Search results for "Tracking"
showing 10 items of 709 documents
An overview of head tracking integral imaging three-dimensional display using smart pseudoscopic-to-orthoscopic conversion
2017
We overview a previously reported head tracking integral imaging three-dimensional (3D) display to extend viewing angle accommodated to a viewer's position without the crosstalk phenomenon. A head detection system is applied to obtain the head position and rotation of a viewer, and a new set of elemental images is then computed using the smart pseudoscopic-to-orthoscopic conversion (SPOC) method for head tracking 3D display. Experimental results validate the proposed method for high quality 3D display with large viewing angle.
Reconfigurable electrical interconnection strategies for photovoltaic arrays: A review
2014
Non-uniform irradiance significantly decreases the power delivered by solar photovoltaic arrays. A promising technique for compensating these power losses relies on dynamically reconfiguring the electrical connections between photovoltaic modules. This paper presents the current state-of-the-art strategies for photovoltaic array reconfiguration in order to increase the power output under partial shading and mismatch conditions. The different approaches have been compared in terms of effectiveness of the control algorithms, monitored electrical and environmental variables, overall hardware complexity and specific features of each solution. Finally, the most challenging aspects of the reconfi…
RDF* Graph Database as Interlingua for the TextWorld Challenge
2019
This paper briefly describes the top-scoring submission to the First TextWorld Problems: A Reinforcement and Language Learning Challenge. To alleviate the partial observability problem, characteristic to the TextWorld games, we split the Agent into two independent components: Observer and Actor, communicating only via the Interlingua of the RDF* graph database. The RDF* graph database serves as the “world model” memory incrementally updated by the Observer via FrameNet informed Natural Language Understanding techniques and is used by the Actor for the efficient exploration and planning of the game Action sequences. We find that the deep-learning approach works best for the Observer componen…
Advanced Monitoring Systems Based on Battery-Less Asset Tracking Modules Energized through RF Wireless Power Transfer
2020
Asset tracking involving accurate location and transportation data is highly suited to wireless sensor networks (WSNs) featuring battery-less nodes that can be deployed in virtually any environment and require little or no maintenance. In response to the growing demand for advanced battery-less sensor tag solutions, this article presents a system for identifying and monitoring the speeds of assets in a WSN with battery-less tags that receive all their operating energy through radio frequency (RF) wireless power transfer (WPT) architecture, and a unique measurement approach to generate time-domain speed readouts. The assessment includes performance characteristics and key features of a syste…
Strain localization and fracture in isotropic damaging materials: a novel augmented-finite element strategy
2022
Joint attention behaviour in remote collaborative problem solving : exploring different attentional levels in dyadic interaction
2021
AbstractThe current article describes an exploratory study that focussed on joint attention behaviour—the basis of interaction predicting productive collaboration—to better understand collaborative problem solving, particularly its social aspects during remote dyadic interaction. The study considered joint attention behaviour as a socio-linguistic phenomenon and relied on detailed qualitative interaction analysis on event-related measures of multiple observational data (i.e. log files, eye-tracking data). The aim was to illustrate and exemplify how the diverse attentional levels of joint attention behaviour (i.e. monitoring, common, mutual and shared attention) delineated by Siposova and Ca…
Gaze cueing in naturalistic scenes under top-down modulation – Effects on gaze behaviour and memory performance
2022
Humans as social beings rely on information provided by conspecifics. One important signal in social communication is eye gaze. The current study (n = 93) sought to replicate and extend previous findings of attentional guidance by eye gaze in complex everyday scenes. In line with previous studies, longer, more and earlier fixations for objects cued by gaze compared to objects that were not cued were observed in free viewing conditions. To investigate how robust this prioritization is against top-down modulation, half of the participants received a memory task that required scanning the whole scene instead of exclusively focusing on cued objects. Interestingly, similar gaze cueing effects oc…
Some thoughts about the conceptual / procedural distinction in translation: a key-logging and eye-tracking study of processing effort
2014
This article builds on the conceptual / procedural distinction postulated by Relevance Theory to investigate processing effort in translation task execution. Drawing on relevance-theoretic assumptions, it assumes that instances related to procedural encodings will require more effortful processing not only in relation to the time spent on the task but also in terms of product indicators such as seconds per word and number of micro translation units per word. Drawing on key-logging and eye-tracking data, the article shows that there are statistically significant differences when conceptual and procedural encodings are analysed in selected areas of interest, with instances related to procedur…
Cosmic ray composition and energy spectrum from 1–30 PeV using the 40-string configuration of IceTop and IceCube
2012
Astroparticle physics 42, 15 - 32 (2013). doi:10.1016/j.astropartphys.2012.11.003
On Line Elaboration of a Mental Model During the Understanding of an Animation
2006
This experiment examines how, high and low mechanical and spatial abilities, learners understand an animation. Two variables were manipulated: the controllability of the animations and the task type of the learners to study the device. The comprehension test results indicated a positive effect of a fully controllable animation and also a positive effect of task type, when the attention of the learner is focused on the functional model and on local kinematics. The eye tracking data indicated that the learners attend more to the areas of the animations where a great amount of motion is involved along the causal chain of events. We show an effect of the controllability of the system and of the…