematics)media_commoncomputer.programming_language060102 archaeologyLOOMbusiness.industryIndústria tèxtillcsh:Mathematicssilk fabrics020207 software engineering06 humanities and the artslcsh:QA1-939Chemistry (miscellaneous)Homogeneous spaceSymmetry (geometry)businessFocus (optics)computerSymmetry
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