Search results for "Television"

showing 10 items of 381 documents

Le webserie sono morte, viva le webserie!

2016

webserie, digital serie, digital storytelling sono le definizioni che fotografano un sistema e un mercato in costante movimento

Settore L-ART/06 - Cinema Fotografia E Televisionewebserie postcinema nuovi media
researchProduct

Inside Webseries

2015

Il volume fotografa la situazione delle webserie sia dal punto di vista della produzione che della distribuzione con focus sulle piattaforme e i siti, sia di quello delle narrazioni e dei generi

Settore L-ART/06 - Cinema Fotografia E Televisionewebserie web
researchProduct

QuindiciPercento. Dialogo sulla disabilità nel mondo

2016

Catalogo della mostra fotografica di Christian Tasso

Settore L-ART/06 - Cinema Fotografia e Televisionemostra fotografica disabilità Christian Tassomostra fotograficaSettore L-ART/03 - Storia dell'Arte ContemporaneadisabilitàChristian Tasso
researchProduct

Gabriella Alfieri, Ilaria Bonomi, "Lingua italiana e televisione", Roma, Carocci, 2012

2012

Settore L-FIL-LET/12 - Linguistica Italianalingua dei media lingua italiana e televisione
researchProduct

Analysing Tourist Destination Image through Topic Modeling

2019

Topic modeling has become one of the most used methods to analyse textual data, proving able to “discover” hidden dimensions (topics) which characterise a corpus. This methodology can be used fruitfully to analyse complex phenomena like tourist destination image. With this aim in mind, this paper discusses the use of topic modeling over TV commercials which have been broadcast by four of the major cruise lines operating in Italy in recent years.

Settore SPS/08 - Sociologia Dei Processi Culturali E ComunicativiSettore SECS-S/05 - Statistica SocialeTopic modeling Destination image Television commercials Cruise lines Italy.
researchProduct

Habitual initiation of media use and a response-frequency measure for its examination

2014

When measuring media habits, most scholars rely on retrospective self-reports about behavioral frequency, context stability, or automaticity of the performance. This article develops a new implicit measurement for media research to complement existing approaches, which focuses on measuring the initiation of general, goal-related habits. In the response-frequency measure of media habit (RFMMH), participants are presented with several media use goals and are asked to choose quickly and without deliberation which media device (television set, radio set, newspaper, computer, mobile device) they would use. The more often a media device is chosen, the stronger the mental script to choose this dev…

Social PsychologyCommunicationmedia_common.quotation_subject05 social sciencesAutomaticity050801 communication & media studies050109 social psychologyContext (language use)DeliberationTelevision setlaw.invention0508 media and communicationsddc:150law0501 psychology and cognitive sciencesHabitSet (psychology)PsychologySocial psychologyMobile deviceApplied PsychologyComplement (set theory)media_commonCognitive psychology
researchProduct

Toward hyper-realistic and interactive social VR experiences in live TV scenarios

2022

© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and ligh…

Social VR:Enginyeria de la telecomunicació::Telemàtica i xarxes d'ordinadors [Àrees temàtiques de la UPC]Computer scienceSocial TVStereoscopyBroadbandVirtual realityInteractive mediaSession (web analytics)Virtual realitylaw.inventionUser experience designlawHuman–computer interactionComunicacions mòbils Sistemes deMedia TechnologyImmersive mediaElectrical and Electronic EngineeringRepresentation (mathematics)Immersive TVInteractive televisionBroadcastbusiness.industryVolumetric mediaKeyingVR TVObjective testMobile communication systemsbusiness
researchProduct

Introduction to Expanding Universes : Exploring Games and Transmedial Ways of World-building

2018

Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes also games, both digital and more traditional forms of games. Transmedia productions are often built around a certain television series, but in some cases a digital game has been the core production as well. Games, however, have not been looked at in detail in their role as a part of a transmedia whole. It is important to pay attention to the specificity of games as a media form, to their product-audience relation, and to the way how they incorporate playfulness into that relation. Even in cases where games are just a minor part of the production, the playfulness involved in transmedia user p…

Structure (mathematical logic)ScrutinyRelation (database)business.industryTelevision seriesMedia studiesComputingMilieux_PERSONALCOMPUTINGtransmediaCore (game theory)pelitUser experience designSelection (linguistics)Sociologybusinessgames
researchProduct

Audiovisual accessibility on the web: subtitling in the European Parliament

2020

El presente trabajo pone de relevancia la importancia de la accesibilidad en la sociedad de la información actual, en concreto, en Internet, por lo que analizaremos el cumplimiento de los requisitos de accesibilidad a los contenidos audiovisuales establecidos por las Pautas de Accesibilidad al Contenido Web (WCAG) 2.0 en el canal de televisión online EuroparlTV. Asimismo, trazaremos el vínculo inherente entre la accesibilidad web y la audiovisual y describiremos los subtítulos generados por profesionales de la traducción en el ámbito institucional, concretamente en el Parlamento Europeo. Para llevar a cabo nuestro objetivo y poder realizar el estudio sistemático y exhaustivo de distintos as…

SubtitulaciónParliamentComputer sciencebusiness.industrySubtitlingmedia_common.quotation_subjectTraducción e InterpretaciónAccesibilidadCorpusAccessibilityWorld Wide WebTraducción audiovisualTelevision channelThe InternetInformation societybusinessAudiovisual translationmedia_common
researchProduct

Consumer Information Systems Research Agenda

2017

We suggest that a new type of information system appears to be increasing in importance, that of consumer information systems. Compared with traditional information systems development approaches, where the focus is on improving the efficiency and effectiveness of organizational processes, design for consumer information systems focuses more on the enjoyment, pleasure and purchases of the consumer. We argue that the shift in focus from users to consumers in consumer information systems calls for a significant re-appraisal of our current information systems development methods. Hence, this chapter proposes a new research agenda for IS researchers focusing on the development of consumer infor…

Systems researchComputer sciencebusiness.industryConsumer informationPublic relationsbusinessInteractive televisionService development
researchProduct