Search results for "TheoryofComputation_GENERAL"
showing 10 items of 106 documents
Robust Allocation Rules in Dynamical Cooperative TU Games
2011
Robust dynamic coalitional TU games are repeated TU games where the values of the coalitions are unknown but bounded variables. We set up the game supposing that the Game Designer uses a vague measure of the extra reward that each coalition has received up to the current time to re-adjust the allocations among the players. As main result, we provide a constructive method for designing allocation rules that converge to the core of the average game. Both the set up and the solution approach also provide an insight on commonalities between coalitional games and stability theory.
Nonlocal Quantum XOR Games for Large Number of Players
2010
Nonlocal games are used to display differences between classical and quantum world In this paper, we study nonlocal games with a large number of players We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player, a subclass of nonlocal games We illustrate those methods on the example of the N-player game (due to Ardehali [Ard92]) that provides the maximum quantum-over-classical advantage.
Quantum Identification of Boolean Oracles
2004
The oracle identification problem (OIP) is, given a set S of M Boolean oracles out of 2 N ones, to determine which oracle in S is the current black-box oracle. We can exploit the information that candidates of the current oracle is restricted to S. The OIP contains several concrete problems such as the original Grover search and the Bernstein-Vazirani problem. Our interest is in the quantum query complexity, for which we present several upper bounds. They are quite general and mostly optimal: (i) The query complexity of OIP is \(O(\sqrt{N {\rm log} M {\rm log} N}{\rm log log} M)\) for anyS such that M = |S| > N, which is better than the obvious bound N if M \(< 2^{N/log^3 N}\). (ii) It is \…
The Relative Efficacy of Price Announcements and Express Communication for Collusion: Experimental Findings
2014
Collusion is when firms coordinate on suppressing competition, and coordination typically requires that firms communicate in some manner. This study conducts experiments to determine what modes of communication are able to produce and sustain collusion and how the efficacy of communication depends on firm heterogeneity and the number of firms. We consider two different communication treatments: non-binding price announcements and unrestricted written communication. Our main findings are that price announcements allow subjects to coordinate on a high price but only under duopoly and when firms are symmetric. While price announcements do result in higher prices when subjects are asymmetric, t…
How Low Can Approximate Degree and Quantum Query Complexity Be for Total Boolean Functions?
2012
It has long been known that any Boolean function that depends on n input variables has both degree and exact quantum query complexity of Omega(log n), and that this bound is achieved for some functions. In this paper we study the case of approximate degree and bounded-error quantum query complexity. We show that for these measures the correct lower bound is Omega(log n / loglog n), and we exhibit quantum algorithms for two functions where this bound is achieved.
Collusion constrained equilibrium
2018
We study collusion within groups in non-cooperative games. The primitives are the preferences of the players, their assignment to non-overlapping groups and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This allows groups to put positive probability on alternatives that are suboptimal for the group in certain razor's edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained e…
Worst Case Analysis of Non-local Games
2013
Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input x i to the i th player who then responds by sending an answer a i to the referee. The players win if the answers a i satisfy a condition that may depend on the inputs x i .
Collusion Constrained Equilibrium
2018
First published: 01 February 2018 This is an open access article licensed under the Creative Commons Attribution-NonCommercial License 4.0 (http://econtheory.org) We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This allows groups to put positive probability on alternatives …
Pragmatic languages with universal grammars
2012
Abstract This paper constructs the equilibrium for a specific code that can be seen as a “universal grammar” in a class of common interest Sender–Receiver games where players communicate through a noisy channel. We propose a Senderʼs signaling strategy which does not depend on either the game payoffs or the initial probability distribution. The Receiverʼs strategy partitions the set of possible sequences into subsets, with a single action assignment to each of them. The Senderʼs signaling strategy is a Nash equilibrium, i.e. when the Receiver responds best to the Senderʼs strategy, the Sender has no incentive to deviate. An example shows that a tie-breaking decoding is crucial for the block…
Provable Advantage for Quantum Strategies in Random Symmetric XOR Games
2013
Non-local games are widely studied as a model to investigate the properties of quantum mechanics as opposed to classical mechanics. In this paper, we consider a subset of non-local games: symmetric XOR games of $n$ players with 0-1 valued questions. For this class of games, each player receives an input bit and responds with an output bit without communicating to the other players. The winning condition only depends on XOR of output bits and is constant w.r.t. permutation of players. We prove that for almost any $n$-player symmetric XOR game the entangled value of the game is $\Theta (\frac{\sqrt{\ln{n}}}{n^{1/4}})$ adapting an old result by Salem and Zygmund on the asymptotics of random tr…