Search results for "Usability"

showing 10 items of 327 documents

Elaboración y validación biomecánica de un guante de protección para jugar a pelota valenciana. (Elaboration and biomechanical validation of a protec…

2012

ResumenLa pelota valenciana es uno de los antiguos juegos de pelota a mano que perdura en la Comunidad Valenciana. Para amortiguar los impactos de la pelota durante el golpeo, los jugadores se confeccionan sus propias protecciones. En torno a ellas existen diversos factores que dificultan la práctica segura y eficaz de este deporte: el excesivo tiempo empleado en su elaboración, el elevado número de lesiones que sufren en las manos o el inadecuado control de la pelota que consiguen. En base a esto y a la inexistencia de un equipamiento deportivo específico para la mano, se ha desarrollado y validado un guante para intentar solventar estos inconvenientes. En la validación biomecánica se comp…

Computer scienceApplied psychologylcsh:Recreation. LeisurePhysical Therapy Sports Therapy and Rehabilitationprotecciónlcsh:GV1-1860Valencian communitylcsh:GV557-1198.995pressures.pelota valencianamanoSimulationlcsh:Sportsbusiness.industrypresionesComputingMilieux_PERSONALCOMPUTINGlcsh:Geography. Anthropology. RecreationUsabilityBiomechanical testprotectionguantelcsh:Gpelota valenciana gamehandbusinessgloveRevista Internacional de Ciencias del Deporte
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Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
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Colorimetric Characterization of Mobile Devices for Vision Applications

2015

Purpose: Available applications for vision testing in mobile devices usually do not include detailed setup instructions, sacrificing rigor to obtain portability and ease of use. In particular, colorimetric characterization processes are generally obviated. We show that different mobile devices differ also in colorimetric profile and that those differences limit the range of applications for which they are most adequate. Methods: The color reproduction characteristics of four mobile devices, two smartphones (Samsung Galaxy S4, iPhone 4s) and two tablets (Samsung Galaxy Tab 3, iPad 4), have been evaluated using two procedures: 3D LUT (Look Up Table) and a linear model assuming primary constan…

Computer scienceColor reproductionColorSoftware portabilityRange (statistics)HumansComputer visionIndependence (probability theory)ÓpticaColor differencebusiness.industryVision TestsUsabilityColorimetric characterizationOphthalmologyScreenComputers HandheldLookup tableLinear Models3D lookup tableColorimetryArtificial intelligenceSmartphonebusinessTabletMobile deviceOptometry
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Recent advances of HCI in decision-making tasks for optimized clinical workflows and precision medicine.

2020

The ever-increasing amount of biomedical data is enabling new large-scale studies, even though ad hoc computational solutions are required. The most recent Machine Learning (ML) and Artificial Intelligence (AI) techniques have been achieving outstanding performance and an important impact in clinical research, aiming at precision medicine, as well as improving healthcare workflows. However, the inherent heterogeneity and uncertainty in the healthcare information sources pose new compelling challenges for clinicians in their decision-making tasks. Only the proper combination of AI and human intelligence capabilities, by explicitly taking into account effective and safe interaction paradigms,…

Computer scienceDecision Support SystemsHealth InformaticsClinical decision support systemWorkflow03 medical and health sciencesClinical workflows Decision-making tasks Human-Computer Interaction Physician-centered design Precision medicineClinical0302 clinical medicineArtificial IntelligenceHumansClinical workflows030212 general & internal medicinePrecision Medicine030304 developmental biology0303 health sciencesbusiness.industryHuman intelligenceComputersPhysician-centered designUsabilityCognitionPrecision medicineDecision Support Systems ClinicalData scienceComputer Science ApplicationsVisualizationHuman-Computer InteractionWorkflowClinical workflows; Decision-making tasks; Human-Computer Interaction; Physician-centered design; Precision medicine; Artificial Intelligence; Computers; Humans; Workflow; Decision Support Systems Clinical; Precision MedicineDecision-making tasksDomain knowledgebusinessJournal of biomedical informatics
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Measurement, Prediction, and Control of Individual Heart Rate Responses to Exercise-Basics and Options for Wearable Devices.

2018

The use of wearable devices or "wearables" in the physical activity domain has been increasing in the last years. These devices are used as training tools providing the user with detailed information about individual physiological responses and feedback to the physical training process. Advantages in sensor technology, miniaturization, energy consumption and processing power increased the usability of these wearables. Furthermore, available sensor technologies must be reliable, valid, and usable. Considering the variety of the existing sensors not all of them are suitable to be integrated in wearables. The application and development of wearables has to consider the characteristics of the p…

Computer scienceProcess (engineering)Physiologyheart rate control0206 medical engineeringControl (management)Wearable computerphenomenological approaches02 engineering and technologyReviewUSablelcsh:Physiology03 medical and health sciences0302 clinical medicineheart rate predictionHuman–computer interactionPhysiology (medical)training monitoringWearable technologyheart rate modelinglcsh:QP1-981business.industrywearable sensorsUsability030229 sport sciencesEnergy consumption020601 biomedical engineeringVariety (cybernetics)load controlddc:004businessFrontiers in physiology
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Evaluation of a Visual Tool for Early Patent Infringement Detection During Design

2019

Patent infringement detection usually implies research among documents in different forms, in both natural and unstructured language, often involving a lot of human resources and time. In order to ease this patent check process, we previously presented a visual tool to be used by designers themselves at any stage of the design process, providing them with useful and reliable information for deciding whether to steer their design away from potential patent infringements. In this work, we report on a usability study carried out on such a tool with 21 professional designers from industry in the field of mechanical engineering. The outcome of our study shows that our tool is very well accepted …

Computer scienceProcess (engineering)Visual interfaceEnd-user programmingPatent infringement detectionPatent infringementComputingMilieux_LEGALASPECTSOFCOMPUTING02 engineering and technologyBlock programming; End-user programming; Patent infringement detection; Visual interfaces; Visual programming050905 science studiesField (computer science)Block programmingVisual interfaces0202 electrical engineering electronic engineering information engineeringHuman resourcesVisual programming languageSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniVisual programmingSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringUsabilityData scienceWork (electrical)0509 other social sciencesbusinessEngineering design process
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Generation of User Interfaces from Business Process Model Notation (BPMN)

2019

Business Process Model Notation focuses on functional processes; so, the design of the interface generally depends on the subjective experience of the analyst. This thesis proposes a new method to generate interfaces from BPMN models. The idea is to identify rules from BPMN to interfaces in existing real projects. We have analyzed 7 Bizagi projects to generalize a list of rules. It has been done considering five BPMN patterns. Apart from BPMN primitives, there are rules that depend on elements of Class Diagrams to know how to generate the interfaces. When the rules have several alternatives to generate the interfaces, we need an unambiguous semantics to specify which alternative we are goin…

Computer scienceProgramming languageInterface (Java)Semantics (computer science)business.industry05 social sciences020207 software engineeringUsability02 engineering and technologyBusiness process modelingUNESCO::CIENCIAS TECNOLÓGICAScomputer.software_genreNotationBusiness Process Model and Notation0502 economics and business0202 electrical engineering electronic engineering information engineeringClass diagramUser interfacebusinesscomputer050203 business & management
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Predicting perceived visual complexity of abstract patterns using computational measures: The influence of mirror symmetry on complexity perception

2017

Visual complexity is relevant for many areas ranging from improving usability of technical displays or websites up to understanding aesthetic experiences. Therefore, many attempts have been made to relate objective properties of images to perceived complexity in artworks and other images. It has been argued that visual complexity is a multidimensional construct mainly consisting of two dimensions: A quantitative dimension that increases complexity through number of elements, and a structural dimension representing order negatively related to complexity. The objective of this work is to study human perception of visual complexity utilizing two large independent sets of abstract patterns. A w…

Computer scienceVisionSocial Scienceslcsh:MedicineSensory perceptioncomputer.software_genreSymmetry0302 clinical medicineMathematical and Statistical TechniquesAttitudes (psychology)Psychologylcsh:Sciencemedia_commonMultidisciplinaryApplied MathematicsSimulation and Modeling05 social sciencesPattern Recognition VisualEllipsesPhysical SciencesVisual PerceptionMirror symmetryStatistics (Mathematics)AlgorithmsResearch ArticleComputer and Information Sciencesmedia_common.quotation_subjectGeometryMachine learning algorithmsMachine learningEllipseResearch and Analysis Methods050105 experimental psychologyVisual complexity03 medical and health sciencesArtificial IntelligencePerceptionMachine learningHumans0501 psychology and cognitive sciencesStatistical Methodsbusiness.industrylcsh:RBiology and Life SciencesComputational BiologyUsabilitylcsh:QArtificial intelligencebusinesscomputer030217 neurology & neurosurgeryMathematicsNeuroscienceForecasting
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Scientific Production on Web Usability

2016

Scientific literature on Web usability is presented by the bibliometric analysis of published Science and Scopus database articles available on the Web. We analyzed the productivity, temporal distribution and scientific production by authors, institutions, countries and journals. There has been a growing trend in the number of articles published, confirming the consolidation and progress in web usability research.

Computer sciencebusiness.industry05 social sciencesScientific productionUsabilityScientific literature050905 science studiesData scienceWorld Wide WebConsolidation (business)0509 other social sciences050904 information & library sciencesbusinessGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)Web usabilityProceedings of the XVII International Conference on Human Computer Interaction
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Comprehensive Experimental Analysis of Handcrafted Descriptors for Face Recognition

2018

Over the past few decades, LBP descriptor, which shown its high robustness in extracting discriminative features from an image, has been successfully applied in diverse challenging computer vision applications including face recognition. The efficiency and usability of the LBP operator and its success in various real world applications has inspired the development of much new powerful LBP variants. Indeed, after the appearance of the LBP operator, several renowned extensions and modifications of LBP have been proposed in the literature to the point that it can be difficult to recognize their respective LBP-related strategies, strengths and weaknesses according to a given application, and th…

Computer sciencebusiness.industryFeature extractionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020206 networking & telecommunicationsUsability02 engineering and technologyMachine learningcomputer.software_genreFacial recognition systemDiscriminative modelRobustness (computer science)0202 electrical engineering electronic engineering information engineeringTask analysis020201 artificial intelligence & image processingArtificial intelligencebusinesscomputerFERETStrengths and weaknesses2018 International Symposium on Advanced Electrical and Communication Technologies (ISAECT)
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