Search results for "Ubiquitous computing"
showing 10 items of 108 documents
A Multimodal Interaction Guide for Pervasive Services Access
2007
A pervasive, multimodal virtual guide for a cultural heritage site tour is illustrated. The guide is based on the integration of different technologies such as conversational agents, commonsense reasoning knowledge bases, multimodal interfaces and self-location detection systems. The aim of the work is to offer a more natural, context sensitive access to information with respect to traditional audio/visual pre-recorded guides. A prototype has been developed and implemented on a Qtek 9090 with Windows Mobile 2003 in order to deal with the "Museo Archeologico Regionale di Agrigento" domain.
Adaptive distributed outlier detection for WSNs.
2014
The paradigm of pervasive computing is gaining more and more attention nowadays, thanks to the possibility of obtaining precise and continuous monitoring. Ease of deployment and adaptivity are typically implemented by adopting autonomous and cooperative sensory devices; however, for such systems to be of any practical use, reliability and fault tolerance must be guaranteed, for instance by detecting corrupted readings amidst the huge amount of gathered sensory data. This paper proposes an adaptive distributed Bayesian approach for detecting outliers in data collected by a wireless sensor network; our algorithm aims at optimizing classification accuracy, time complexity and communication com…
Designing Touchless Gestural Interactions for Public Displays In-the-Wild
2015
Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with use…
Internet of things: why we are not there yet
2014
Twenty-one years past since Weiser's vision of ubiquitous computing (UbiComp) has been written, and it is yet to be fully fulfilled despite of almost all the needed technologies already available. Still, the widespread interest in UbiComp and the results in some of its fields pose a question: why we are not there yet? It seems we miss the 'octopus' head. In this paper, we will try to depict the reasons why we are not there yet, from three different points of view: interaction media, device integration and applications.
Internet of Things Law. Of Privacy, Data Protection and Some Other Stuff
2014
The presentation at hand deals with the privacy, data protection and security aspects of the Internet of Things
A Spatial-Temporal Correlation Approach for Data Reduction in Cluster-Based Sensor Networks
2019
International audience; In a resource-constrained Wireless Sensor Networks (WSNs), the optimization of the sampling and the transmission rates of each individual node is a crucial issue. A high volume of redundant data transmitted through the network will result in collisions, data loss, and energy dissipation. This paper proposes a novel data reduction scheme, that exploits the spatial-temporal correlation among sensor data in order to determine the optimal sampling strategy for the deployed sensor nodes. This strategy reduces the overall sampling/transmission rates while preserving the quality of the data. Moreover, a back-end reconstruction algorithm is deployed on the workstation (Sink)…
Embedding the Remote Application Control: Visual API for PDA Programming
2009
PDAs are more and more used as advanced adaptive HEI (human-environment interaction) interfaces, thus enabling their users to easily operate applications remotely running in pervasive computing scenarios. Based on a previous implementation, in this paper we discuss the development of a new set of .NET-compliant Application Programming Interfaces to be used within the Visual Studio IDE. Our main goal is to provide programmers with a set of components to be used with the common drag-and-drop operation, in order to embed a remote application control within an application running on the PDA and vice-versa. The interaction relies on ad-hoc communication protocols over a framework devoted to pair…
Pervasive access to MRI bias artifact suppression service on a grid.
2009
Bias artifact corrupts magnetic resonance images in such a way that the image is afflicted by illumination variations. Some of the authors proposed the Exponential Entropy Driven - Homomorphic Unsharp Masking (E2D-HUM) algorithm that corrects this artifact without any a priori hypothesis about the tissues or the Magnetic Resonance image modality. Moreover, E2D-HUM does not care about the body part under examination and does not require any particular training task. People who want to use this algorithm, which is Matlab-based, have to set their own computers in order to execute it. Furthermore, they have to be Matlab-skilled to exploit all the features of the algorithm. In our work we propos…
Global Understanding Environment: Towards Self-managed Web of Everything
2012
Current Web grows rapidly to several directions (from the Web of Documents to the Webs of Humans, Things, Services, Knowledge, Intelligence, etc.). Consequently the recent and future Web-based applications, systems and frameworks (like, e.g., Social and Ubiquitous Computing, SOA and Cloud Computing, etc.) should take into account challenges related to extremely high heterogeneity of components and exponentially increased complexity of a business logic connecting and making them interoperable. Enabling self-management enhanced with semantic technology seems to be an only option to handle that. We suggest adding a "virtual representative" to every resource in the Web to solve the global inter…
Interacting with Augmented Environments
2010
Pervasive systems augment environments by integrating information processing into everyday objects and activities. They consist of two parts: a visible part populated by animate (visitors, operators) or inanimate (AI) entities interacting with the environment through digital devices, and an invisible part composed of software objects performing specific tasks in an underlying framework. This paper shows an ongoing work from the University of Palermo''s Department of Computer Science and Engineering that addresses two issues related to simplifying and broadening augmented environment access.