Search results for "The Internet"
showing 10 items of 647 documents
Survey of Italian Pediatricians on awareness, experiences and beliefs regarding direct-to-consumer genetic testing in minors
2022

 Background: Our study wanted to assess Italian pediatricians’ awareness, experience and beliefs regarding directto-consumer (DTC) genetic tests (GT) in minors, with a focus on those for predisposition to complex disease, lyfestyle, athletic ability and other inborn talents.
 Methods: A 28-item questionnaire was administered through the SurveyMonkey® web platform to the 9,086 members of the Italian Society of Pediatrics for which a valid email address was available. The survey was opened from April through November 2017. Statistical analyses were performed using the Graphpad software package.
 Results: 36.2% of the 442 respondents were aware of DTC-GT, but only 23.1% of them…
Exploring the Relationship Between the Acceptability of an InternetBased Intervention for Depression in Primary Care and Clinical Outcomes: Secondary…
2019
Background: Depression is one of the most prevalent psychological disorders worldwide. Although psychotherapy for depression is effective, there are barriers to its implementation in primary care in Spain. The use of the Internet has been shown to be a feasible solution. However, the acceptability of Internet-based interventions has not been studied sufficiently. Objective: To assess the acceptability of an Internet-based intervention (IBI) for depression in primary care, and explore the relationship between expectations and satisfaction and the improvement in the clinical variables in primary care patients receiving this intervention. Furthermore, it offers data about the effects of some s…
On the Prevalence of Addicted or Problematic Gaming in Finland
2019
Highlights • A dataset from Finland in 2015 (systematic random sampling N = 4511) suggests an (unweighted) prevalence rate of certain “addicted gaming” (videogame play) to be 0.6% among local gamers and 0.03% among the whole population. • The implied prevalence of certain “problematic gaming” (videogame play) climbs to 1.4% among local gamers and 0.6% among the whole population. • Of those “addicted” individuals to whom videogame play was a problem “almost always,” eight reported their hours of play during a week (72, 30, 10, 7, 4, 1, 1, 1), which indicate that “addicted gaming,” if understood as excessive play, might not be optimal for describing such problems.
Emisores políticos, mediáticos y ciudadanos en internet: hacia un nuevo marco comunicativo en la jornada de reflexión en España
2015
Resumen La campaña electoral en España está regulada por la ley orgánica de régimen electoral general 5/1985, que no contempla ninguna medida específica para la cibercampaña. Este vacío legal motiva a los emisores a realizar una interpretación de la norma cuando se comunican en internet durante este periodo. Con el fin de explorar si el nuevo tempo y forma de comunicación en internet se corresponde con un nuevo espacio comunicativo, este estudio analiza los mensajes que políticos, periodistas y ciudadanos se intercambiaron en la jornada de reflexión de las últimas elecciones generales españolas (2011) y muestra cómo esta jornada, comprendida hasta la fecha como un día de reflexión silencios…
Quality and readability of the dental information obtained by patients on Internet : criteria for selecting medical consultation websites
2019
Background The main objective of this study is to examine the quality of the information available for patients online with regards to the apicoectomy surgical procedure, both on general and critically selected websites. The hypothesis is that general websites has less quality than other that have been pre-selected. Material and Methods A search for the English term "apicoectomy” was performed online. The first 100 websites that appeared in both Google and Yahoo were analysed. Seven validated instruments were used for these two dimensions: quality (DISCERN, JAMA and EQIP), and readability (FRES, Fog Scale, FKRGL and SMOG). Results A total of 21 websites (10.5%) were selected. The readabilit…
The Question of Creativity in the Finnish Elementary School Curriculum
2017
This article is intended to examine the role of creative education in the design of the national curriculum and the division of lesson hours during the period 2010-2014. During this process, pupils, private citizens and experts from different fields were given the opportunity to submit their contributions to the exercise. The article intends to examine whether the curriculum development exercise fulfilled the conditions for a wide democratic consultation process. Three professional groups, elementary school teachers, artists (writers, visual arts teachers, musicians) and academic engineers (n= 1163) were the main focus of this research project. Creativity related claims, which were posted o…
The relationship between Internet use, online and printed newspaper reading in Finland: investigating the direct and moderating effects of gender
2012
This article explores how the time spent on the Internet is associated with printed and online newspaper reading. The direct and moderating effects of gender are especially investigated. The survey data ( N = 612) collected from Finland in 2011 are analysed by using hierarchical regression modelling. The results of the study show that Internet use has a displacement effect on printed newspaper reading but only among male respondents. In contrast, results show that more women spend time on the Internet the more frequently they also read printed newspapers. This finding is in line with the so-called efficacy hypothesis. No similar moderating effect of gender was found when exploring online n…
Are Online Haters Psychopaths? Psychological Predictors of Online Hating Behavior
2020
Despite growing prevalence of derogatory online behaviors, still little is known about psychological factors underlying this negative phenomenon. In the present study, we aimed to compare characteristics of persons who post hating and non-hating comments about Polish sports players during Winter Olympic Games in Pyeongchang (2018) on the Internet. Ninety-four Internet users (41% women) participated in the study, among which 46 posted hating comments. After one month, participants were invited to take part in a psychological survey, and filled the Dark Triad questionnaire, the Satisfaction with Life Scale, the Scale of Frustration, and the Scale of Envy. Results showed that high scores in Ps…
Cyberbullying and Empathy in the Age of Hyperconnection: An Interdisciplinary Approach
2020
Considering cyberbullying as a challenging frontier of analysis in the social sciences, we find ourselves today with the duty to analyze it within a much broader social context. Indeed, we must take into account the logic of exclusion, as a fact. Today, in the logic of how the Internet works, a thin line separates the victim from the perpetrator; this is also due to the Internet we know today, made up of a mass and a headless power. Trying to amplify this dichotomy, we can say that today we live in the era of the so-called “ban-opticon” (or the logic of prohibition). This logic ranges from simply removing Facebook friends from the list, to excluding sources of knowledge. This article has fo…
Quelles stratégies pour les musées sur internet ? Entre " click and mortar " et " mortar and click "
2011
Many companies now use the Internet as part of a click & mortar strategy. This strategy is also used in the museum field, but its consequences have not been evaluated yet. A quantitative study carried out on a sample of 388 visitors, at the Bibracte Museum (France), indicates that the quality of an internet website, as well as the satisfaction and trust experienced by Internet users when browsing, have direct positive influence on word-of mouth and the actual museum visit. It seems therefore appropriate to integrate the internet website to the whole management of cultural and artistic activities, without forgetting to take into account the specificities of this particular field.