Search results for "Stint"
showing 10 items of 1527 documents
Digital Documenting Practices : Collaborative Writing in Workplace Training
2022
The present article examines collaborative writing in organizational consulting and training, where writing takes place as part of a group discussion assignment and is carried out by using digital writing technologies. In the training, the groups use digital tablets as their writing device in order to document their answers in the shared digital platform. Using multimodal conversation analysis as a method, the article illustrates the way writing is interactionally accomplished in this setting where digital writing intertwines with face-to-face interaction as the groups jointly formulate a documentable written entry for specific institutional purposes. The results show how writing is manage…
Designing a mobile learning framework for a formal educational context
2015
Oppikirjan rooli tieto- ja viestintätekniikan opetuksessa
2011
Oppimateriaalien kehittäminen, hyödyntäminen ja rooli tieto- ja viestintätekniikan opetuksessa
2014
Aperitiffin perintö : esimerkkinä Jaakko Yli-Juonikkaan Neuromaani
2018
Informal roles within eSport teams : a content analysis of the game 'Counter-Strike: Global Offensive
2016
Informal roles are roles that are not formally prescribed by a group or organization and are being established through group interaction that takes place among group members. Previous literature has identified twelve roles within traditional sport, however to date limited research has been done within the field of role development within competitive computer gaming (eSports). The purpose of the present study was to explore the informal roles within the eSport setting and if it is possible to use audio analysis to identify informal roles. The present study is a qualitative, multiple case study of two professional eSport teams in the game ‘Counter-Strike: Global Offensive’. The data that was …
How Do Explicitly Expressed Emotions Influence Interpersonal Communication and Information Dissemination? : A Field Study of Emoji's Effects on Comme…
2016
Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game
2018
This paper examines player-to-player interaction in Hearthstone: Heroes of Warcraft (Blizzard Entertainment, 2004). The game designers have attempted to limit what they see as negative interaction by forcibly limiting player-to-player social interaction. Based on an analysis of forum discussions, this empirical study illustrates how players utilize Hearthstone's restricted communication affordances for negative and insulting purposes, and how players negotiate their shared symbolic reality concerning this type of interaction, labeled "Bad Manner(s)" or "BM". The continuous debate over an issue which ultimately cannot be solved shows that players care deeply about the game and the surroundin…
Empathy and intercultural understanding in the context of international long-term volunteers
2014
First-hand experiences in foreign culture have been suggested as a powerful way to enhance intercultural empathy, whereas empathy itself has been addressed as a path to mutual understanding and peace among cultures. Due to its great implications, the concept of empathy has previously been widely researched in psychology, philosophy, and sociology, but in the context of international volunteering, it has merely been noted among outcomes. Accordingly, the present study placed emphasis on empathy in the context of international volunteering aiming to increase in-depth understanding on the matter. More specifically, it was of interest to identify 1) what aspects of empathy emerge meaningful in …