Search results for "TheoryofComputation_GENERAL"

showing 10 items of 106 documents

On-chip generation of high-dimensional entangled quantum states and their coherent control

2017

Optical quantum states based on entangled photons are essential for solving questions in fundamental physics and are at the heart of quantum information science1. Specifically, the realization of high-dimensional states (D-level quantum systems, that is, qudits, with D > 2) and their control are necessary for fundamental investigations of quantum mechanics2, for increasing the sensitivity of quantum imaging schemes3, for improving the robustness and key rate of quantum communication protocols4, for enabling a richer variety of quantum simulations5, and for achieving more efficient and error-tolerant quantum computation6. Integrated photonics has recently become a leading platform for the co…

Quantum opticFiber optics communicationQuantum imaging01 natural sciencesSettore ING-INF/01 - Elettronica010309 opticsOpen quantum systemQC350Quantum mechanics0103 physical sciencesQuantum information010306 general physicsQuantum information scienceQCSingle photons and quantum effectQuantum computerPhysicsQuantum networkMultidisciplinaryTheoryofComputation_GENERALIntegrated opticSettore ING-INF/02 - Campi ElettromagneticiQuantum PhysicsQC0350Quantum technologyPhotonicsQuantum teleportation
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Quantum Lower Bound for Graph Collision Implies Lower Bound for Triangle Detection

2015

We show that an improvement to the best known quantum lower bound for GRAPH-COLLISION problem implies an improvement to the best known lower bound for TRIANGLE problem in the quantum query complexity model. In GRAPH-COLLISION we are given free access to a graph $(V,E)$ and access to a function $f:V\rightarrow \{0,1\}$ as a black box. We are asked to determine if there exist $(u,v) \in E$, such that $f(u)=f(v)=1$. In TRIANGLE we have a black box access to an adjacency matrix of a graph and we have to determine if the graph contains a triangle. For both of these problems the known lower bounds are trivial ($\Omega(\sqrt{n})$ and $\Omega(n)$, respectively) and there is no known matching upper …

Quantum queryQuantum PhysicsGeneral Computer ScienceFree accessTheoryofComputation_GENERALCollisionUpper and lower boundsOmegaGraphCombinatoricsComputer Science - Computational ComplexityAdjacency matrixQuantumMathematicsMathematicsofComputing_DISCRETEMATHEMATICS
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Classification of the hadronic decays of the Z$^0$ into b and c quark pairs using a neural network

1992

A classifier based on a feed-forward neural network has been used for separating a sample of about 123 500 selected hadronic decays of the Z 0 , collected by DELPHI during 1991, into three classes according to the flavour of the original quark pair: u u +d d +s s (unresolved), c c and b b . The classification has been used to compute the partial widths of the Z 0 into b and c quark pairs. This gave Γ c c /Γ h = 0.151 ± 0.008 ( stat. ) ± 0.041 ( syst. ) , Γ b b /Γ h = 0.232±0.005 ( stat. )±0.017 ( syst. ) .

QuarkNuclear and High Energy PhysicsParticle physicsLUND MONTE-CARLO; HEAVY FLAVOR PRODUCTION; JET FRAGMENTATION; PHYSICS; BOSONHEAVY FLAVOR PRODUCTIONLUND MONTE-CARLOElectron–positron annihilationFlavourHadronMathematicsofComputing_GENERALComputer Science::Digital Libraries01 natural sciencesJET FRAGMENTATIONCharm quarkPHYSICS0103 physical sciences[PHYS.HEXP]Physics [physics]/High Energy Physics - Experiment [hep-ex]010306 general physicsPhysicsArtificial neural network010308 nuclear & particles physicsHigh Energy Physics::PhenomenologyTheoryofComputation_GENERALBOSONMathMLComputer Science::Mathematical SoftwareHigh Energy Physics::ExperimentFísica nuclearClassifier (UML)Particle Physics - Experiment
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Robust dynamic cooperative games

2009

Classical cooperative game theory is no longer a suitable tool for those situations where the values of coalitions are not known with certainty. Recent works address situations where the values of coalitions are modelled by random variables. In this work we still consider the values of coalitions as uncertain, but model them as unknown but bounded disturbances. We do not focus on solving a specific game, but rather consider a family of games described by a polyhedron: each point in the polyhedron is a vector of coalitions’ values and corresponds to a specific game. We consider a dynamic context where while we know with certainty the average value of each coalition on the long run, at each t…

Statistics and ProbabilityBondareva–Shapley theoremEconomics and EconometricsNon-cooperative gameComputer Science::Computer Science and Game TheoryMSC-91A12Sequential gameMSC-91A25Computer scienceCooperative games Dynamic games Joint replenishmentCombinatorial game theoryTheoryofComputation_GENERALCooperative game theoryMETIS-263773Computer Science::Multiagent SystemsMathematics (miscellaneous)Example of a game without a valueEWI-15215Repeated gameIR-62781Simultaneous gameStatistics Probability and UncertaintyMathematical economicsSocial Sciences (miscellaneous)International journal of game theory
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A methodology to select the price criterion in public procurement

2015

[EN] The construction sector is a key driver for economic growth in any nation and public procurement is one of its pillars hence the importance of the study and investigation of its mechanisms, especially tendering criteria. Price is the main deciding factor for most tenders and projects must have an appropriate base price relative to market price to avoid problems during the execution of the project. Most research on price criteria has been developed from the point of view of bidders and has discussed the development of tools and methodologies for determining the optimal bid price. In this paper we propose a methodology for public procurement procedures from the point of view of the admin…

TenderingTheoryofComputation_MISCELLANEOUSScoring systemPublic procurementTheoryofComputation_GENERALContracting authorityPublic worksPROYECTOS DE INGENIERIASelecting contractors
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Quantum Computers and Quantum Automata

2000

Quantum computation is a most challenging project involving research both by physicists and computer scientists. The principles of quantum computation differ from the principles of classical computation very much. When quantum computers become available, the public-key cryptography will change radically. It is no exaggeration to assert that building a quantum computer means building a universal code-breaking machine. Quantum finite automata are expected to appear much sooner. They do not generalize deterministic finite automata. Their capabilities are incomparable.

Theoretical computer scienceFinite-state machinebusiness.industryComputationTheoryofComputation_GENERALCryptographyQuantum circuitDeterministic finite automatonRegular languageComputerSystemsOrganization_MISCELLANEOUSQuantum finite automatabusinessMathematicsQuantum computer
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Quantum Real - Time Turing Machine

2001

The principles of quantum computation differ from the principles of classical computation very much. Quantum analogues to the basic constructions of the classical computation theory, such as Turing machine or finite 1-way and 2-ways automata, do not generalize deterministic ones. Their capabilities are incomparable. The aim of this paper is to introduce a quantum counterpart for real - time Turing machine. The recognition of a special kind of language, that can't be recognized by a deterministic real - time Turing machine, is shown.

TheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceQuantum Turing machineDTIMEComputer scienceProbabilistic Turing machine2-EXPTIMESuper-recursive algorithmComputationDescription numberDSPACElaw.inventionsymbols.namesakeTuring machineTuring completenessNon-deterministic Turing machinelawAlgorithm characterizationsQuantumPSPACEQuantum computerFinite-state machineTuring machine examplesNSPACETheoryofComputation_GENERALAutomatonTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTuring reductionTheory of computationsymbolsUniversal Turing machineTime hierarchy theoremAlternating Turing machineComputer Science::Formal Languages and Automata TheoryRegister machine
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Public Procurement of Information Systems – A Dialectical Analysis

2015

The paper III and IV are excluded from the dissertation with respect to copyright. In this thesis I identify dialectics in public procurement of Information Systems (IS), and for some of the dialectics I identify synthesis. My study is based on a research gap, revealed through a literature review that I conducted. Public procurement in general and public procurement of IS in particular has been a neglected field of study. This is surprising, given the fact that public procurement account for a high proportion of the gross domestic product in the western world, and that procurement of IS especially is a highly complex task. My literature review identified a lack of research on the challenges…

TheoryofComputation_GENERALVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420
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Consensus in Noncooperative Dynamic Games: a Multi-Retailer Inventory Application

2008

We focus on Nash equilibria and Pareto optimal Nash equilibria for a finite horizon noncooperative dynamic game with a special structure of the stage cost. We study the existence of these solutions by proving that the game is a potential game. For the single-stage version of the game, we characterize the aforementioned solutions and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multistage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately, not necessarily Pareto op…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryCorrelated equilibriumSequential gameComputer scienceDynamic programmingSubgame perfect equilibriumsymbols.namesakeCoordination gameElectrical and Electronic EngineeringRisk dominanceFolk theoremPrice of stabilityNon-credible threatGame theoryCentipede gameImplementation theoryNon-cooperative gameInventoryNormal-form gameStochastic gameComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALComputer Science ApplicationsConsensus protocols; Dynamic programming; Game theory; InventoryConsensus protocolsZero-sum gameControl and Systems EngineeringNash equilibriumEquilibrium selectionBest responsesymbolsRepeated gameEpsilon-equilibriumConsensus protocols; Dynamic programming; Game theory; Inventory;Potential gameSolution conceptMathematical economicsGame theory
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Identification of efficient equilibria in multiproduct trading with indivisibilities and non-monotonicity

2018

Abstract This paper focuses on multiproduct trading with indivisibilities and where a representative agent may have non-monotonic preferences. In this framework, the set of firms’ profits (which comes from efficient subgame perfect Nash equilibria) is the Pareto frontier of some projection of the core of the game. We show that under monotonicity efficient subgame perfect Nash equilibria are achieved by single offers and the equilibrium characterization is easy to obtain. When dealing with non-monotonic preferences the problem becomes more challenging. Then, we define a pair of primal–dual linear programming problems that fully identifies the core of the game. A set of modified versions of t…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryEconomics and Econometrics021103 operations researchLinear programmingComputer scienceApplied Mathematics05 social sciences0211 other engineering and technologiesPareto principleTheoryofComputation_GENERAL02 engineering and technologyRepresentative agentSubgame perfect equilibriumDual (category theory)symbols.namesakeCore (game theory)Strong Nash equilibriumNash equilibrium0502 economics and businesssymbolsMathematical economics050205 econometrics Journal of Mathematical Economics
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