Search results for "Superquadrics"
showing 10 items of 12 documents
A 3-D marker-free system for the analysis of movement disabilities--an application to the legs.
2001
The aim of this paper is to describe an approach allowing the analysis of human motion in three-dimensional (3-D) space. The system that we developed is composed of three charge-coupled-device cameras that capture synchronized image sequences of a human body in motion without the use of markers. Characteristic points belonging to the boundaries of the body in motion are first extracted from the initial images. Two-dimensional superquadrics are then adjusted on these points by a fuzzy clustering process. After that, the position of a 3-D model based on a set of articulated superquadrics, each of them describing a part of the human body, is reconstructed. An optical flow process allows the pr…
A Neural Architecture for Segmentation and Modelling of Range Data
2003
A novel, two stage, neural architecture for the segmentation of range data and their modeling with undeformed superquadrics is presented. The system is composed by two distinct neural stages: a SOM is used to perform data segmentation, and, for each segment, a multi-layer feed-forward network performs model estimation. The topology preserving nature of the SOM algorithm makes this architecture suited to cluster data with respect to sudden curvature variations. The second stage is designed to model and compute the inside-outside function of an undeformed superquadric in whatever attitude, starting form the (x, y, z) data triples. The network has been trained using backpropagation, and the we…
A Two Stage Neural Architecture for Segmentation and Superquadrics Recovery from Range Data
2002
A novel, two stage, neural architecture for the segmentation of range data and their modeling with undeformed superquadrics is presented. The system is composed by two distinct neural networks: a SOM is used to perform data segmentation, and, for each segment, a multilayer feed-forward network performs model estimation.
Fast Volumetric Reconstruction of Human Body through Superquadrics
2013
This paper describes a technique to reconstruct the volumes of the human body. For this purpose, are introduced mathematical objects able to represent 3d shapes, called super quadrics. These objects are positioned in the space according the captures made by a Microsoft Kinect device and are composed to represent the volumes of the human body. The employment of quaternions provides a relevant speedup for the rotation of the volumes and allows to follow the human movements in real time and reduced computational cost.
Innovative modelling techniques in computer vision
1996
Abstract The paper is concerned with two of main research activities currently carried on at the Computer Science and Artificial Intelligence lab of DIE. The first part deals with hybrid artificial vision models, intended to provide object recognition and classification capabilities to an autonomous intelligen system. In this framework, a system recovering 3-D shape information from grey-level images of a scene, building a geometric representation of the scene in terms of superquadrics at the geometric level, and reasoning about the scene at the symbolic level is described. In the second part, attention is focused on automatic indexing of image databases. JACOB, a prototypal system allowing…
A robust evolutionary algorithm for the recovery of rational Gielis curves
2013
International audience; Gielis curves (GC) can represent a wide range of shapes and patterns ranging from star shapes to symmetric and asymmetric polygons, and even self intersecting curves. Such patterns appear in natural objects or phenomena, such as flowers, crystals, pollen structures, animals, or even wave propagation. Gielis curves and surfaces are an extension of Lamé curves and surfaces (superquadrics) which have benefited in the last two decades of extensive researches to retrieve their parameters from various data types, such as range images, 2D and 3D point clouds, etc. Unfortunately, the most efficient techniques for superquadrics recovery, based on deterministic methods, cannot…
Geometric and conceptual knowledge representation within a generative model of visual perception
1989
A representation scheme of knowledge at both the geometric and conceptual levels is offered which extends a generative theory of visual perception. According to this theory, the perception process proceeds through different scene representations at various levels of abstraction. The geometric domain is modeled following the CSG (constructive solid geometry) approach, taking advantage of the geometric modelling scheme proposed by A. Pentland, based on superquadrics as representation primitives. Recursive Boolean combinations and deformations are considered in order to enlarge the scope of the representation scheme and to allow for the construction of real-world scenes. In the conceptual doma…
Rational supershapes for surface reconstruction
2007
Simple representation of complex 3D data sets is a fundamental problem in computer vision. From a quality control perspective, it is crucial to use efficient and simple techniques do define a reference model for further recognition or comparison tasks. In this paper, we focus on reverse engineering 3D data sets by recovering rational supershapes to build an implicit function to represent mechanical parts. We derive existing techniques for superquadrics recovery to the supershapes and we adapt the concepts introduced for the ratioquadrics to introduce the rational supershapes. The main advantage of rational supershapes over standard supershapes is that the radius is now expressed as a ration…
New systems for extracting 3-D shape information from images
1993
Neural architectures may offer an adequate way to deal with early vision since they are able to learn shape features or classify unknown shapes, generalising the features of a few meaningful examples, with a low computational cost after the training phase. Two different neural approaches are proposed by the authors: the first one consists of a cascaded architecture made up by a first stage named BWE (Boundary Webs Extractor) which is aimed to extract a brightness gradient map from the image, followed by a backpropagation network that estimates the geometric parameters of the object parts present in the perceived scene. The second approach is based on the extraction of the boundary webs map …
Boolean operations with implicit and parametric representation of primitives using R-functions
2005
We present a new and efficient algorithm to accurately polygonize an implicit surface generated by multiple Boolean operations with globally deformed primitives. Our algorithm is special in the sense that it can be applied to objects with both an implicit and a parametric representation, such as superquadrics, supershapes, and Dupin cyclides. The input is a constructive solid geometry tree (CSG tree) that contains the Boolean operations, the parameters of the primitives, and the global deformations. At each node of the CSG tree, the implicit formulations of the subtrees are used to quickly determine the parts to be transmitted to the parent node, while the primitives' parametric definition …