Search results for "Synchro"

showing 10 items of 886 documents

How to Raise Different Game Collaboration Activities : The Association Between Game Mechanics, Players' Roles and Collaboration Processes

2018

Background. Designing collaborative three-dimensional (3D) learning games is one way to enhance the quality of learning and respond to the needs of working life. However, there is little research on how to apply different game mechanics to support different educational aims.Aim. This study determines how game mechanics implemented within computer-supported collaboration roles (scripted vs. emergent) are associated with the emergence of collaboration.Method. The research at hand applies both qualitative and quantitative content analysis. The target group consisted of 15 vocational school students. The data were gathered by recording the groups’ discussions and saving the game logs. A total o…

Knowledge managementsynchronous gamingoppiminenAssociation (object-oriented programming)media_common.quotation_subjectpelisuunnitteluGame based learning050801 communication & media studiespelit0508 media and communicationsGame designscripted rolesta616Quality (business)ta516tietämysmedia_commonemergent rolesta113Working lifeGame mechanicslearningbusiness.industry05 social sciences050301 educationGeneral Social SciencesjakaminenComputer Science ApplicationsKnowledge sharinggame-based learningknowledge constructiongame designPsychologybusinessknowledge sharingroles0503 educationroolitSimulation and Gaming
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Vārdu secības komunikatīvais aspekts mūsdienu latviešu valodā

2016

Promocijas darbā „Vārdu secības komunikatīvais aspekts mūsdienu latviešu valodā” analizēta vārdu secības komunikatīvā funkcija latviešu valodā, kā arī iztirzāti semantiski, intonatīvi u. c. aspekti, kas ietekmē vārdu secību latviešu valodā. Vārdu secības aprakstam izveidota komunikatīvās struktūras aspekta — i nformācijas struktūras — analīzes sistēma, bet sīkāk analizēta daļa no informācijas struktūras — aktuālais d alījums. Izmantojot „Līdzsvaroto mūsdienu latviešu valodas korpusu” un no tā atvasinātus korpusus, aktuālais dalījums iztirzāts iespējami plašā un d audzveidīgā valodas materiālā, kas aktuālā dalījuma analīzē kārtots atbilstoši dažādiem sintaktiskā sakara veidiem latviešu valod…

Latviešu sinhroniskā valodniecībaLatvian synchronous linguisticsValodniecība
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Towards a Blended Learning Model for Teaching and Learning Computer Programming: A Case Study

2008

Blended learning is becoming an attractive model in higher education as new innovative information technologies are becoming increasingly available. However, just blending face-to-face learning with information technologies cannot provide effective teaching and efficient solutions for learning. To be successful, blended learning must rely on solid learning theory and pedagogical strategies. In addition, there is a need for a design-based research approach to explore blending learning through successive cycles of experimentations, where the shortcomings of each cycle are identified, redesigned, and reevaluated. This paper reports on a study conducted on a blended learn- ing model in Java pro…

Learning cycleJava programmingComputer scienceonline learningcomputer.software_genreEducationLearning theorye-learninglcsh:LC8-6691lcsh:Special aspects of educationMultimediaDesign-based researchbusiness.industryCommunicationEducational technologylearning cycleOpen learningblended learningLearning sciencesComputer Science ApplicationsSynchronous learningdesign-based researchBlended learningcomputer programmingface-to-face learningArtificial intelligencebusinesscomputerInformatics in Education
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Distance education and learning processes. A survey at University of Catania during the COVID-19 pandemic.

2021

The emergency situation caused by the COVID-19 pandemic required all Italian universities to implement alternative teaching strategies to traditional face-to-face lessons. At the University of Catania, this situation prompted the start of distance learning paths in a synchronous mode at the very beginning of the emergency. At the same time, the lecturers were encouraged to video-record the lessons in order to make them available to students also in asynchronous mode. On the basis of this emergency situation, an investigation was immediately launched to identify the consequences of the new teaching methods on student learning processes; the research began in the first phase of the lockdown i…

Learning processes distance learning synchronous and asynchronous teaching higher education COVID-19.
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Magnetic ordering in an (Fe0.2Cr0.8)1.5[Cr(CN)6] Prussian blue analogue studied with synchrotron radiation based spectroscopies

2018

The appearance of magnetic order in the (Fe0.2Cr0.8)1.5[Cr(CN)6]·15H2O Prussian blue analogue at low temperature has been investigated by means of synchrotron radiation-based X-ray absorption spectroscopy and X-ray magnetic circular dichroism. With the help of ligand field multiplet analysis we have been able to identify the oxidation states of the metallic cations present in the sample and their evolution with temperature. Our experiments reveal that the appearance of ferromagnetic order is triggered by the transformation of CrIII cations to CrII high-spin caused by a transfer of electrons from the Fe to the Cr resulting in an increase of the magnetic interactions within the (Cr, Cr) subla…

Ligand field theoryPrussian blueMaterials scienceMagnetic momentAbsorption spectroscopyMagnetic circular dichroismRelaxation (NMR)Synchrotron radiation02 engineering and technologyGeneral Chemistry010402 general chemistry021001 nanoscience & nanotechnology01 natural sciences0104 chemical scienceschemistry.chemical_compoundCrystallographychemistryMaterials ChemistryCurie temperature0210 nano-technology
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iTeXMac: An Integrated TeX Environment for Mac OS X

2004

iTeXMac is an integrated suite of three major components: a text editor detailed in section 2, a PDF viewer detailed in section 3, and a TeX front end detailed in section 4. Some notes on installation are followed by remarks concerning inter-application communication in section 6 for other Mac OS X developers. Finally, the pdfsync feature and the TeX Wrapper are discussed in sections 7 and 8. Since they concern the synchronization between the TeX source and PDF output, and a definition for a shared TeX document structure, both will certainly interest the whole TeX community.

Line numberFront and back endsMultimediaComputer scienceShell scriptSection (typography)Synchronization (computer science)Operating systemOS Xcomputer.software_genrecomputercomputer.programming_language
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Why Translation Is Difficult

2017

The paper develops a definition of translation literality that is based on the syntactic and semantic similarity of the source and the target texts. We provide theoretical and empirical evidence that absolute literal translations are easy to produce. Based on a multilingual corpus of alternative translations we investigate the effects of cross-lingual syntactic and semantic distance on translation production times and find that non-literality makes from-scratch translation and post-editing difficult. We show that statistical machine translation systems encounter even more difficulties with non-literality.

Linguistics and LanguageTranslationStatistical machine translationMachine translationComputer science02 engineering and technologycomputer.software_genreMachine translation software usability050105 experimental psychologyLanguage and LinguisticsExample-based machine translationRule-based machine translation0202 electrical engineering electronic engineering information engineeringPost-editing0501 psychology and cognitive sciencesDynamic and formal equivalencebusiness.industryCommunication05 social sciencesTransfer-based machine translationLinguisticsNon-literalityComputer-assisted translation020201 artificial intelligence & image processingSynchronous context-free grammarArtificial intelligencebusinesscomputerNatural language processingHermes
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Is TCP Packet Reordering Always Harmful?

2004

IP networks do not provide any guarantee that packets belonging to the same flow are delivered in the correct order. Out-of-order reception of packets was commonly considered due to pathological network conditions (such as link failures, etc.). However, it has been shown that packet reordering is a phenomenon which occurs even in normal network operation, due to a number of link-level and/or router-level implementation features, such as local parallelism and load balancing. Packet reordering is intuitively considered as a negative phenomenon, which may severely affect TCP traffic performance since it is expected to cause inefficient usage of the available link bandwidth and is expected to i…

Link state packetNetwork packetbusiness.industryComputer scienceTransmission Control ProtocolRadio Link ProtocolDistributed computingComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSEnd-to-end delayLoad balancing (computing)law.inventionTCP global synchronizationlawNetwork performancebusinessComputer network
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EFFECT OF A 48H DELAYED INSEMINATION WITH OR WITHOUT A 48H DOE-LITTER SEPARATION ON PERFORMANCE OF NON-RECEPTIVE RABBIT DOES

2010

[EN] The effectiveness of delayed artificial insemination (DAI) of non-receptive (R-) does, with or without oestrus synchronisation by doe-litter separation (MLS), was studied and compared with receptive (R+) does. During 10 months, 105 NZW does, in three homogeneous groups (A, B, C), were artificially inseminated (Al) according to a 42-day reproduction rhythm in two batches. Every 21 days, two Al were effected, the second 48 hours alter the first. The R+ does of ali groups were inseminated al the first Al, while the R- does were treated, in relation to theirgroup, as follows: inseminated at the first Al (A); 48-hour DAI (B); 48-hour MLS by closing the nestbox before Al, when lactating, and…

Litter (animal)Artificial inseminationmedicine.medical_treatmentmedia_common.quotation_subjectOestrus synchronisationFertilityBiologyInseminationAnimal sciencemedicine.anatomical_structureHomogeneousLactationmedicineAnimal Science and ZoologyReproductionmedia_common
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Collaborative Virtual Reality for Laparoscopic Liver Surgery Training

2019

Virtual reality (VR) has been used in many medical training systems for surgical procedures. However, the current systems are limited due to inadequate interactions, restricted possibilities of patient data visualization, and collaboration. We propose a collaborative VR system for laparoscopic liver surgical planning and simulation. Medical image data is used for model visualization and manipulation. Additionally, laparoscopic surgical joysticks are used to provide an opportunity for a camera assistant to cooperate with an experienced surgeon in VR. Continuous clinical feedback led us to optimize the visualization, synchronization, and interactions of the system. Laparoscopic surgeons were …

Liver surgery0209 industrial biotechnologygenetic structuresbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONUsability02 engineering and technologyVirtual realitySurgical planningVisualization020901 industrial engineering & automationHuman–computer interactionSynchronization (computer science)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingCollaborative virtual realitybusiness2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
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