Search results for "TAA"
showing 10 items of 1578 documents
"Table 6" of "Centrality determination of Pb-Pb collisions at sqrt(sNN) = 2.76 TeV with ALICE"
2015
Same as above with bigger centrality classes.
"Table 3" of "Centrality determination of Pb-Pb collisions at sqrt(sNN) = 2.76 TeV with ALICE"
2015
Same as Table A.1 for $T_\mathrm{AA}$.
Grouping facilitates avoidance of parasites by fish
2013
Background. Parasite distribution is often highly heterogeneous, and intensity of infection depends, among other things, on how well hosts can avoid areas with a high concentration of parasites. We studied the role of fish behaviour in avoiding microhabitats with a high infection risk using Oncorhynchus mykiss and cercariae of Diplostomum pseudospathaceum as a model. Spatial distribution of parasites in experimental tanks was highly heterogeneous. We hypothesized that fish in groups are better at recognizing a parasitized area and avoiding it than solitary fish. Methods. Number of fish, either solitary or in groups of 5, was recorded in different compartments of a shuttle tank where fish co…
Health literacy, socioeconomic status and digital device use among older adults
2022
Efficacy and Safety of Degludec versus Glargine in Type 2 Diabetes.
2017
BACKGROUND Degludec is an ultralong-Acting, once-daily basal insulin that is approved for use in adults, adolescents, and children with diabetes. Previous open-label studies have shown lower day-To-day variability in the glucose-lowering effect and lower rates of hypoglycemia among patients who received degludec than among those who received basal insulin glargine. However, data are lacking on the cardiovascular safety of degludec. METHODS We randomly assigned 7637 patients with type 2 diabetes to receive either insulin degludec (3818 patients) or insulin glargine U100 (3819 patients) once daily between dinner and bedtime in a double-blind, treat-To-Target, event-driven cardiovascular outco…
Mental health service users' and professionals' relationship with games and gaming
2017
Background Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service users and professionals have towards games and gaming, and what their perceptions of the phenomenon are. This sort of information is needed to help professionals put game-based interventions actively into practice in mental health services. Research objectives The objective is to describe the experiences and perceptions of digital games and gaming from the perspectives of mental health service users and mental health professionals. Methods In this qualitative study, data consi…
Adoption of a COVID-19 Contact Tracing App Among Older Internet Users in Finland
2022
The outbreak of the COVID-19 pandemic created an unequal need for limiting physical contacts and tracing possible exposures to a novel coronavirus. Smartphone-based contact tracing applications (CTAs) were presented as a vehicle for stopping virus transmission chains and supporting the work of contact tracing teams. In this study, older adults’ adoption of a CTA was studied using socioeconomic background factors, satisfaction with health, and the measure of digital activity as predictors. The data were drawn from a larger questionnaire survey targeted at older internet users. A subsample of older Finnish internet users (N = 723) was analyzed using a logistic regression model. Results showed…
‘It Goes Around the World’ : Children’s Understanding of the Internet
2019
The Internet has become an important literacy environment, even for children. Therefore, building the foundations for their critical engagement with online information should start when they first enter school. One way to start is to help children build an understanding about the complexities of the Internet environment. The present study aimed at increasing our knowledge about children’s understanding of the Internet as a technical and social environment. It also explored how children perceive the trustworthiness of online information. The participants included 30 children aged 7–9 years. The children were interviewed and the data was analysed using content analysis. We share the results f…