Search results for "VARIETY"

showing 10 items of 569 documents

A longitudinal examination of the transition to symbolic communication in the second year of life

2003

Between 10 and 24 months of age, children progress from communicating through conventional signals to communicating through symbols in a variety of situations. The present study investigates this transition analysing mother–child communication frames and the child’s communicative acts, and tracing the developmental changes in both frames and communicative acts. Four children (2 girls, 2 boys) and their mothers were observed longitudinally and extensively, from 10 to 24 months of age, using a multiple case-study method. Through the detailed investigation of these single cases, clear developmental trajectories were found, showing that conventional frames and representational gestures ‘bridge’…

Communication; Developmental transition; Longitudinal; Mother-child frames; Multiple case study; SymbolsFrame analysisTransition (fiction)Developmental and Educational PsychologySymbolic communicationPsychologyVariety (linguistics)Developmental psychologyGestureFocus (linguistics)
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Sensitizing Foreign Language Learners to Cultural Diversity Through Developing Intercultural Communicative Competence

2011

Language and culture are intricately interwoven thus teaching and learning a language inevitabely involves teaching and learning culture of its users. However, this always raises a question about which culture is involved, how the concept is understood and what it means for foreign language learners as well as for native speakers of the language involved. Culture is not monolithic, it comprises a variety of cultural practices that people engage in across a range of social configurations they participate in. The present chapter addresses current concepts of culture in the context of foreign/second language learning, discusses how they relate to foreign language teaching practices (as illustr…

Communicative competenceIntercultural competenceCultural diversitymedia_common.quotation_subjectPedagogyForeign languageContext (language use)SociologyCommunicative language teachingVariety (linguistics)LinguisticsDiversity (politics)media_common
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“Pursuing Community Resilience through Outcome-Based Public Policies: Challenges and Opportunities for the Design of Performance Management Systems”

2017

The purpose of this symposium is to contribute to the ongoing debate on this topic in the public administration literature by exploring the contribution of performance management in the implementation of effective governance systems that may foster community resilience, especially to social “wicked” problems. The set of articles hosted in this issue provides a variegated mix of ideas and experiences in this field, encompassing different countries (from Northern to Southern Europe, and Canada), sectors (including labor, healthcare, tourism, and public utilities), and methodological approaches. An empirical perspective is adopted by the authors, involving case studies, interviews, and field r…

Community resiliencePerformance managementbusiness.industry05 social sciencesPublic policyPublic administrationPublic relationsViewpoints0506 political scienceVariety (cybernetics)Outcome-based performance managementSettore SECS-P/07 - Economia Aziendale0502 economics and business050602 political science & public administrationField researchBusiness Management and Accounting (miscellaneous)SociologyCommunity resilience“Wicked” problemsbusinessLaw050203 business & managementTourismPublic finance
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The Equationally-Defined Commutator in Quasivarieties Generated by Two-Element Algebras

2018

The notion of the equationally-defined commutator was introduced and thoroughly investigated in (Czelakowski, 2015). In this work the properties of the equationally-defined commutator in quasivarieties generated by two-element algebras are examined. It is proved: If a quasivariety Q is generated by a finite set of two-element algebras, then the equationally-defined commutator of Q is additive (Theorem 3.1) Moreover it satisfies the associativity law (Theorem 3.6). The second result is strengthened if the quasivariety is generated by a single two-element algebra 2: If Q = SP(2), then the equationally-defined commutator of Q universally validates one of the following laws: [x,y] = x^y or [x,y…

CommutatorPure mathematicsQuasivariety010102 general mathematicsCharacterization (mathematics)01 natural sciencesCongruence (geometry)0103 physical sciences010307 mathematical physics0101 mathematicsAbelian groupElement (category theory)Finite setAssociative propertyMathematics
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Manipulatable Models for Investigating Processing of Dynamic Diagrams

2010

Existing approaches for collecting process data on human diagram comprehension have limited effectiveness. Analogue models that allow participants to manipulate diagram components offer powerful ways to capture the non-verbal and dynamic aspects of processing that are not available with some other approaches. Examples drawn from a variety of different domains illustrate the utility of model manipulation for revealing otherwise inaccessible aspects of how people process animated diagrams of complex content.

ComprehensionComputer scienceProcess (engineering)Human–computer interactionbusiness.industryDiagramArtificial intelligencebusinessVariety (cybernetics)
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Minimality as vacuous distinctness: Evidence from cross-linguistic sentence comprehension

2009

Abstract Psycholinguistic theorising has long been shaped by the assumption that the processing system endeavours to minimise structures/relations during online comprehension. Within the scope of a recent cross-linguistic, neurocognitive model of sentence comprehension (Bornkessel and Schlesewsky, 2006), we also proposed that the assumption of a very general ‘Minimality’ principle can account for a variety of psycholinguistic findings from a range of languages. In the present paper, we review empirical evidence for this notion of Minimality, before going on to discuss its limitations. On the basis of this discussion, we propose that, rather than constituting an independent processing princi…

ComprehensionLinguistics and LanguageRange (mathematics)Computer scienceMinimalism (technical communication)Variety (linguistics)Language and LinguisticsPsycholinguisticsLinguisticsScope (computer science)SentenceWord orderLingua
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Multimodal data as a means to understand the learning experience

2019

Most work in the design of learning technology uses click-streams as their primary data source for modelling & predicting learning behaviour. In this paper we set out to quantify what, if any, advantages do physiological sensing techniques provide for the design of learning technologies. We conducted a lab study with 251 game sessions and 17 users focusing on skill development (i.e., user's ability to master complex tasks). We collected click-stream data, as well as eye-tracking, electroencephalography (EEG), video, and wristband data during the experiment. Our analysis shows that traditional click-stream models achieve 39% error rate in predicting learning performance (and 18% when we perf…

Computer Networks and CommunicationsComputer scienceMultimodal data05 social sciencesWord error rateFeature selection02 engineering and technologyLibrary and Information SciencesSkill developmentVariety (cybernetics)Dreyfus model of skill acquisitionLearning experienceHuman–computer interaction020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineering050211 marketingSet (psychology)Information Systems
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Learning to collaborate: Designing collaboration in a 3-D game environment

2006

To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By …

Computer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)Educational technologyInformation technologyCollaborative learningComputer Science ApplicationsEducationVariety (cybernetics)Empirical researchComputer-supported collaborative learningHuman–computer interactionThe InternetbusinessThe Internet and Higher Education
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Deep multimodal fusion for semantic image segmentation: A survey

2021

International audience; Recent advances in deep learning have shown excellent performance in various scene understanding tasks. However, in some complex environments or under challenging conditions, it is necessary to employ multiple modalities that provide complementary information on the same scene. A variety of studies have demonstrated that deep multimodal fusion for semantic image segmentation achieves significant performance improvement. These fusion approaches take the benefits of multiple information sources and generate an optimal joint prediction automatically. This paper describes the essential background concepts of deep multimodal fusion and the relevant applications in compute…

Computer science02 engineering and technologyMachine learningcomputer.software_genre0202 electrical engineering electronic engineering information engineeringImage fusionSegmentationmutimodal fusionImage segmentationImage fusionHeuristicbusiness.industryDeep learning[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Deep learning020207 software engineeringImage segmentationSemantic segmentationVariety (cybernetics)Multi-modal[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]Signal ProcessingBenchmark (computing)020201 artificial intelligence & image processingComputer Vision and Pattern RecognitionArtificial intelligencePerformance improvementbusinesscomputerImage and Vision Computing
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Measurement, Prediction, and Control of Individual Heart Rate Responses to Exercise-Basics and Options for Wearable Devices.

2018

The use of wearable devices or "wearables" in the physical activity domain has been increasing in the last years. These devices are used as training tools providing the user with detailed information about individual physiological responses and feedback to the physical training process. Advantages in sensor technology, miniaturization, energy consumption and processing power increased the usability of these wearables. Furthermore, available sensor technologies must be reliable, valid, and usable. Considering the variety of the existing sensors not all of them are suitable to be integrated in wearables. The application and development of wearables has to consider the characteristics of the p…

Computer scienceProcess (engineering)Physiologyheart rate control0206 medical engineeringControl (management)Wearable computerphenomenological approaches02 engineering and technologyReviewUSablelcsh:Physiology03 medical and health sciences0302 clinical medicineheart rate predictionHuman–computer interactionPhysiology (medical)training monitoringWearable technologyheart rate modelinglcsh:QP1-981business.industrywearable sensorsUsability030229 sport sciencesEnergy consumption020601 biomedical engineeringVariety (cybernetics)load controlddc:004businessFrontiers in physiology
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