Search results for "Stint"

showing 10 items of 1527 documents

Digital Documenting Practices : Collaborative Writing in Workplace Training

2022

The present article examines collaborative writing in organizational consulting and training, where writing takes place as part of a group discussion assignment and is carried out by using digital writing technologies. In the training, the groups use digital tablets as their writing device in order to document their answers in the shared digital platform. Using multimodal conversation analysis as a method, the article illustrates the way writing is interactionally accomplished in this setting where digital writing intertwines with face-to-face interaction as the groups jointly formulate a documentable written entry for specific institutional purposes. The results show how writing is manage…

documentabilityworkplace communicationvuorovaikutusLiterature and Literary TheoryCommunicationtieto- ja viestintätekniikkaorganisaatiotkonsultointisosiaalinen vuorovaikutusyhteistyödokumentointiaccesswriting-in-interactiondigital writing devicecollaborative writingdigitaalinen kirjoittaminenprosessikirjoittaminentyöelämäryhmätdigitalisaatiokielellinen vuorovaikutusembodimentkirjoittaminenviestintä
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Designing a mobile learning framework for a formal educational context

2015

educationoppimisympäristötietokoneavusteinen opetusoppiminenkouluttieto- ja viestintätekniikkaKehittämistutkimuslangaton tekniikkaopetusmobile learningdesign-based researchmobiililaitteetmobiilioppiminentietokoneavusteinen oppiminenopetusteknologiamobile learning frameworkinformation and communication technology (ICT)
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Oppikirjan rooli tieto- ja viestintätekniikan opetuksessa

2011

educationperuskoulun yläastetieto- ja viestintätekniikkaoppikirjatlearning materialcomputer sciencetietotekniikkaopetusteachingopetusaineistoICTtextbookyläkouluinformation and communication technologyoppimateriaali
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Oppimateriaalien kehittäminen, hyödyntäminen ja rooli tieto- ja viestintätekniikan opetuksessa

2014

educationtieto- ja viestintätekniikkaoppikirjatlearning materialKehittämistutkimuscomputer sciencetietotekniikkaopetusupper level of comprehensive schoole-learning materialdesign-based researchopetusaineistoelectronic learning materialICTperuskoulutextbookyläkouluinformation and communication technologydigitaalinen oppimateriaalioppimateriaali
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Aperitiffin perintö : esimerkkinä Jaakko Yli-Juonikkaan Neuromaani

2018

eksessiromaanitsommittumatluettelotpoetiikkatranstekstuaalisuuskollaasitpelillistäminenekfrasisintertekstuaalisuusNeuromaanisitaatitAronpuro KarialluusiotergodisuusmateriaalisuuskirjallisuusAperitiff - avoin kaupunkifragmentitpelillisyystekstintutkimusYli-Juonikas Jaakkoparatekstuaalisuusmoniaineksisuustekstienvälisyyslöydetyt tekstitlistat
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Informal roles within eSport teams : a content analysis of the game 'Counter-Strike: Global Offensive

2016

Informal roles are roles that are not formally prescribed by a group or organization and are being established through group interaction that takes place among group members. Previous literature has identified twelve roles within traditional sport, however to date limited research has been done within the field of role development within competitive computer gaming (eSports). The purpose of the present study was to explore the informal roles within the eSport setting and if it is possible to use audio analysis to identify informal roles. The present study is a qualitative, multiple case study of two professional eSport teams in the game ‘Counter-Strike: Global Offensive’. The data that was …

elektroninen urheiluryhmädynamiikkaeSportroolittietokonepelitviestintä
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How Do Explicitly Expressed Emotions Influence Interpersonal Communication and Information Dissemination? : A Field Study of Emoji's Effects on Comme…

2016

emojitkeskinäisviestintätunteetretweetsinformation diffusionmikroblogitcomment
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Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game

2018

This paper examines player-to-player interaction in Hearthstone: Heroes of Warcraft (Blizzard Entertainment, 2004). The game designers have attempted to limit what they see as negative interaction by forcibly limiting player-to-player social interaction. Based on an analysis of forum discussions, this empirical study illustrates how players utilize Hearthstone's restricted communication affordances for negative and insulting purposes, and how players negotiate their shared symbolic reality concerning this type of interaction, labeled "Bad Manner(s)" or "BM". The continuous debate over an issue which ultimately cannot be solved shows that players care deeply about the game and the surroundin…

emotesgriefingmoninpelitvuorovaikutusplayer communitytunteetHearthstoneplayer interactionComputingMilieux_PERSONALCOMPUTINGverkkoviestintäsosiaalinen vuorovaikutusverkkopelitpelikulttuuri
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Empathy and intercultural understanding in the context of international long-term volunteers

2014

First-hand experiences in foreign culture have been suggested as a powerful way to enhance intercultural empathy, whereas empathy itself has been addressed as a path to mutual understanding and peace among cultures. Due to its great implications, the concept of empathy has previously been widely researched in psychology, philosophy, and sociology, but in the context of international volunteering, it has merely been noted among outcomes. Accordingly, the present study placed emphasis on empathy in the context of international volunteering aiming to increase in-depth understanding on the matter. More specifically, it was of interest to identify 1) what aspects of empathy emerge meaningful in …

empatiakansainvälisyysvapaaehtoistyöintergroup contactinternational volunteeringkulttuurienvälinen viestintäempathyryhmätkulttuurienvälisyys
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Kuule minua

2019

encountervuorovaikutuscommunicationsocial mediasosiaalinen mediainteractionkohtaaminenviestintä
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