Search results for "Video"
showing 10 items of 1348 documents
Expert appraisal of criteria for assessing gaming disorder: An international Delphi study
2021
Background and aims Following the recognition of ‘internet gaming disorder’ (IGD) as a condition requiring further study by the DSM‐5, ‘gaming disorder’ (GD) was officially included as a diagnostic entity by the World Health Organization (WHO) in the eleventh revision of the International Classification of Diseases (ICD‐11). However, the proposed diagnostic criteria for gaming disorder remain the subject of debate, and there has been no systematic attempt to integrate the views of different groups of experts. To achieve a more systematic agreement on this new disorder, this study employed the Delphi expert consensus method to obtain expert agreement on the diagnostic validity, clinical util…
Screen media time usage of 12-16 year-old Spanish school adolescents: Effects of personal and socioeconomic factors, season and type of day.
2007
Abstract This study examined screen media time usage (SMTU) and its association with personal and socioeconomic factors, as well as the effect of season and type of day, in a Spanish sample of 12–16 year-old school adolescents (N = 323). The research design was a cross-sectional survey, in which an interviewer-administered recall questionnaire was used. Statistical analyses included repeated measures analyses of variance, analysis of covariance and structural equation models. Results showed an average of 2.52 h per day of total SMTU and partial times of 1.73 h per day in TV viewing, 0.27 h per day in computer/videogames, and 0.52 h per day in mobile use. Four significant predictors of SMTU …
Introduction to the Special Issue
2019
Delivering Services to Residential Appliances by Utilizing Remote Resource Awareness
2008
Service providers are nowadays offering a variety of services, and in particular multimedia content delivery. Besides, consumer appliances are increasingly becoming digitalized including support for communication networks. However, it is difficult, and in many cases impossible, to use these services with standard consumer appliances, such as TV and media player devices. Rather, usage is often restricted so that they can only be accessed through web browsers from PCs, mobile phones and similar terminals. This is unfortunate, because dedicated consumer appliances are often better suited to handle the content and thereby give consumers a better experience. Within this paper, three design appro…
Role of nitric oxide synthase isoforms for ophthalmic artery reactivity in mice.
2014
Abstract Nitric oxide synthases (NOS) are involved in regulation of ocular vascular tone and blood flow. While endothelial NOS (eNOS) has recently been shown to mediate endothelium-dependent vasodilation in mouse retinal arterioles, the contribution of individual NOS isoforms to vascular responses is unknown in the retrobulbar vasculature. Moreover, it is unknown whether the lack of a single NOS isoform affects neuron survival in the retina. Thus, the goal of the present study was to examine the hypothesis that the lack of individual nitric oxide synthase (NOS) isoforms affects the reactivity of mouse ophthalmic arteries and neuron density in the retinal ganglion cell (RGC) layer. Mice defi…
Innoeduca : international journal of technology and educational innovation
2021
La integración de las tecnologías en el ámbito educativo es una realidad innegable en la sociedad del siglo XXI, caracterizada por los rápidos cambios que posibilitan la revolución educativa y la innovación. Muestra de ello es el uso de videojuegos en los centros escolares de las etapas de Educación Infantil y Primaria. Estas prácticas gamificadas mediante tecnología no están exentas de críticas o susceptibilidades sobre sus posibilidades educativas. Con el fin de describir los beneficios y posibilidades de la introducción de los videojuegos en las aulas detectados en la literatura científica, se ha realizado un estudio de revisión bibliográfica. Para ello, se utilizaron cuatro bases de dat…
Leonardo Ricci a Riesi
2009
Lettura critica dell'opera di Leonardo Ricci a Riesi, Il video introduce un progetto più ampio in fase di elaborazione, presentando luoghi e persone.
Exposure to video display terminals and risk of small-for-gestational-age birth
2010
In this study, the authors analyzed the association between video display terminal (VDT) use before and during the three trimesters of pregnancy and risk of small-for-gestational-age (SGA) birth in a case-control study. The cases for this study were 555 women who delivered SGA births. The controls were 1966 women who gave birth at term to healthy infants of normal weight. In terms of the length of exposure, the odds ratios (OR) of SGA birth were 1.2 for less than one hour and 1.3 for between two and 20 hours per week. For higher usage (more than 20 hours per week), the OR was 1.2 (95% CI: [Confidence Interval] 0.9-1.7). The authors conclude that this study does not show any association betw…
Adaptive live video streaming on low-cost wireless multihop networks for road traffic surveillance in smart cities
2021
Abstract Traffic surveillance is an important issue for Intelligent Transportation Systems (ITS) that helps detect incidents automatically, such as wrong-way drivers, still-standing vehicles and jams. Sometimes these systems require a fast and short-term deployment of video cameras. In these cases, ad-hoc networks could be a low-cost and feasible option, but they have poor performance for video delivery. Thus, we propose a smart live video adaptive streaming technique in order to transport video streams from the cameras to the external road traffic monitoring servers. To achieve this goal, these networks need a thorough study in order to analyze video quality under their inherent constraint…
Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal
2021
In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubiquity of mobile phones and network coverage. MANTRA is a novel mHealth intervention developed to tackle maternal and child health issues through a serious mobile game app in rural Nepal, which demonstrated a statistically significant knowledge improvement in rural women. This paper explores the perceptions and usability of the MANTRA app amongst rural women and Female Community Health Volunteers …