Search results for "The Internet"

showing 10 items of 647 documents

2019

We consider the network of 5 416 537 articles of English Wikipedia extracted in 2017. Using the recent reduced Google matrix (REGOMAX) method we construct the reduced network of 230 articles (nodes) of infectious diseases and 195 articles of world countries. This method generates the reduced directed network between all 425 nodes taking into account all direct and indirect links with pathways via the huge global network. PageRank and CheiRank algorithms are used to determine the most influential diseases with the top PageRank diseases being Tuberculosis, HIV/AIDS, and Malaria. From the reduced Google matrix, we determine the sensitivity of world countries to specific diseases integrating th…

CheiRank0303 health sciencesInformation retrievalGeneral Computer ScienceGoogle matrixComputer sciencebusiness.industryGeneral Engineering01 natural sciences3. Good healthlaw.invention03 medical and health sciencesPageRanklaw0103 physical sciencesGlobal networkEncyclopediaGeneral Materials ScienceThe Internet010306 general physicsbusiness030304 developmental biologyNetwork analysisIEEE Access
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Online environmental activism and Internet use in the Indonesian environmental movement

2013

Author's version of an article in the journal: Information Development. Also available from the publisher at: http://dx.doi.org/10.1177/0266666913485260 This article investigates the use of the Internet among Indonesian environmental non-governmental organizations (ENGOs) and how this use influences the mobilizing structure of the environmental movement. The discussion is informed by an explorative study of nineteen Indonesian ENGOs working in the domain of forest protection. The study reveals that the Internet empowers the environmental activism of these organizations by enhancing opportunities for political participation. A main finding in the article is that well-established organization…

Civil societyInternetInternet usebusiness.industryforest protectionAdvertisingLibrary and Information SciencesOnline activismPublic relationslanguage.human_languagenon-governmental organizationsIndonesianEnvironmental movementonline activismIndonesiaVDP::Social science: 200::Library and information science: 320::Information politics: 322environmental movementsEnvironmentalismlanguageThe InternetSociologycyber activismbusinesscivil society
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Law, Borders, and Speech Conference: Proceedings and Materials

2017

Tensions between national law and the Internet’s global architecture have existed since the network’s earliest days. They took on new urgency in recent years, with developments like French regulators’ efforts to globally enforce “Right to Be Forgotten” laws. New cases, technologies, and platform responses seem to come along every few months. Expert-level discussion of these issues is dynamic and fast-moving -- but the written literature is only starting to catch up. This volume contributes to that literature by capturing insights from the Stanford Center for Internet and Society’s Law, Borders, and Speech conference. The event honored the twentieth anniversary of David G. Post and David R. …

Civil societyJurisdictionHuman rightsbusiness.industryRight to be forgottenmedia_common.quotation_subjectComputingMilieux_LEGALASPECTSOFCOMPUTINGIntellectual propertyRule of lawLawPolitical scienceThe InternetbusinessLicensemedia_commonSSRN Electronic Journal
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Supporting Dispute Handling in E-Commerce Transactions, a Framework and Related Methodologies

2004

An E-commerce transaction is a means to conduct particular commercial activities using the global digital E-commerce infrastructure. We concentrate here on business to customer (B-to-C) E-commerce transactions. These transactions are based on protocols offered by the global infrastructure, primarily the Internet. Using electronic means to do business can greatly improve the efficiency of the business transactions. It, however, poses some problems that were rarely considered to be important before. One class of problems is caused by the behavior of untrusted participants. For reasons such as dishonesty, disputes may arise. In the general case, when a dispute arises an untrustworthy participa…

Class (computer programming)AtomicityDishonestyProcess (engineering)business.industryComputer sciencemedia_common.quotation_subjectEconomics Econometrics and Finance (miscellaneous)Context (language use)E-commerceComputer securitycomputer.software_genreHuman-Computer InteractionThe InternetbusinesscomputerDatabase transactionmedia_commonElectronic Commerce Research
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A Map-Based Visualization Tool To Support Tutors In E-Learning 2.0

2009

Web 2.0 regards essentially the social issues about the new usage of web applications, but participative web and user generated contents induce a new way to think about the design of the web applications themselves. This is particularly true in the field of educational systems that are all web based applications. Many researchers are now devoted to study what is called e-learning 2.0 both as regards the technological issues in the field of computer science, and in relation to the impact of the web 2.0 social and psychological issues on the education process itself. One of the most crucial topics in e-learning 2.0 is the way to provide support to the teacher/tutor to avoid cognitive overload…

Class (computer programming)medicine.medical_specialtyWeb 2.0business.industryComputer scienceSocial Semantic WebIntelligent tutoring systemHuman–computer interactionmapmedicineWeb applicationThe InternetTUTORbusinesscomputerWeb modelinge-learningcomputer.programming_language
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Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales

2021

Numerous instruments have been developed to measure gaming-related health problems based on “internet gaming disorder” (IGD) in the third section of the Diagnostic and Statistical Manual of Mental Disorders (5th ed.) and “gaming disorder” (GD) in the International Classification of Diseases (11th rev.). However, the criteria in the manuals tend to be operationalized in numerous diverse ways, which can make screening outcomes incomparable. A content validity analysis is needed to reassess the relationships between the diagnostic criteria and the items that operationalize them. The IGD and GD criteria were divided into sematic components. A qualitative content validity analysis was carried o…

Clinical PsychologyHealth problemsbusiness.industryApplied psychologyContent validityThe InternetbusinessPsychologyApplied PsychologyAssessment
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Distributing Storage in Cloud Environments

2013

Cloud computing has a major impact on today's IT strategies. Outsourcing applications from IT departments to the cloud relieves users from building big infrastructures as well as from building the corresponding expertise, and allows them to focus on their main competences and businesses. One of the main hurdles of cloud computing is that not only the application, but also the data has to be moved to the cloud. Networking speed severely limits the amount of data that can travel between the cloud and the user, between different sites of the same cloud provider, or indeed between different cloud providers. It is therefore important to keep applications near the data itself. This paper investig…

Cloud computing securityComputer sciencebusiness.industryCloud testingDistributed computingLocalityThe InternetCloud computingLoad balancing (computing)businessCloud storageOutsourcing2013 IEEE International Symposium on Parallel & Distributed Processing, Workshops and Phd Forum
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Internet Addiction and Internet Gaming Disorder

2020

Several forms of excessive pathological Internet use, such as Internet addiction (IA), Internet gaming disorder (IGD), or gaming disorder (GD) are perceived as public health concerns. IGD was included in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a research diagnosis and recently GD was announced for the International Classification of Disease (ICD-11). IA represents a variety of excessive and unregulated consumption of video games, social networking, chat rooms, use of online pornography, online gambling, or the aimless gathering and research of information. The outpatient treatment program Short-Term Treatment of Internet and Computer Game Addiction (STICA) aims …

Cognitive behavioral therapymedicine.medical_specialtybusiness.industryAddictionmedia_common.quotation_subjectmedicine.medical_treatmentmedicineThe InternetPsychiatryPsychologybusinessmedia_common
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Family Relationships and Cyberbullying

2015

This chapter analyzes the relationship between family and cyberbullying, a type of technological harassment among peers which is of growing concern in the scientific community and in today’s society. First, this chapter discusses factors associated with family functioning that may predict cyberbullying, particularly the family climate (cohesion, expressivity, and conflict) and parent–children communication. It also examines the role of parental socialization styles and their continuity with parental styles on the Internet: authoritarian style, laissez-faire, permissive and authoritative. In relation to parental styles, one section in this chapter describes the parental monitoring of Interne…

Cohesion (linguistics)Parental monitoringAuthoritarian leadership stylebusiness.industryeducationSocializationControl (management)HarassmentThe InternetPermissivebusinessPsychologySocial psychology
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Coordinating collaborative writing in an online environment

2018

This study investigated how university students (n = 28) coordinated their collaborative online writing and what kinds of coordination profiles were found among the students. Further, the study examined the quality of the essays produced by groups of students varying in their combinations of coordination profiles. Students’ written comments on their writing processes (n = 583) were divided into episodes focusing on coordination. Eight different categories of collaborative activities during online collaboration were found. The students’ joint essays (n = 9) were evaluated as high, moderate and low according to the number of topics, key concepts, and integration of Internet sources in the ess…

Collaborative writingHigher educationProcess (engineering)koordinointimedia_common.quotation_subject050801 communication & media studieskoordinaatioElectronic learningyhteistyöEducation0508 media and communicationscollaborative writingMathematics educationQuality (business)online environmentmedia_commonbusiness.industry05 social sciencesEducational technology050301 educationcoordination profilesverkkoympäristöThe InternetComputer-mediated communicationbusinessPsychology0503 educationkirjoittaminen
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