Search results for "VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550"

showing 10 items of 469 documents

Balanced difficulty task finder: an adaptive recommendation method for learning tasks based on the concept of state of flow

2020

An adaptive task difficulty assignment method which we reckon as balanced difficulty task finder (BDTF) is proposed in this paper. The aim is to recommend tasks to a learner using a trade-off between skills of the learner and difficulty of the tasks such that the learner experiences a state of flow during the learning. Flow is a mental state that psychologists refer to when someone is completely immersed in an activity. Flow state is a multidisciplinary field of research and has been studied not only in psychology, but also neuroscience, education, sport, and games. The idea behind this paper is to try to achieve a flow state in a similar way as Elo’s chess skill rating (Glickman in Am Ches…

Stochastic point locationComputer scienceCognitive NeuroscienceGame ranking systemsAnalogyIntelligent tutoring system02 engineering and technologyField (computer science)Intelligent tutoring systemAdjusting delayed matching-to-sampleTask (project management)03 medical and health sciences0302 clinical medicineHuman–computer interaction0202 electrical engineering electronic engineering information engineeringStochastic point locationsVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550State of flowTrueSkillSpaced retrievalComputerized adaptive testingComputingMilieux_PERSONALCOMPUTINGIntelligent tutoring systemsOnline learning020201 artificial intelligence & image processingComputerized adaptive testingState (computer science)Adaptive task difficulties030217 neurology & neurosurgeryResearch ArticleAdaptive task difficultyCognitive Neurodynamics
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An Ensemble Learning Method for Emotion Charting Using Multimodal Physiological Signals

2022

Emotion charting using multimodal signals has gained great demand for stroke-affected patients, for psychiatrists while examining patients, and for neuromarketing applications. Multimodal signals for emotion charting include electrocardiogram (ECG) signals, electroencephalogram (EEG) signals, and galvanic skin response (GSR) signals. EEG, ECG, and GSR are also known as physiological signals, which can be used for identification of human emotions. Due to the unbiased nature of physiological signals, this field has become a great motivation in recent research as physiological signals are generated autonomously from human central nervous system. Researchers have developed multiple methods for …

Support Vector MachineEmotionsWavelet AnalysisHumansElectroencephalographyElectrical and Electronic EngineeringArousalemotion charting; EEG signals; physiological signals; ECG signals; ICA; stacked autoencoder; ensemble classifierVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550BiochemistryInstrumentationAtomic and Molecular Physics and OpticsAnalytical ChemistrySensors
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A Case Study of Technology Use and Information Flow at a Danish E-clinic

2019

Author´s accepted manuscript (postprint). © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. There is an urgent call from health organizations, health professionals and health authorities to re-design care delivery for patients with chronic conditions and multimorbidities. The research project 3P- Patients and Professionals in Productive Teams aims to study health…

TeamworkTelemedicineMedical education020205 medical informaticsbusiness.industrymedia_common.quotation_subjectCare perspectiveInteroperabilityeducationContext (language use)02 engineering and technologyHealth care0202 electrical engineering electronic engineering information engineeringInformation flow (information theory)BusinessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550media_commonQualitative research
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The Hierarchical Continuous Pursuit Learning Automation: A Novel Scheme for Environments With Large Numbers of Actions.

2019

Although the field of learning automata (LA) has made significant progress in the past four decades, the LA-based methods to tackle problems involving environments with a large number of actions is, in reality, relatively unresolved. The extension of the traditional LA to problems within this domain cannot be easily established when the number of actions is very large. This is because the dimensionality of the action probability vector is correspondingly large, and so, most components of the vector will soon have values that are smaller than the machine accuracy permits, implying that they will never be chosen . This paper presents a solution that extends the continuous pursuit paradigm to …

Theoretical computer scienceHierarchical learning automataHierarchy (mathematics)DiscretizationLearning automataComputer Networks and CommunicationsComputer scienceLarge action numbersPursuit learning automata02 engineering and technologyVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420Probability vectorLearning automataComputer Science ApplicationsAutomatonOperator (computer programming)Artificial Intelligence0202 electrical engineering electronic engineering information engineeringBenchmark (computing)Estimator-based learning automata020201 artificial intelligence & image processingVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550SoftwareCurse of dimensionalityIEEE transactions on neural networks and learning systems
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Massively Parallel and Asynchronous Tsetlin Machine Architecture Supporting Almost Constant-Time Scaling

2021

Using logical clauses to represent patterns, Tsetlin Machine (TM) have recently obtained competitive performance in terms of accuracy, memory footprint, energy, and learning speed on several benchmarks. Each TM clause votes for or against a particular class, with classification resolved using a majority vote. While the evaluation of clauses is fast, being based on binary operators, the voting makes it necessary to synchronize the clause evaluation, impeding parallelization. In this paper, we propose a novel scheme for desynchronizing the evaluation of clauses, eliminating the voting bottleneck. In brief, every clause runs in its own thread for massive native parallelism. For each training e…

TheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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MIDI Polyphonic Expression: fra verktøy til kunstnerisk uttrykk : Et møte mellom min egen kunstneriske prosess og den nye MIDI-teknologien MIDI Polyp…

2021

Master's thesis in Popular music (MUR502)

VDP::Humaniora: 000::Musikkvitenskap: 110MUR502VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Individuell time i musikkproduksjon

2021

Master's thesis in Popular music (MUR502)

VDP::Humaniora: 000::Musikkvitenskap: 110MUR502VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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User-centred Design of a Mobile Application for Chronic Pain Management

2020

Chronic pain patients constitute a large and heterogeneous patient group and it is important to build tools and methods that can identify efficient treatment options for each individual patient. It is estimated that 20-30% of the population has suffered from chronic pain and this imposes enormous costs on society and the national welfare programs. The research project Chronic Pain addresses the problem of how to provide patients and physicians with relevant, valid and adapted decision alternatives in a shared decision making tool. This paper presents the results from co-creation workshops early in the user-centred design process of the chronic pain mobile application. The end-users contribu…

VDP::Medical disciplines: 700VDP::Medisinske Fag: 700VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Educational Games for eHealth : Using Games as a Tool to Teach Disease Precautions

2021

Master's thesis in Multimedia and educational technology (MM506) This master thesis investigated how an educational game could affect the ability to remember infectious disease precautions, guidelines, and hygiene rules over time in students and young adults in Norway. It also compared the ability to remember and implement these precautions taught in an educational game to the digital course “Training in Protective Measures” at the University of Agder. A high-fidelity digital prototype of an educational game was created for the purpose of this thesis project, with learning materials based on the teachings in the course. Qualitative research methods have been used for the evaluation of the p…

VDP::Medisinske Fag: 700::Helsefag: 800ComputingMilieux_COMPUTERSANDEDUCATIONComputingMilieux_PERSONALCOMPUTINGMM506VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Hvilke faktorerer viktige for at helsepersonell vil akseptere og ønske å bruke digitale sykesignalanlegg? : En kvantitativ studie gjennomført i sykeh…

2020

Master's thesis in Health informatics (HSI500) Background: The requisite for health services in the primary health care will increase during the upcoming years. The population has an increasing share of elderlies, and amongst those many with dementia and other cognitive impairment. The Norwegian Directorate of Health recommends that municipalities, that are to upgrade their nurse call systems, choose digital systems that opens for the possibility of passive alert. Purpose: The purpose of our study has been to research which factors that are important for health personnel to accept digital nurse call systems, so that they both liked and had a wish to use them. Our research problem was “Which…

VDP::Medisinske Fag: 700::Helsefag: 800HSI500ComputingMilieux_COMPUTERSANDSOCIETYVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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