Search results for "VR"

showing 10 items of 758 documents

Sociālo mediju ziņojumu ietekme uz digitālo aktīvu cenu veidošanos: ekonometriskā analīze.

2022

Darba mērķis ir novērtēt Reddit platformas sentimentu, pirmkārt, noskaidrot vai tas statistiski nozīmīgi ietekmē digitālo aktīvu Decentraland, Tezos vai Chiliz vērtību. Otrkārt, noteikt vai sociālo mediju ietekme atšķiras šiem neaizvietojamajiem tokeniem un kriptovalūtai Ethereum. Pētījums veikts par 2021. gada Reddit platformā publicētajiem ziņojumiem. Tāpat analīzei tika lejuplādēti digitālo aktīvu Decentraland, Tezos, Chiliz un Ethereum monētu tirgus dienas dati no Yahoo! Finance tīmekļa vietnes, tādējādi iegūstot 361 gadījumu par katru no aktīviem. Ziņojumu polaritātes noteikšanai tika izmantots VADER klasifikators. Ar lineāras regresijas palīdzību tika novērtēts, vai pastāv attiecības …

VADERatbalsta vektoru regresija (SVR)Ekonomikalineārā regresijasociālo mediju sentimentsneaizvietojamie tokeni (NFT)
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Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data

2021

Recent advances in computer science allowed people to explore new possibilities for the fruition of CH all around the world. The development of Geographic Information Systems (GIS) in the field of territorial systems and the evolution of Virtual Reality (VR) solutions opened new scenarios for the valorization of cultural goods. At the same time, recent advances in digital photogrammetry and 3D interactive navigation models on WEB-based on WebGL technologies offered new opportunities of digital fruition of CH. Considering this panorama, the presented work shows how the integration of these technologies gives a precious added value to the virtual fruition of CH. In particular, it has been con…

VRGeographic information system010504 meteorology & atmospheric sciencesPanoramaEmerging technologiesComputer science0211 other engineering and technologies02 engineering and technologyVirtual realitycomputer.software_genre01 natural sciencesTLSLoggiaAdded valueWebGL021101 geological & geomatics engineering0105 earth and related environmental sciencesVirtual tourMultimediabusiness.industryCHGISSfMbusinessMobile devicecomputerSettore ICAR/06 - Topografia E Cartografia
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Virtuaalitodellisuuden uusi nousu : Oculus Rift -sovelluskehityksen työkalut

2015

Virtuaalitodellisuudesta ennustetaan seuraavaa suurta ilmiötä ICT-alalla. Monet suuret teknologia-alan yritykset ovat tuomassa virtuaalitodellisuuden mahdollistavia tuotteita markkinoille lähivuosien aikana. Tämä tutkielma tarkastelee tätä ilmiötä ja kartoittaa, mitä pelimoottoreita sovelluskehittäjilllä on käytettävissään Oculus Rift -virtuaalilaseilla toimivien sovellusten kehittämiseen. Valinnanvaraa löytyy jo nyt, ja on odotettavissa, että tulevaisuudessa yhä useampi pelimoottori tukee Oculus Riftiä. Virtual reality is expected to be the next big thing in the ICT sector. A great number of major technology companies have started to develop new head-mounted displays in recent years. This …

VROculus Riftpelimoottorivirtuaalitodellisuus
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A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning

2022

As a result of several governments closing educational facilities in reaction to the COVID-19 pandemic in 2020, almost 80% of the world’s students were not in school for several weeks. Schools and universities are thus increasing their efforts to leverage educational resources and provide possibilities for remote learning. A variety of educational programs, platforms, and technologies are now accessible to support student learning; while these tools are important for society, they are primarily concerned with the dissemination of theoretical material. There is a lack of support for hands-on laboratory work and practical experience. This is particularly important for all disciplines related …

VRVR; AR; haptics; STEM; educationeducationControl and OptimizationScience & TechnologyMechanical EngineeringCiências Naturais::Ciências da Computação e da InformaçãoSTEMVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420VDP::Teknologi: 500hapticsArtificial IntelligenceVDP::Teknologi: 500::Maskinfag: 570ComputingMilieux_COMPUTERSANDEDUCATIONAR
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Virtual Reality Arcades : A Study on Usage Habits with Emphasis on Digital Gaming

2019

Virtual reality (VR) and VR gaming have seen substantial advancement during the recent years both in terms of technological development and the number of users. A notable rise has also occurred in the number of VR arcades. Despite the growing academic interest towards VR and VR gaming, there is still a dearth of understanding on the usage aspects of VR gaming and VR arcades. To address this gap, this study explored the habits of using VR arcades with emphasis on digital gaming. Specific focus was set on investigating differences between gender, age, and physical activity background. The study was exploratory in nature and based on a quantitative analysis of data collected from 126 responden…

VRdigital gamingApplied psychologyPhysical activityVirtual realityexergamingvirtuaalitodellisuusEntertainmentusage habitsentertainmentVR arcadeSet (psychology)PsychologyEmphasis (typography)digitaaliset pelit
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Katsaus virtuaalitodellisuuden syöttölaitteiden toteutusteknologioihin

2016

Virtuaalitodellisuuden syöttölaitteista on olemassa julkista tutkimusta varsin niukasti, vaikka ne ovat virtuaalitodellisuudelle korvaamattoman tärkeitä. Syöttölaitteiden tärkeintehtäväontuottaakäyttäjälleluonnollinenkäyttöliittymävirtuaalitodellisuuteen.Käyt- töliittymän luonnollisuus mahdollistaa käyttäjän immersoitumisen eli täydellisen uppoutu- misen virtuaalikokemukseen. Esittelen tässä tutkielmassa yleisimpiä nykyaikaisissa virtuaa- litodellisuuden syöttölaitteissa käytettyjä paikannusteknologoita ja pohdin niiden vaikutusta immersioon. Although, virtual reality input devices are irreplaceable for virtual reality, there is little public research on the subject. The most important func…

VRimmersiopaikannussyöttölaitevirtuaalitodellisuus
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Dynamic performance evaluation of a non linear digital control technique for multiphase VRMs

2010

VRM multiphase converters DC-DC converters FPGASettore ING-INF/01 - Elettronica
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SIA "Topus Riga" uzņēmuma konkurētspējas paaugstināšanas iespējas

2016

Bakalaura darba tēma ir uzņēmuma SIA “Topus Riga” konkurētspējas paaugstināšanas iespējas. Autore izvēlējās šo tēmu, lai novērtētu uzņēmuma konkurētspēju un tās attīstības iespējas. Uzņēmuma konkurētspējas novērtējums un konkurētspējas paaugstināšanas plāns palīdzēs uzņēmumam piesaistīt lielāku klientu skaitu, noturēt esošos klientus un tā rezultātā palielināt ienākumus. Bakalaura darba mērķis: Izpētīt SIA “Topus Riga” konkurētspēju un izstrādāt konkurētspējas paaugstināšanas plānu. Bakalaura darba pirmajā nodaļā autore veikusi teorētisku konkurences un konkurētspējas konceptu analīzi, balstoties uz vadošo mārketinga jomā pētnieku atziņām. Otrajā nodaļā autore raksturojusi SIA “Topus Riga” …

VadībzinātneSVID analīzeKonkurenceM.Portera analīzeVRIO analīzeKonkurētspēja
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A value sensitive ABM of the refugee crisis in The Netherlands

2019

We develop an agent based model to characterize the wellbeing of newcomers (i.e. asylum seeking refugees) in the context of asylum logistics using Schwartz’s theory of values. The model produces recommendations for decision-makers with respect to avoiding catastrophic outcomes and maximizing best case outcomes. We conduct analysis to show that while a relatively simple set of conditions is necessary to avoid catastrophic outcomes, these conditions are insufficient to maximize the best case outcomes. Furthermore, the conditions that maximize one best case outcome do so at the expense of another. The result is a platform for decision-makers to understand tradeoffs in policies for government a…

Value (ethics)rechtvaardigheid en sterke instellingenAgent-based modelSimulation and policyHumanitarian LogisticsSDG 16 - PeaceSDG 16 – VredeRefugee0211 other engineering and technologies050109 social psychologyContext (language use)02 engineering and technologyOutcome (game theory)Humanitarian logistics0501 psychology and cognitive sciencesAgent-based modelContext modelGovernmentRefugees021103 operations researchActuarial scienceSchwartz values05 social sciencesSDG 16 - Peace Justice and Strong InstitutionsJustice and Strong InstitutionsBusiness
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Agent-based modelling of values: the case of value sensitive design for refugee logistics

2020

We have used value sensitive design as a method to develop an agent-based model of values in humanitarian logistics for refugees. Schwartz's theory of universal values is implemented in the model in such a way that agents can make value trade-offs, which are operationalized into a measure of refugee wellbeing and a measure of public opinion about how the refugee logistics is being handled. By trying out different ‘value-scenarios’, stakeholders who are responsible for, or involved in refugee logistics can have insights into the effects of various value choices. The model is visualized and made usable as a platform (interactive website) for decision-makers to understand the trade-offs in pol…

Value Sensitive Designrechtvaardigheid en sterke instellingenSDG 16 - PeaceProcess managementHumanitarian LogisticsSDG 16 – VredeSimulation and PolicyRefugeeValue sensitive designComputerApplications_COMPUTERSINOTHERSYSTEMSPublic opinionAnnan data- och informationsvetenskapHumanitarian LogisticsAgent Based ModelComputer Science (miscellaneous)Agent-based modelGovernmentRefugeesOperationalizationbusiness.industrySchwartz ValuesSDG 16 - Peace Justice and Strong InstitutionsGeneral Social SciencesPublic Health Global Health Social Medicine and EpidemiologyVDP::Samfunnsvitenskap: 200::Sosiologi: 220Justice and Strong InstitutionsFolkhälsovetenskap global hälsa socialmedicin och epidemiologiValue (economics)BusinessOther Computer and Information Science
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