Search results for "Tapping"

showing 3 items of 23 documents

Motor Cortex Function in Fibromyalgia: A Study by Functional Near-Infrared Spectroscopy

2019

Previous studies indicated changes of motor cortex excitability in fibromyalgia (FM) patients and the positive results of transcranial stimulation techniques. The present study aimed to explore the metabolism of motor cortex in FM patients, in resting state and during slow and fast finger tapping, using functional Near-Infrared Spectroscopy (fNIRS), an optical method which detects in real time the metabolism changes in the cortical tissue. We studied 24 FM patients and 24 healthy subjects. We found a significant slowness of motor speed in FM patients compared to controls. During resting state and slow movement conditions, the metabolism of the motor areas was similar between groups. The oxy…

lcsh:R5-920Article SubjectResting state fMRIbusiness.industrymotor cortex fibromyalgia near infra-red spectroscopy (NIRS)Stimulationmedicine.diseaseAnesthesiology and Pain Medicinemedicine.anatomical_structureFibromyalgiaFinger tappingmedicineFunctional near-infrared spectroscopyIn patientNeurology (clinical)Abnormalitylcsh:Medicine (General)businessNeuroscienceResearch ArticleMotor cortexPain Research and Treatment
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Delayed feedback of somato-motor cortex activations modulates finger tapping results in real-time functional MR imaging

2007

medicine.anatomical_structureNeurologybusiness.industryPhysiology (medical)Finger tappingMedicineFunctional mrNeurology (clinical)PsychologybusinessNeuroscienceSensory SystemsMotor cortexClinical Neurophysiology
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Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

2021

This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…

toiminnanohjaus (psykologia)Response to interventionPsychological interventionGraphoGamePhonicsEducationDevelopmental psychologyfonologinen tietoisuus03 medical and health sciences0302 clinical medicinekielellinen kehitysPhonological awarenesstietokoneavusteinen oppiminenL7-991Hard rimephonological awareness05 social sciences050301 educationEducation (General)Cognitionoppimispelitexecutive functiontapping accuracyFinger tappingreading softwarephonics instructionPsychology0503 educationNeurocognitive030217 neurology & neurosurgery
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