Search results for "Trait"
showing 10 items of 1361 documents
Personality and Optimal Experience in Adolescence: Implications for Well-Being and Development
2013
Past research has repeatedly identified relations between optimal experience—or flow—and well-being across the lifespan. In the attempt to identify the conditions favoring this experience, some studies took into account personality traits. While most of them operationalized flow in terms of intensity, we presently focused on perceived occurrence versus absence of flow. Specifically, we investigated the relations between flow occurrence, hedonic and eudaimonic well-being, activities associated with flow, and personality in adolescence. A group of 408 Italian teenagers (mean age = 17.31; SD = 1.13) were administered Flow Questionnaire, Satisfaction with Life Scale, Positive and Negative Affec…
Do personality traits and self-regulatory processes affect decision-making tendencies?
2018
Objective: This research attempted to clarify the role played by personality traits and self-regulated motivation in affecting decision-making tendencies. Method: Study 1 (n = 209) examined whether the Big Five personality traits predict minimising, maximising, and satisficing tendencies; Study 2 (n = 460) tested the mediating role of self-regulatory orientations in the relationship between personality traits and decision-making tendencies by performing structural equation modelling with latent variables. Results: Conscientiousness emerged as the strongest positive predictor of maximising, whereas openness to experience, conscientiousness, and agreeableness emerged as negative predictors of…
The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO
2018
This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the…
Antecedents of trait aggressiveness among sports students
2016
In light of the speed increase of aggressive episodes and disorderly incidents in sporting contexts both on and off the field of play, psychologists’ interest has been focused on normative standards regarding socio-moral interaction such as sportspersonship and fair play, as well as on those intra and interpersonal factors influencing aggressiveness. The current research aimed at pinpointing the extent to which self-determined motivation and trait self-control influence aggressiveness considered as a personality trait. 448 students (M = 240, F = 208; M age = 23,04, SD = 6,65) enrolled in Italian Faculties of Sport and practicing competitive sports filled out a questionnaire composed by: the…
The Interplay Between Artificial Intelligence and Users’ Personalities: A New Scenario for Human-Computer Interaction in Gaming
2020
The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ranked among the top 10 strategic trends for 2018. For these reasons, in this paper, we provide an interdisciplinary focus on design and personality issues, trying to discuss the interplay between games with personality and Artificial Intelligence. First, we describe taxonomy models on personality in games and empirical studies aimed at exploring personality traits of Pokemon GO users. Second, we explore virtual humans employed in investigating chess personalities via simulating human chess players. In this research article, the term virtual human is used to describe a computer program that s…
L’intelligenza emotiva: rassegna dei principali modelli teorici, degli strumenti di valutazione e dei primi risultati di ricerca.
2008
La rassegna prende in esame i diversi modelli teorici di intelligenza emotiva, che l’hanno definita ora come un insieme di tratti disposizionali (trait emotional intelligence), ora di abilità cognitivo-motivazionali (ability emotional intelligence). Vengono descritti inoltre gli strumenti di misurazione disponibili (scale self-report e test abilitybased) e commentati i risultati della letteratura scientifica sul rapporto tra intelligenza emotiva e qualità della vita, benessere, uccesso scolastico, accademico e lavorativo. Per le incongruenze e le controversie emerse nel panorama di ricerca si sottolinea la necessità di pervenire sia ad una definizione teorica condivisa del costrutto che a m…
The Psychological Impact of Online Learning During the COVID-19 Pandemic. A Survey on a Sample of Italian Undergraduates
2023
The COVID-19 pandemic created a risk to all educational system levels, ranging from primary to university grades, due to social restriction measures of isolation worldwide. Switching from the traditional educational system to Online Learning (OL) was challenging for many undergraduates due to the lack of Internet connectivity or digital devices and a suitable home study environment. Therefore, a survey study on a sample of 1069 undergraduates (78.5% female; Mage = 21.72; SD = 4.05) investigated the interrelation among psychological skills for managing learning habits and strategies, academic achievement, social interaction, and mental health problems during the COVID-19 pandemic was perform…
Anxiety levels in mothers of children affected by x-fragile syndrome
2017
Introduction: Anxiety is the psychological process by which the individual reacts to dangerous external stimuli, triggering responses (mediated by norepinephrine, GABA and serotonin) involving physiological reactions and cognitive strategies. Anxiety can be differentiated in state anxiety and trait anxiety. Fragile X Syndrome (FXS) is a disorder most commonly caused by a triplet repeat expansion of > 200 cytosine-guanine-guanine (CGG) repeats in the 50 untranslated region of the Fragile X mental retardation 1 (FMR1) gene. Aim of the present study is investigating the state or trait anxiety in a sample of mothers of children affected by X-fragile. Materials and methods: 84 mothers (mean age …
Beyond emotional intelligence: The new construct of meta-emotional intelligence
2023
Meta-emotional intelligence is a recently developed multidimensional construct that, starting from the original ability model of emotional intelligence, focuses on the cognitive aspects of emotional abilities and on the metacognitive and meta-emotional processes that influence our emotional life. Thus, meta-emotional intelligence is the combination of emotional abilities and meta-emotional dimensions, such as the beliefs about emotions, the self-concept about one's emotional abilities, and the self-evaluation of performance. This article aims to illustrate the theoretical and methodological background of this construct and to describe the IE-ACCME test, an original multi-method tool that ha…
Childhood Maltreatment, Pathological Personality Dimensions, and Suicide Risk in Young Adults
2018
Several studies have demonstrated that child maltreatment (psychological, physical, and sexual abuse, and neglect) may be a significant factor in the development of pathological personality traits that increase the risk for suicidal ideation and behavior from adolescence to adulthood. Currently, the challenge is to understand how different forms of early negative experiences render an individual prone to develop specific personality traits and, in turn, be more vulnerable to suicide risk. To understand the relationship between childhood maltreatment and personality dimensions in suicide risk, our study aims to explore the role of self-criticism and dependency, two different pathological per…