Search results for "Software"
showing 10 items of 7396 documents
Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign
2020
International audience; A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few …
DETECTING FALLS AT HOME: USER-CENTERED DESIGN OF A PERVASIVE TECHNOLOGY
2016
Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls (via audio and video sensors) and to alert the elderly's family or caregivers. Two complementary studies were performed. Firstly, the actual risk situations of older adults were analyzed. Secondly, social acceptance was investigated for the different homecare field stakeholders. Our results highlight the tensions among social actors towards the tool and their impacts on technology acceptance by the elderly. Also, we show a significant change in the fall process due to the dev…
Analysis of contextual information sharing during table tennis matches: An empirical study on coordination in sports
2009
Abstract This study examined contextual information sharing between table tennis players during competitive interaction (two opponents during singles) and cooperative interaction (two partners during doubles) in a study based on the notion of shared context (Salembier & Zouinar, 2000) and conducted within the semiological framework of the course‐of‐action (Theureau, 2003). Matches were videotaped and players’ verbalizations as they viewed the tapes were collected a posteriori. The analysis and comparison of their courses of action served to characterize the nature and content of the contextual information that was shared between the players during singles and doubles matches. The results re…
Testing a model for the monitoring of worked-out algebra-problem examples: from behaviours to outcomes on a math task
2021
This study aimed at testing an extension of a theoretical model for the metacognitive monitoring mechanism implied in the detection of inconsistencies when the information provided includes abstract symbols in addition to plain text. Ninety-four postgraduates of STEM specialities were asked to read a worked-out algebra-problem example and to report any incoherence, inconsistency, or error detected in the statement or in the solving procedure. A set of model inspired indexes was defined to describe participants¿ behaviour along the task. The Read & Answer software was used to record online individual processing data and participants¿ reports. Results supported model predictions. Indexes corr…
Open Access Publishing as a Bridge Across the Digital Divide
2007
In today’s world of snappy catchphrases, the complexity of a phenomenon is often hiddenbehind the simplicity of the terminology. Take, for instance, the concept of the digital divide.In short, the term means that there is a gap between those people who have effective access todigital technologies (and all the benefits that brings) and those who do not (Organization forEconomic Cooperation and Development [OECD], 2001; Selhofer & Husing, 2002). Whilethe definition seems simple enough, in fact, there are numerous reasons for the technologygap among people in the world. Typical reasons for the digital divide include material access(i.e., no access to a computer, lack of access to specific soft…
Help! Is my Chatbot Falling into the Uncanny Valley? : An Empirical Study of User Experience in Human-Chatbot Interaction
2019
Original article available at http://dx.doi.org/10.17011/ht/urn.201902201607 Advances in artificial intelligence strengthen chatbots’ ability to resemble human conversational agents. For some application areas, it may be tempting not to be transparent regarding a conversational agent’s nature as chatbot or human. However, the uncanny valley theory suggests that such lack in transparency may cause uneasy feelings in the user. In this study, we combined quantitative and qualitative methods to investigate this issue. First, we used a 2 x 2 experimental research design (n = 28) to investigate effects of lack in transparency on the perceived pleasantness of the conversation in addition to percei…
Does Navigation Always Predict Performance? Effects of Navigation on Digital Reading are Moderated by Comprehension Skills
2016
<p align="left">This study investigated interactive effects of navigation and offline comprehension skill on digital reading performance. As indicators of navigation relevant page selection and irrelevant page selection were considered. In 533 Spanish high school students aged 11-17 positive effects of offline comprehension skill and relevant page selection on digital reading performance were found, while irrelevant page selection had a negative effect. In addition, an interaction between relevant page selection and offline comprehension skill was found. While the effect of relevant page selection was strong in good offline comprehenders, it was significantly reduced in weak offline c…
Time Up for Phishing with Effective Anti-Phishing Research Strategies
2015
Public awareness is a significant factor in the battle against online identity theft (phishing). Advancing public readiness can be a strategic protection mechanism for citizens' vulnerability and privacy. Further, an effective research strategy against phishing is the combination of increased social awareness with software quality and social computing. The latter will decrease phishing victims and will improve information systems quality. First, the authors discuss recent research results on software quality criteria used for the design of anti-phishing technologies. Second, it is argued that the dynamics of social surroundings affect citizens' trust and can compromise social security. Thir…
Social construction of quality in software development
2011
Cyber-Identities and Social Life in Cyberspace
2011
Information and communication technology gradually transform virtual communities to active meeting places for sharing information and for supporting human actions, feelings and needs. In this chapter the authors examine the conceptual definition of virtual community as found in the traditional cyberliterature and extend it to accommodate latest cybertrends. Similar to the ways that previous social and mass media dissolved social boundaries related to time and space, cyber-communities and social software seem to also dissolve the boundaries of identity. This, in turn, questions the trust, privacy and confidentiality of interaction. The authors present a way of classifying and viewing self-pr…