Search results for "Software engineering"

showing 10 items of 1151 documents

Combining gestures and vocalizations to imitate sounds

2015

International audience; Communicating about sounds is a difficult task without a technical language, and naïve speakers often rely on different kinds of non-linguistic vocalizations and body gestures (Lemaitre et al. 2014). Previous work has independently studied how effectively people describe sounds with gestures or vocalizations (Caramiaux, 2014, Lemaitre and Rocchesso, 2014). However, speech communication studies suggest a more intimate link between the two processes (Kendon, 2004). Our study thus focused on the combination of manual gestures and non-speech vocalizations in the communication of sounds. We first collected a large database of vocal and gestural imitations of a variety of …

Acoustics and UltrasonicsComputer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Speech recognition02 engineering and technologyRepresentation (arts)[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processing[INFO.INFO-NE]Computer Science [cs]/Neural and Evolutionary Computing [cs.NE][INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL]Loudness[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI][SCCO]Cognitive science0202 electrical engineering electronic engineering information engineering[ INFO.INFO-NE ] Computer Science [cs]/Neural and Evolutionary Computing [cs.NE]050107 human factorsComputingMilieux_MISCELLANEOUSSound (medical instrument)05 social sciences[ SHS.ANTHRO-SE ] Humanities and Social Sciences/Social Anthropology and ethnology[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA][ SCCO.COMP ] Cognitive science/Computer science[SCCO.PSYC] Cognitive science/Psychology[INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD][ SCCO.NEUR ] Cognitive science/Neuroscience[SCCO.PSYC]Cognitive science/Psychology[ INFO.EIAH ] Computer Science [cs]/Technology for Human Learning[ INFO.INFO-MA ] Computer Science [cs]/Multiagent Systems [cs.MA][INFO.EIAH]Computer Science [cs]/Technology for Human Learning[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingGesture[ SHS.MUSIQ ] Humanities and Social Sciences/Musicology and performing artsAcoustics[SCCO.COMP]Cognitive science/Computer scienceArts and Humanities (miscellaneous)[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]0501 psychology and cognitive sciences[ INFO.INFO-CL ] Computer Science [cs]/Computation and Language [cs.CL][INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Set (psychology)[ INFO.INFO-AI ] Computer Science [cs]/Artificial Intelligence [cs.AI][SPI.ACOU]Engineering Sciences [physics]/Acoustics [physics.class-ph][SPI.ACOU] Engineering Sciences [physics]/Acoustics [physics.class-ph][SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing arts[ INFO.INFO-ET ] Computer Science [cs]/Emerging Technologies [cs.ET][SCCO.NEUR]Cognitive science/Neuroscience020207 software engineering[SHS.ANTHRO-SE]Humanities and Social Sciences/Social Anthropology and ethnologyVariety (linguistics)loudness[INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET]Noise (video)[ INFO.INFO-SD ] Computer Science [cs]/Sound [cs.SD]
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Engineering Self-adaptive Systems: From Experiences with MUSA to a General Design Process

2019

Designing and developing complex self-adaptive systems require design processes having specific features fitting and representing the complexity of these systems. Changing requirements, users’ needs and dynamic environment have to be taken in consideration, also considering that, due of the self-adaptive nature of the system, the solution is not fixed at design time but it is a run-time outcome. Traditional design approach and life cycles are not suitable to design software systems where requirements continuously change at runtime. A new design process paradigm is needed to design such systems. In this Chapter, we present a retrospective analysis based on three projects developed in the las…

Adaptive managementbusiness.industryComputer scienceDesign processSoftware designDesign processSelf adaptiveSoftware engineeringbusinessAdaptive managementOutcome (game theory)Continuous change
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A distributed real-time data prediction and adaptive sensing approach for wireless sensor networks

2018

International audience; Many approaches have been proposed in the literature to reduce energy consumption in Wireless Sensor Networks (WSNs). Influenced by the fact that radio communication and sensing are considered to be the most energy consuming activities in such networks. Most of these approaches focused on either reducing the number of collected data using adaptive sampling techniques or on reducing the number of data transmitted over the network using prediction models. In this article, we propose a novel prediction-based data reduction method. furthermore, we combine it with an adaptive sampling rate technique, allowing us to significantly decrease energy consumption and extend the …

Adaptive samplingComputer Networks and CommunicationsComputer scienceReal-time computing[INFO.INFO-SE]Computer Science [cs]/Software Engineering [cs.SE]02 engineering and technology[INFO.INFO-IU]Computer Science [cs]/Ubiquitous Computing[INFO.INFO-CR]Computer Science [cs]/Cryptography and Security [cs.CR]0202 electrical engineering electronic engineering information engineeringReal-time dataWork (physics)020206 networking & telecommunicationsEnergy consumption[INFO.INFO-MO]Computer Science [cs]/Modeling and SimulationComputer Science Applications[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA]Hardware and Architecture[INFO.INFO-ET]Computer Science [cs]/Emerging Technologies [cs.ET]020201 artificial intelligence & image processing[INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]Wireless sensor networkSoftwarePredictive modellingEnergy (signal processing)Information SystemsData reductionPervasive and Mobile Computing
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Autostereoscopic Three-Dimensional Neuronavigation to the Sella: Technical Note.

2017

Background A drawback of conventional neuronavigation is the necessity of focusing on two-dimensional images in 3 planes at the same time to determine one's position in the operating field. A solution would be to merge the images into a single three-dimensional (3D) image that mirrors the actual anatomy. The introduction of holographic glassless 3D monitors paved the way to 3D navigation. We present our experience with 3D neuronavigation as exemplified by navigation to and within the sella. Methods Operative planning was conducted with a navigation system using cranial computed tomography and magnetic resonance imaging. The image data sets were processed by the prototype Clariti 3D system t…

AdenomaAdultMaleNeuronavigationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONsyncHolographyPilot Projects02 engineering and technology3D renderinglaw.invention03 medical and health sciences0302 clinical medicineImaging Three-DimensionallawAutostereoscopy0202 electrical engineering electronic engineering information engineeringMedicineHumansComputer visionPituitary NeoplasmsSella TurcicaLongitudinal StudiesNeuronavigationAgedAged 80 and overbusiness.industryNavigation system020207 software engineeringTechnical noteMiddle AgedNeuroendoscopySurgery Computer-AssistedSurgeryFemaleNeurology (clinical)Artificial intelligencebusiness030217 neurology & neurosurgeryWorld neurosurgery
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Comparison of service tactic formation on players’ movements and point outcome between national and beginner level padel

2021

The aim of this study was to analyze the influence of service tactic formation on players’ movements and point outcome at two different performance levels. The sample contained 2,148 points corresponding to 18 matches from two male padel indoor tournaments. Players were classified according to their game level: high-level (N = 36; age = 33.3 ± 6.9 years) and beginner (N = 36; age = 35.4 ± 6.8 years). Variables pertaining to service tactic formation (conventional or Australian), point outcome and movement patterns were analysed from the matches through systematic observation. The results showed how high-level players used a significantly higher percentage of the Australian formation than beg…

AdultMaleComputer and Information SciencesKinematicsScience PolicyMovementComputer VisionScienceAccelerationSocial SciencesEquipmentSample (statistics)Athletic PerformanceDiscount pointsResearch EthicsOutcome (game theory)Computer SoftwareServerTask Performance and AnalysisComputer softwareStatisticsHumansPsychologyResearch IntegrityService (business)BehaviorMultidisciplinaryMovement (music)PhysicsQAustraliaROffensiveBiology and Life SciencesSoftware EngineeringClassical MechanicsCamerasSports ScienceOptical EquipmentTennisPhysical SciencesRecreationEngineering and TechnologyMedicineGamesPsychologyResearch ArticleSportsPLOS ONE
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Path Following in Non-Visual Conditions.

2018

Path-following tasks have been investigated mostly under visual conditions, that is when subjects are able to see both the path and the tool, or limb, used for navigation. Moreover, only basic path shapes are usually adopted. In the present experiment, participants must rely exclusively on continuous, non-speech, and ecological auditory and vibrotactile cues to follow a path on a flat surface. Two different, asymmetric path shapes were tested. Participants navigated by moving their index finger over a surface sensing position and force. Results show that the different non-visual feedback modes did not affect the task's accuracy, yet they affected its speed, with vibrotactile feedback causin…

AdultMaleComputer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Path following02 engineering and technology050105 experimental psychologyTask (project management)Haptic InterfacesPosition (vector)Feedback SensoryPhysical Stimulation0202 electrical engineering electronic engineering information engineeringmedicineHumans0501 psychology and cognitive sciencesComputer visionHuman computer interaction User interfaces Audio user interfaces Haptic interfacesAudio User InterfacesSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringIndex fingerHuman Computer InteractionComputer Science ApplicationsVisualizationHuman-Computer Interactionmedicine.anatomical_structureAcoustic StimulationTouch PerceptionPath (graph theory)Task analysisAuditory PerceptionFemaleArtificial intelligenceCuesbusinessPsychomotor PerformanceGestureUser InterfacesSpatial NavigationIEEE transactions on haptics
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Reference Standards for Software Evaluation

1990

AbstractThe field of automated ECG analysis was one of the earliest topics in Medical Informatics and may be regarded as a model both for computer-assisted medical diagnosis and for evaluating medical diagnostic programs. The CSE project has set reference standards of two kinds: In a broad sense, a standard how to perform a comprehensive evaluation study, in a narrow sense, standards as specific references for evaluating computer ECG programs. The evaluation methodology used within the CSE project is described as a basis for presentation of results which are published elsewhere in this issue.

Advanced and Specialized NursingSoftware Evaluationbusiness.industrymedia_common.quotation_subjectHealth InformaticsHealth informaticsField (computer science)Set (abstract data type)PresentationHealth Information ManagementMedicineSoftware verification and validationMedical diagnosisSoftware engineeringbusinessReference standardsmedia_commonMethods of Information in Medicine
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The design of an agent based model of human activities and communications in cardiac resuscitation

2015

International audience; Cardio-pulmonary arrest is a common emergency situation causing over 400,000 deaths per year, more than a 1000 per day, in the USA alone. The goal of this work is to develop an agent based computer simulator that will allow trainers to experiment with different communication protocols, such as those found in air traffic control. This paper describes the first step in designing the simulator development. The design is based on an analysis of communications during real life training simulations using the FIPA standard categories.

Agent-based modelFOS: Computer and information sciencesComputer sciencebusiness.industryAir traffic controlAdvanced life supportCardiac resuscitationComputer Science - Computers and SocietyHandover[INFO.INFO-MA]Computer Science [cs]/Multiagent Systems [cs.MA]Computers and Society (cs.CY)Computer Science - Multiagent SystemsSoftware engineeringbusinessCommunications protocolSimulationMultiagent Systems (cs.MA)
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Structural Domains of the <em>Bacillus thuringiensis</em> Vip3Af Protein Unraveled by Tryptic Digestion of Alanine Mutants

2019

Vip3 proteins are increasingly used in insect control in transgenic crops. To shed light on the structure of these proteins, we used the approach of trypsin fragmentation of mutants altering the conformation of the Vip3Af protein. From an alanine scanning on Vip3Af, we selected mutants with an altered proteolytic pattern. Based on the protease digestion patterns, their effect on oligomer formation, and theoretical cleavage sites, we generated a map of the Vip3Af protein with five domains, which match some of the domains proposed independently by two in silico models. Domain I ranges from aa12-198, domain II from aa199-313, domain III from aa314-526, domain IV from aa527-668 and domain V fro…

Alaninechemistry.chemical_classificationTetramerBiochemistryChemistryIn silicoMutantmedicineAlanine scanningTrypsinDomain (software engineering)medicine.drugAmino acid
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Product of extension domains is still an extension domain

2018

We prove the product of the Sobolev-extension domains is still a Sobolev-extension domain.

AlgebraMathematics - Functional AnalysisMathematics::Functional AnalysisGeneral MathematicsProduct (mathematics)FOS: MathematicsMathematics::Analysis of PDEsExtension (predicate logic)MathematicsDomain (software engineering)Functional Analysis (math.FA)
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