Search results for "VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550"
showing 10 items of 469 documents
The differences between tutor and student perceptions of design elements in online courses
2017
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 The purpose of this study is to examine tutor and student perceptions of how design elements are implemented in online courses. The four elements collaboration, motivation, digital tools and course structure are discussed in an attempt to identify how various ways of implementing them can impact learning in an online environment. The study discusses how course tutors justify the use of the various elements, and then discusses students perceptions of how these elements impacted learning. The two online courses used in this research are SV-408 E-teaching 1 and MM-106 Nettkunnskap, which are part of a one ye…
Increasing Motivation and Engagement in Learning Safe Humane Hunting Skills Through VR and Digital Games
2020
Master's thesis in Multimedia and educational technology (MM500) This research discusses to what degree a digital learning game can affect motivation, engagement and participation in learning humane and safe hunting, and how a VR version compares to a screen-based version. Additionally, it discusses whether a digital learning game about humane and safe hunting can make learners more confident when taking the ”Jegerprøve” exam and dealing with real-life hunting situations. A game working on both computers and VR equipment was developed using the human-centred design process. The game went through two iterations, and usability testing was conducted on both of them. The results of the testing …
Investigating a Virtual Reality Solution for Rehabilitation in a Biomechatronics Lab and Home Environment
2020
Master's thesis in Multimedia and educational technology (MM500) Virtual reality (VR) has emerged as a promising technical tool in physical rehabilitation. VR rehabilitation (VRR) programs, like any rehabilitation, attempt to promote neuroplasticity to improve physical rehabilitation. Research indicates that VRR is beneficial; it facilitates task-specific training, multi-sensory feedback, and diversifying rehabilitation tasks, which can motivate patients. This master thesis investigates a VR solution for a biomechatronics lab and a home-based system. This project was partially a collaboration between masterstudents at Mechatronics and Multimedia and Educational Technology. The Mechatronics …
"De er jo her fysisk. Da kan de jo bare snakke med hverandre." : En kvalitativ studie av hvilke faktorer som påvirker samfunnsfaglæreres tilrettelegg…
2020
Master's thesis in Multimedia and educational technology (MM500) Dette forskningsprosjektet har hatt som formål å undersøke hvilke faktorer som påvirker lærere på ungdomstrinnet når de planlegger for elevenes bruk av digitale verktøy til samarbeid og kommunikasjon. Forskningsspørsmålene har dreid seg om lærernes begrunnelser for bruk av digitale verktøy, hva de forstår med den grunnleggende ferdigheten «å kunne bruke digitale verktøy», samt i hvilken grad de legger vekt på at elevene skal samhandle og kommunisere ved hjelp av digitale verktøy. Det ble valgt et fenomenologisk utgangpunkt og en kvalitativ tilnærming. Grunnen til det var at det var lærernes meninger som skulle undersøkes. Det …
Using Course Movie Trailers to Affect Intrinsic Motivation
2019
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 This master’s thesis investigates the connection between movie trailer emotions, suchas curiosity, inspiration, interest, and excitement and motivation in order to examine ifa course movie trailer can be utilized to affect students’ intrinsic motivation. Based onexisting theory and research in the field we hypothesised that: "Students who watch acourse movie trailer as a course introduction, will maintain their intrinsic motivationbetter over time, compared to students who attend a traditional course introduction." Totest this hypothesis, we created a course movie trailer in collaboration with the teacher…
Using Mobile Devices as a Supportive Tool to Engage and Interest Young Students in e-Health
2019
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 This thesis explores if mobile devices could be used as a supportive elementto engage and interest young students in e-health by developing a prototypeto handle simulations of e-health scenarios in a serious game setting. Theprototype was to be used as a supportive tool for the research projectHighSchool Students as Co-researchers in eHealth. An iterative design processwas deployed to develop the prototype, going through multiple steps periteration, focusing on design and development, testing, and evaluation. Theresults from all of the testing were examined, and compared with the researchquestions regardi…
Design of a VR application for pilots as a complementary tool for procedure training of Abnormal Operations
2021
Master's thesis in Multimedia and educational technology (MM506) The aviation industry has been amongst the early adopters of VR for educational purposes, even since the very beginning of VR’s technology establishment and throughout its further development. Flight simulators are invaluable as they let pilots and instructors replicate any situation for learning full control over the plane and improve situational awareness without paying the price of life-safety if using an actual aircraft. Abnormal operations and their procedures are a key subject of safety training, where pilots have to understand and memorize particular orders of actions in order to solve a dangerous situation on board. A …
VR formidling av en kunstnerisk opplevelse : Dette prosjektet er en interaktiv kunstinstallasjon laget i VR for Sørlandets Kunstmuseum
2021
Master's thesis in Multimedia and educational technology (MM506) I denne masteroppgaven har vi laget en VR-simulering for Sørlandets Kunstmuseum i Kristiansand. Ønsket med denne formidlingen var å vekke kunstinteressen hos publikum og undersøke om dette kan være et medium som kan bidra til økt museumsbesøk. Prosjektet har tatt utgangspunkt i fire verk som er malt av den norske kunstneren Reidar Aulie. Det har blitt utført en metodetriangulering brukeranalyse med VR-simuleringen og tradisjonell kunst, som har vært med på å dra sammenligninger mellom de to ulikeformidlingene. Dette har vært med på å bekrefte eller avkrefte vår hypotese; Bruk av VR i formidling av kunst vil bidra til større in…
Investigating Motion Sickness in Racing Simulators using Virtual Reality and a Motion Platform
2021
Master's thesis in Multimedia and educational technology (MM506) Motion sickness has been a downside of virtual reality since its beginning. According to the "Sensory conflict" theory, simulation sickness and cybersickness often occurs due to the feeling of self-motion. This thesis aimed to investigate if a motion platform could mitigate simulation sickness. By using commercial available motion platform and virtual reality headset, the experiment had three conditions, one without any added motion, one with motion and the last with increased motion. Participants were put in a complete racing set to drive an Edge 6D motion simulator in Asseto Corsa. The participants drove a high-speed car for…
A levy for the age of the cloud? : Can a broadband levy be the answer to dealing with the increasing amount of unlicensed cultural content online?
2016
Master's thesis in music management MU501 - University of Agder 2016 The background for the thesis is to look into if a broadband levy may be the answer to the increasing challenges of monetizing unlicensed cultural content on the internet, and if such a levy can work in an age where traditional elements, covered by previous levies, moves over to media that is not covered, such as streaming and cloud storage. To do so, I have used the methodological approach of exploratory research, combined with qualitative interviews of four respondents who has great insight of the music industry from different view points. The first two chapters involves an insight into existing challenges and previously…