Search results for "VISION"

showing 10 items of 5066 documents

A coarse to fine 3D acquisition system

2015

International audience; The 3D chain (acquisition-processing-compression) is , most of the time , sequenced into several steps. Such approaches result into an one-dense acquisition of 3D points. In large scope of applications , the first processing step consists in simplifying the data. In this paper , we propose a coarse to fine acquisition system which permits to obtain simplified data directly from the acquisition. By calculating some complementary information from 2D images , such as 3D normals , multiple homogeneous regions will be segmented and affected to a given primitive class. Contrary to other studies , the whole process is not based on a mesh. The obtained model is simplified di…

2d images0209 industrial biotechnologyScannerbusiness.industryComputer scienceProcess (computing)3D Compression[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringClass (philosophy)02 engineering and technology3D Simplification[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Coarse to finePrimitives extraction[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020901 industrial engineering & automationHomogeneous0202 electrical engineering electronic engineering information engineeringComputer visionArtificial intelligencebusiness3D ReconstructionAlgorithmScope (computer science)
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Multisensory texture exploration at the tip of the pen

2016

A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a pa…

3304Computer scienceRealization (linguistics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHuman Factors and ErgonomicsMultisensory Textures02 engineering and technologyTexture (music)Multisensory textureEducationEngineering (all)Sonic Interaction DesignSonic interaction design0202 electrical engineering electronic engineering information engineeringComputer visionEngineering(all)Pen-based interaction; Pseudo-haptics; Multisensory textures; Sonic interaction designPseudo-hapticComputingMethodologies_COMPUTERGRAPHICSSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryMovement (music)Work (physics)General Engineering020207 software engineeringMultisensory textures; Pen-based interaction; Pseudo-haptics; Sonic interaction design; Human Factors and Ergonomics; Software; 3304; Engineering (all); Human-Computer Interaction; Hardware and ArchitectureHuman Factors and ErgonomicPseudo-hapticsHuman-Computer InteractionPen-based InteractionHardware and Architecture020201 artificial intelligence & image processingArtificial intelligencebusinessStylusSoftwareGraphics tabletGesture
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Toward a real-time tracking of dense point-sampled geometry

2012

4 pages; International audience; In this paper, we address the problem of tracking temporal deformations between two arbitrary densely sampled point-based surfaces. We propose an intuitive and efficient resolution to the point matching problem within two frames of a sequence. The proposed method utilizes two distinct space partition trees, one for each point cloud, which both are defined on a unique discrete space. Our method takes advantage of multi-resolution concerns, voxel adjacency relations, and a specific distance function. Experimental results obtained from both simulated and real reconstructed data sets demonstrate that the proposed method can handle efficiently the tracking proces…

3D ProcessingComputer Vision[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH]Point cloudGeometry02 engineering and technologycomputer.software_genre030218 nuclear medicine & medical imaging03 medical and health sciences0302 clinical medicineVoxel0202 electrical engineering electronic engineering information engineeringComputer visionPoint (geometry)MathematicsSequencebusiness.industryDiscrete space020207 software engineeringPoint set registrationVideo tracking[ INFO.INFO-OH ] Computer Science [cs]/Other [cs.OH]Adjacency listArtificial intelligencebusinesscomputer
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SAMSLAM: Simulated Annealing Monocular SLAM

2013

This paper proposes a novel monocular SLAM approach. For a triplet of successive keyframes, the approach inteleaves the registration of the three 3D maps associated to each image pair in the triplet and the refinement of the corresponding poses, by progressively limiting the allowable reprojection error according to a simulated annealing scheme. This approach computes only local overlapping maps of almost constant size, thus avoiding problems of 3D map growth. It does not require global optimization, loop closure and back-correction of the poses.

3D RegistrationSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniRANSACSettore INF/01 - InformaticaComputer scienceDisparityComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONReprojection errorLimitingStructure from MotionPose EstimationLoop closureComputer Science::Computer Vision and Pattern RecognitionSLAMSimulated annealingImage pairMonocular slamSimulated AnnealingConstant (mathematics)Global optimizationAlgorithmVisual SLAMFeature Matching
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PERFORMANCE EVALUATIONS OF 3D WEB-SERVICES AND OPEN-SOURCE SOFTWARE FOR DIGITAL MODELING OF ARCHAEOLOGICAL FINDS

2016

The Structure From Motion (SFM) algorithms derived from Computer Vision community make image-based techniques a competitive and user friendly approach to obtain 3D information of real objects. These algorithms have been implemented in many 3D web-services and open-source software to develop free instruments for the reconstruction of very detailed 3D digital models. Their use is becoming very common above all in archaeological studies but their potentiality for metric application has not been tested at all. The aim of the work is to investigate the quality and the accuracy of 3D models obtained through 3D web-services and SFM open-source software. Different tests have been performed using so…

3D Web Service Open-source software Archaeology 3D Modelling Computer Vision PhotogrammetrySettore ICAR/06 - Topografia E Cartografia
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Vision metrology and Structure from Motion for archaeological heritage 3D reconstruction: A Case Study of various Roman mosaics

2017

<p class="Abstract">Vision metrology and computer vision can be successfully used for archaeological heritage 3D reconstruction in very high precision 3D measurement projects. Of those archaeological objects requiring very accurate measurements (<1 mm), ancient mosaics comprise some of the most important. The aim of this paper is to assess the photogrammetric/computer vision approach in a vision metrology context as part of a 3D mosaics survey. In order to evaluate the optimal photogrammetric/computer vision workflow in this work, three different surveys were performed on three mosaics of different sizes and locations. Two of these are stored at the <em>Antonino Salinas&l…

3D modelContext (archaeology)Mechanical Engineering3D reconstructionCamera calibration3D model; Accuracy; Camera calibration; Computer vision; Mosaic; Photogrammetry;PhotogrammetryDocumentationGeographyWorkflowPhotogrammetryStructure from motionComputer visionElectrical and Electronic EngineeringScale (map)MosaicInstrumentationCartographyAccuracySettore ICAR/06 - Topografia E CartografiaCamera resectioning
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Localization of 2D Cameras in a Known Environment Using Direct 2D-3D Registration

2014

International audience; In this paper we propose a robust and direct 2D-to- 3D registration method for localizing 2D cameras in a known 3D environment. Although the 3D environment is known, localizing the cameras remains a challenging problem that is particularly undermined by the unknown 2D-3D correspondences, outliers, scale ambiguities and occlusions. Once the cameras are localized, the Structure-from-Motion reconstruction obtained from image correspondences is refined by means of a constrained nonlinear optimization that benefits from the knowledge of the scene. We also propose a common optimization framework for both localization and refinement steps in which projection errors in one v…

3d registrationbusiness.industry[INFO.INFO-RB] Computer Science [cs]/Robotics [cs.RO][ INFO.INFO-RB ] Computer Science [cs]/Robotics [cs.RO]ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONPattern recognitionIterative reconstructionImage (mathematics)Nonlinear programmingHistogramOutlier[INFO.INFO-RB]Computer Science [cs]/Robotics [cs.RO]Computer visionArtificial intelligenceScale (map)Projection (set theory)businessMathematics2014 22nd International Conference on Pattern Recognition
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The contribution of tear osmolarity measurement to ocular surface assessment in contact lens wearers

2012

Purpose: To determine whether tear osmolarity using the TearLabTM Osmolarity System contributes to the assessment of the ocular surface in contact lens (CL) wearers.Methods: Data were collected from 44 CL wearers (28 tolerant and 16 intolerant) and 34 healthy subjects. Every patient underwent a thorough ophthalmic examination and tear osmolarity test, conjunctival impression cytology and meibomian lipid sampling. Symptoms, break-up time (BUT), tear osmolarity, conjunctival expression of HLA-DR and meibomian fatty acid composition were evaluated.Results: Tear osmolarity was significantly higher in the controls compared to tolerant and intolerant CL wearers (p=0.0007). Flow cytometry results …

477 contact lensvisionretinalarme[SDV.MHEP] Life Sciences [q-bio]/Human health and pathologytear[ SDV.AEN ] Life Sciences [q-bio]/Food and Nutritionœil486 cornea: tears/tear film/dry eyeverre de contact[SDV.AEN] Life Sciences [q-bio]/Food and Nutrition[SDV.MHEP.OS] Life Sciences [q-bio]/Human health and pathology/Sensory Organs[ SDV.MHEP.OS ] Life Sciences [q-bio]/Human health and pathology/Sensory Organs[ SDV.MHEP ] Life Sciences [q-bio]/Human health and pathologyvue556 inflammation[SDV.MHEP.OS]Life Sciences [q-bio]/Human health and pathology/Sensory Organs[SDV.AEN]Life Sciences [q-bio]/Food and Nutrition[SDV.MHEP]Life Sciences [q-bio]/Human health and pathology
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Designing the 5G network infrastructure: a flexible and reconfigurable architecture based on context and content information

2018

5G networks will have to offer extremely high volumes of content, compared to those of today’s. Moreover, they will have to support heterogeneous traffics, including machine-to-machine, generated by a massive volume of Internet-of-Things devices. Traffic demands will be variable in time and space. In this work, we argue that all this can be achieved in a cost-effective way if the network is flexible and reconfigurable. We present the Flex5Gware network architecture, designed to meet the above requirements. Moreover, we discuss the links between flexibility and reconfigurability, on the one side, and context awareness and content awareness, on the other; we show how two of the building…

5G networkingStandardizationFlexible HW/SW platformComputer Networks and CommunicationsComputer scienceContext-awareneDistributed computinglcsh:TK7800-8360050801 communication & media studies02 engineering and technologylcsh:Telecommunication0508 media and communicationslcsh:TK5101-6720flexible HW/SW platforms 5G networking context-awareness; content-awareness; reconfigurability0202 electrical engineering electronic engineering information engineeringContext awarenessArchitecturecontent-awarenessNetwork architectureAccess networklcsh:Electronicsflexible HW/SW platforms05 social sciencescontext-awarenessReconfigurabilityControl reconfigurationComputer Science Applications1707 Computer Vision and Pattern Recognition020206 networking & telecommunicationsComputer Science ApplicationsContent-awareneSignal Processingreconfigurability5GEURASIP Journal on Wireless Communications and Networking
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Aspilota-group in Natural Parks of Valencia and European Dinotrema Revision

2013

El trabajo de investigación en que se basa la Tesis doctoral realizada por Francisco Javier Peris Felipo, se ha centrado en el estudio taxonómico, análisis de la diversidad y examen fenológico de los bracónidos alysinos del grupo Aspilota. Además, se ha llevado a cabo la revisión europea del género Dinotrema. Alrededor de 2.000 especies y más de 100 géneros han sido registrados en la subfamilia Alysiinae. Actualmente, esta subfamilia está separada en dos grandes y polimórficas tribus, Alysiini y Dacnusiini. Los miembros de esta subfamilia se distribuyen por todo el mundo siendo muy comunes en hábitats naturales de las regiones templadas y boreales y se caracterizan por ser endoparasitoides …

:CIENCIAS DE LA VIDA::Biología animal (Zoología)::Invertebrados [UNESCO]revisionentomologíaUNESCO::CIENCIAS DE LA VIDA::Biología animal (Zoología)::InvertebradosdiversidadUNESCO::CIENCIAS DE LA VIDA::Biología animal (Zoología)::Ecología animalhymenopterabraconidae:CIENCIAS DE LA VIDA::Biología animal (Zoología)::Ecología animal [UNESCO]
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