Search results for "User interface design"

showing 10 items of 21 documents

From Technology to the Human User

2008

When thinking of users, it is possible to look at them from a variety of perspectives. One essential way of considering users within the human–technology environment involves technical concepts. In this manner, we define what users should be able to do with a particular technical system. As such, there are tasks to accomplish and goals to reach by means of some technology, and therefore specific operations must be carried out in order to reach those goals or fulfill those tasks. For example, if someone wishes to buy boots from an eShop, it is necessary to get onto the Internet, find the eShop, find the boots, load them into a virtual shopping cart, and follow the process to check out. Savvy…

Social Psychologybusiness.industryComputer scienceProcess (engineering)CommunicationUser modelingUser requirements documentVariety (cybernetics)User interface designHuman-Computer InteractionUser experience designHuman–computer interactionUser interfacebusinessDesign technologyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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A data-logging mechanism to support e-learning systems

2015

User profiling and e-learning have received great attention in the last years. In a learning environment, user profiling provides historical data of the students' performance on different learning subjects. e-Learning tools such as serious games can collect user's data and build a user profile by appropriate storing these information. Thus, by combining above techniques and analysing each user's data a teacher can provide personalized treatment to her/his students. In this paper we present our solution on storing and analysing user data on a centralized server. Our system stores data collected from users with dyslexia. We maintain one user profile per student from data taken from a) user re…

User profileMultimediaComputer scienceUser modelingLearning environmentDyslexiaComputer user satisfactionmedicine.diseasecomputer.software_genreUser interface designData loggermedicineProfiling (information science)computer2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)
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Graphical user interface for serial protocols through a USB link

2012

In this work, a graphical user interface to communicate with three common serial protocols is presented. With one tool, the user may be able to control several evaluation boards from different manufacturers or evaluate and program integrated circuits of complex board prototypes. It provides a user-friendly interface to communicate with several chips using the USB port. The program has been used for the first stages in the qualification process of electronic boards for the Advanced GAmma Tracking Array (AGATA).

business.industryComputer scienceShell (computing)Graphical user interface testingUSBlaw.inventionUser interface designlawEmbedded systemUSB hub10-foot user interfaceUser interfacebusinessComputer hardwareGraphical user interface2012 18th IEEE-NPSS Real Time Conference
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A reflective characterisation of occasional user

2017

This work revisits established user classifications and aims to characterise a historically unspecified user category, the Occasional User (OU). Three user categories, novice, intermediate and expert, have dominated the work of user interface (UI) designers, researchers and educators for decades. These categories were created to conceptualise user's needs, strategies and goals around the 80s. Since then, UI paradigm shifts, such as direct manipulation and touch, along with other advances in technology, gave new access to people with little computer knowledge. This fact produced a diversification of the existing user categories not observed in the literature review of traditional classificat…

business.industryComputer scienceUser modelingUser journey05 social sciencesComputer user satisfaction02 engineering and technologyUser requirements documentUser interface designHuman-Computer InteractionWorld Wide WebArts and Humanities (miscellaneous)User experience designInterface metaphorHuman–computer interaction020204 information systems0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesUser interfacebusiness050107 human factorsGeneral PsychologyComputers in Human Behavior
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Fashion Technology : What Are the Limits of Emerging Technological Design Thinking?

2021

Designing intelligent technologies is a multidisciplinary process. From this perspective, fashion has continued to be an under explored dimension of technology design. While there persistently are connections between the term fashion and the clothing design industry, an historical and sociological approach to fashion reveals a much deeper and permeating understanding of the notion and its implications across the technological world. During recent popular developments, the interrelationship between fashion as a concept and technology as components and proponents of fashion – technology as fashion promoter (think of Tiktok, Instagram, Facebook and even LinkedIn for example), and technology as…

cognitionkognitiojärjestelmäsuunnitteluProcess (engineering)tekninen suunnittelu050109 social psychologyDesign thinkingdesign thinking0502 economics and businessfashionSemiotics0501 psychology and cognitive sciencesSocial mediaSociologyDesign technologyinhimilliset tekijätSociological theoryCognitive sciencebusiness.industry05 social sciencesClothingUser interface designsocial experiencemuotiteknologiaälytekniikka050211 marketingbusinesshuman factors
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Assisting immersive virtual reality development with user experience design approach

2017

In our study we explored how to design a biography of a late Finnish artist as a VR experience. We conducted a development process assisted by user experience (UX) design methods, which increased the process efficiency, and resulted in a research prototype. Through previous research and our development process, we identified components affecting the user experience. These components are: Immersion, Presence, Disorientation, Sense of Control, Pleasantness, Exploration and Simulator Sickness. From our user study with 13 participants, we were able to draw implications that relate to these components. While the set of components could be incomplete or subject to change, shows that further resea…

immersionEngineering02 engineering and technologyVirtual realitycomputer.software_genreUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)0501 psychology and cognitive sciencesta518Design methods050107 human factorsta113Multimediabusiness.industryomnidirectional videoUser journey05 social sciencesuser experience design020207 software engineeringinteractive omnidirectional videoUser interface designSimulator sicknessProcess efficiencyvirtual realitybusinesscomputerProceedings of the 21st International Academic Mindtrek Conference
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Towards Action-Oriented User Interface Design

2011

The ultimate goal of user interface design is to develop a product which people can use to reach their goals. By action we normally refer to our attempts to reach certain goals, and this is why it is natural to think user interface design as an activity we engage in when designing tools, instruments or technologies for people to realize their action goals. This paper suggests a novel action-oriented user interface development method that aims to develop a user interface interaction model. This interaction model is based on an organized tree structure composed of node states with relevant usability-related attributes and operations between the nodes. peerReviewed

käytettävyysusability attributeskäytettävyysattribuutituser interface designkäyttäjäkokemuskäyttöliittymäsuunnittelu
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Interactive map interface for controlling bridge crane automation A cognitive-affective approach

2016

This study outlines the development process of a new touch screen based user interface for controlling bridge crane automation in industrial environments. A user study of existing situation (n1 = 11) was used to develop an understanding of the cognitive and emotional design goals for crane operation. Conceptualization of these goals in the context of automation produced a set of requirements, which were used to develop a map-based touch screen user interface. Two field tests (n2 = 5, n3 = 5) revealed how bridge crane operators cognise and emotionally experience the increasing automation and how the user interface should be designed to support the operator’s spatial mental representation as …

ta113EngineeringConceptualizationta213business.industrymedia_common.quotation_subjectCognitionemotional designMobile mapAutomationEmotional designUser interface designAutomationautomaatioFeelingHuman–computer interactionMental representationInterface designUser interfacebusinessCompetence (human resources)interface designmobile mapmedia_common
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Design time, run time, and artificial intelligence techniques for mobility of user interface

2011

Abstract Advancement in technology provides opportunities to user as well as challenges for application development organization. User interfaces which were design for specific device tend to be developed for various devices. Users are busy people, when they move among different context would like to move application with them. The current trend of users demanding mobile graphic user interface to support their daily life and work has led to a new generation of techniques. Design time technique provides better usability as compare to run time technique. On the other hand artificial intelligence technique like agent provides better flexibility and usability as compare to others. In this paper…

ta113Mobile agentMultimediaDesign time techniquebusiness.industryComputer scienceNatural user interfaceUsabilityGraphical user interface testingcomputer.software_genreUser interface designRun time techniqueUser experience designInterface metaphorHuman–computer interactionHeuristic evaluationGeneral Earth and Planetary Sciences10-foot user interfaceArtificial intelligenceUser interfacebusinesscomputerGeneral Environmental ScienceGraphical user interfaceProcedia Computer Science
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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