Search results for "TAA"
showing 10 items of 1578 documents
Reconsidering passivity and activity in children’s digital play
2016
The discussion around children’s digital game culture has resulted in two contradictory images of children: the passive, antisocial children uncritically and mechanically consuming digital game content and the active, social children creatively using and interacting with digital game content. Our aim is to examine how these seemingly contradictory ideas of “active” and “passive” children could be considered. By means of empirical examples of children playing digital dress-up and makeover games, we will point out that for the successful use of these concepts, they need to be thoroughly contextualized. By discussing the context and referent of activity and passivity, it is possible to overcom…
Behavior change types with Pokémon GO
2017
Digital games1 are one of the most popular entertainment media in the world. Teir allure and widespread popularity makes them an interesting and highly potential platform for behavior change atempts. In this paper, we investigate what types of behavior changes Pokémon GO has promoted or induced among its players. Te study is based on an online survey sample of 262 Pokémon GO players, collected using the critical incident technique and analyzed using qualitative methods. Te analysis shows that the behavior changes induced by Pokémon GO are not just restricted to increased physical activity or social behavior but are actually much more multifaceted: players were more social, found their routi…
An examination of nonresponse in a study on daily family life: I do not have time to participate, but I can tell you something about our life
2012
The aim of this study was to look at the issue of nonresponse and self-selection bias in the context of a family study on daily family life. Data on the participating families and refusers were gathered as part of the wider Palette study in which questionnaires and diaries were used as data collection methods. On the basis of these data (N = 208 participating families and 119 refuser families), we profile the families left outside the study. The parents who declined to participate in the Palette study were asked to fill in a short refusal form, which included questions concerning their family background and reasons for refusal, and they were also asked to write freely about their everyday l…
Digital Islamophobia: The Swedish woman as a figure of pure and dangerous whiteness
2016
This article addresses the digital culture of Islamophobic bloggers, focusing on the online circulation of a forensic photograph of a Swedish woman who was assaulted. The analysis shows how through appropriating this image, the bloggers created a unifying, imagined whiteness in the transnational Islamophobic network. The empirical analysis clarifies how this one image migrated and transformed in the blogosphere and legitimated the recurrent discursive trope of “Muslim rape.” This image became a subcultural “memory freeze frame” crystallizing the contemporary Islamophobic ideologies articulated in connection to race, ethnicity, nation, gender, and sexuality. The viral circulation of this im…
Harnessing Women’s Potential as a Soft Engine for Growth : Lessons from Contrasting Trajectories between Finland and Japan for Growing Economies
2017
Harnessing the vigor of women’s potential is essential for inclusive economic growth in a digital economy moving toward aging society. This can be a soft engine for sustainable growth substitutable for costly hard investment. While there exists explicit evidence of a virtual cycle between economic growth and gender balance improvement, emerging countries cannot afford to overcome the constraints of low income. Given the foregoing, this paper analyzed possible co-evolution between economic growth, gender balance improvement and digital innovation initiated by information and communication technology (ICT) advancement. Using a unique dataset representing the state of gender balance improvemen…
Digital generations, but not as we know them
2019
The aim of this article is to see whether or not adolescents were the real leaders of the digital ‘revolution’ in the 1990s and whether they have sustained or even improved their position in the 2000s. The analysis is based on two surveys carried out in Italy, France, the United Kingdom, Germany, and Spain in 1996 ( N = 6609) and in 2009 ( N = 7255). The results show that the adolescents belonging to the first digital generation in 1996 were the most equipped with new technologies, although not the most intensive users. In 2009, the adolescents lost their position as the leading adopters and lagged behind youth and young adults regarding the use of new technologies and computer skills.
Yksiköistä yhteisöksi : katsaus Jyväskylän yliopiston Taiteiden ja kulttuurin tutkimuksen laitoksen oppiaineiden historiaan sekä yhteislaitoksen vaih…
2010
Äänioppaiden käyttö Suomen taidemuseoissa ja niiden vaikutus taiteen vastaanottoon
2015
Tarkastelen tutkielmassani äänioppaiden käyttöä Suomen taidemuseoissa. Tutkimusmenetelmänä käytän kyselytutkimusta. Siitä saamallani aineistolla kuvaan ääniopastoimintaa taidemuseoissamme. Selvitän myös syitä, miksi ääniopastoimintaa ei museoissa ole aloitettu. Äänioppaista selvitän niiden käyttöaikaa, niiden tehtäviä sekä hyviä ja huonoja kokemuksia niistä. Haluan tietää, onko palautetta äänioppaidenkäyttäjiltä kerätty ja minkälaista saatu palaute on ollut. Olen kiinnostunut, millaisena museoammattilaiset näkevät äänioppaiden tulevaisuuden ja mitä kehitysideoita heillä niiden suhteen on. Haluan myös valottaa tutkimukseni perusilmiötä, taiteen vastaanottoa, omakohtaisen taidenäyttelykäynnin…
Outo ja aito taide : ammattikoululaiset ja lukiolaiset kuvataiteen vastaanottajina
1992
Minkälainen on suomalaisten nuorten visuaalinen lukutaito, kun katseltavana on kuvataidetta? Tutkimuksessa tarkastellaan nuorten tapoja puhua taidekokemuksestaan taidekuvien katselutilanteissa tehdyn kyselyn sekä haastattelujen avulla. Tutkimuksessa pohditaan mm. nuorten käsitystä aidosta suomalaisesta maisemasta ja tarkastellaan, minkä tyyppinen taide voi vedota erilaisiin yleisöihin. Tavoitteena ei ole etsiä oikeita tai vääriä taiteen vastaanottotapoja, vaan piirtää alustavaa kuvaa taidekokemusten sanallistamisestasuomalaisessa kulttuurissa. Raportin toivotaan tarjoavan virikkeitä keskustelulle paitsi visuaalisuudesta kiinnostuneiden tutkijoiden myös opettajien ja taidekasvatuksen suunnit…