Search results for "TheoryofComputation_GENERAL"

showing 10 items of 106 documents

Robust Allocation Rules in Dynamical Cooperative TU Games

2011

Robust dynamic coalitional TU games are repeated TU games where the values of the coalitions are unknown but bounded variables. We set up the game supposing that the Game Designer uses a vague measure of the extra reward that each coalition has received up to the current time to re-adjust the allocations among the players. As main result, we provide a constructive method for designing allocation rules that converge to the core of the average game. Both the set up and the solution approach also provide an insight on commonalities between coalitional games and stability theory.

Bondareva–Shapley theoremgame theoryMathematical optimizationSequential gameComputer scienceComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryTheoryofComputation_GENERALConstructiveBounded functionRepeated gameVideo game designGame theoryMathematical economics
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Nonlocal Quantum XOR Games for Large Number of Players

2010

Nonlocal games are used to display differences between classical and quantum world In this paper, we study nonlocal games with a large number of players We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player, a subclass of nonlocal games We illustrate those methods on the example of the N-player game (due to Ardehali [Ard92]) that provides the maximum quantum-over-classical advantage.

CombinatoricsAlgebraComputer Science::Computer Science and Game TheoryQuantum pseudo-telepathySimple (abstract algebra)TheoryofComputation_LOGICSANDMEANINGSOFPROGRAMSComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALQuantum worldQuantumMathematics
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Quantum Identification of Boolean Oracles

2004

The oracle identification problem (OIP) is, given a set S of M Boolean oracles out of 2 N ones, to determine which oracle in S is the current black-box oracle. We can exploit the information that candidates of the current oracle is restricted to S. The OIP contains several concrete problems such as the original Grover search and the Bernstein-Vazirani problem. Our interest is in the quantum query complexity, for which we present several upper bounds. They are quite general and mostly optimal: (i) The query complexity of OIP is \(O(\sqrt{N {\rm log} M {\rm log} N}{\rm log log} M)\) for anyS such that M = |S| > N, which is better than the obvious bound N if M \(< 2^{N/log^3 N}\). (ii) It is \…

CombinatoricsStatistics::TheoryLog-log plotTheoryofComputation_GENERALQuantum walkQuantum algorithmComputer Science::Computational ComplexityBoolean functionUpper and lower boundsOracleQuantum computerMathematicsRandom oracle
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The Relative Efficacy of Price Announcements and Express Communication for Collusion: Experimental Findings

2014

Collusion is when firms coordinate on suppressing competition, and coordination typically requires that firms communicate in some manner. This study conducts experiments to determine what modes of communication are able to produce and sustain collusion and how the efficacy of communication depends on firm heterogeneity and the number of firms. We consider two different communication treatments: non-binding price announcements and unrestricted written communication. Our main findings are that price announcements allow subjects to coordinate on a high price but only under duopoly and when firms are symmetric. While price announcements do result in higher prices when subjects are asymmetric, t…

Competition (economics)MicroeconomicsRelative efficacyCollusionValue (economics)TheoryofComputation_GENERALBusinessDuopolySSRN Electronic Journal
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How Low Can Approximate Degree and Quantum Query Complexity Be for Total Boolean Functions?

2012

It has long been known that any Boolean function that depends on n input variables has both degree and exact quantum query complexity of Omega(log n), and that this bound is achieved for some functions. In this paper we study the case of approximate degree and bounded-error quantum query complexity. We show that for these measures the correct lower bound is Omega(log n / loglog n), and we exhibit quantum algorithms for two functions where this bound is achieved.

Computational complexity theoryGeneral MathematicsFOS: Physical sciences0102 computer and information sciences02 engineering and technology01 natural sciencesUpper and lower boundsTheoretical Computer ScienceComplexity indexCombinatorics0202 electrical engineering electronic engineering information engineeringBoolean functionMathematicsQuantum computerDiscrete mathematicsQuantum PhysicsApproximation theoryDegree (graph theory)TheoryofComputation_GENERALApproximation algorithmComputational MathematicsComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processingQuantum algorithmQuantum Physics (quant-ph)Quantum complexity theory2013 IEEE Conference on Computational Complexity
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Collusion constrained equilibrium

2018

We study collusion within groups in non-cooperative games. The primitives are the preferences of the players, their assignment to non-overlapping groups and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This allows groups to put positive probability on alternatives that are suboptimal for the group in certain razor's edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained e…

Computer Science::Computer Science and Game TheoryClass (set theory)Group (mathematics)05 social sciencesTheoryofComputation_GENERALMicroeconomicssymbols.namesakeInformation asymmetryIncentive compatibilityNash equilibrium0502 economics and businessCollusionsymbolsEconomicsLimit (mathematics)050207 economicsSet (psychology)General Economics Econometrics and FinanceMathematical economics050205 econometrics Theoretical Economics
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Worst Case Analysis of Non-local Games

2013

Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input x i to the i th player who then responds by sending an answer a i to the referee. The players win if the answers a i satisfy a condition that may depend on the inputs x i .

Computer Science::Computer Science and Game TheoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERAL0102 computer and information sciencesNon local01 natural sciences010201 computation theory & mathematicsQuantum stateSimple (abstract algebra)0103 physical sciencesQuantum worldQuantum information010306 general physicsMathematical economicsCase analysisMathematics
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Collusion Constrained Equilibrium

2018

First published: 01 February 2018 This is an open access article licensed under the Creative Commons Attribution-NonCommercial License 4.0 (http://econtheory.org) We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This allows groups to put positive probability on alternatives …

Computer Science::Computer Science and Game TheoryDesignAsymmetric informationCollusionClubsTheoryofComputation_GENERALExistenceorganizationNash equilibriaD70LeadershipEconomics Econometrics and Finance (all)2001 Economics Econometrics and Finance (miscellaneous)C72Discontinuous gamesCoordinationBinding agreementsddc:330groupRuleCollusion; group; organization; Economics Econometrics and Finance (all)2001 Economics Econometrics and Finance (miscellaneous)
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Pragmatic languages with universal grammars

2012

Abstract This paper constructs the equilibrium for a specific code that can be seen as a “universal grammar” in a class of common interest Sender–Receiver games where players communicate through a noisy channel. We propose a Senderʼs signaling strategy which does not depend on either the game payoffs or the initial probability distribution. The Receiverʼs strategy partitions the set of possible sequences into subsets, with a single action assignment to each of them. The Senderʼs signaling strategy is a Nash equilibrium, i.e. when the Receiver responds best to the Senderʼs strategy, the Sender has no incentive to deviate. An example shows that a tie-breaking decoding is crucial for the block…

Computer Science::Computer Science and Game TheoryEconomics and EconometricsTheoretical computer sciencejel:C61jel:D82Symmetric gamejel:C73TheoryofComputation_GENERALgrammar pragmatic language prototypes separating equilibriasymbols.namesakeNash equilibriumsymbolsCode (cryptography)Probability distributionCommunication sourceSignaling gameSet (psychology)FinanceDecoding methodsComputer Science::Information TheoryMathematicsGames and Economic Behavior
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Provable Advantage for Quantum Strategies in Random Symmetric XOR Games

2013

Non-local games are widely studied as a model to investigate the properties of quantum mechanics as opposed to classical mechanics. In this paper, we consider a subset of non-local games: symmetric XOR games of $n$ players with 0-1 valued questions. For this class of games, each player receives an input bit and responds with an output bit without communicating to the other players. The winning condition only depends on XOR of output bits and is constant w.r.t. permutation of players. We prove that for almost any $n$-player symmetric XOR game the entangled value of the game is $\Theta (\frac{\sqrt{\ln{n}}}{n^{1/4}})$ adapting an old result by Salem and Zygmund on the asymptotics of random tr…

Computer Science::Computer Science and Game TheoryQuantum Physics000 Computer science knowledge general worksComputer ScienceComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERAL
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