Search results for "Virtual machine"
showing 10 items of 83 documents
Scheduling independent stochastic tasks on heterogeneous cloud platforms
2019
International audience; This work introduces scheduling strategies to maximize the expected number of independent tasks that can be executed on a cloud platform within a given budget and under a deadline constraint. The cloud platform is composed of several types of virtual machines (VMs), where each type has a unitexecution cost that depends upon its characteristics. The amount of budget spent during the execution of a task on a given VM is the product of its execution length by the unit execution cost of that VM. The execution lengths of tasks follow a variety of standard probability distributions (exponential, uniform, halfnormal, etc.), which is known beforehand and whose mean and stand…
Towards a SDN-based architecture for analyzing network traffic in cloud computing infrastructures
2015
Currently, network traffic monitoring tools do not fit well in the monitoring of cloud computing infrastructures. These tools are not integrated with the control plane of the cloud computing stack. This lack of integration causes a deficiency in the handling of the re-usage of IP addresses along virtual machines, a lack of adaption and reaction on highly frequent topology changes, and a lack of accuracy in the metrics gathered for the networking traffic flowing along the cloud infrastructure. The main contribution of this paper is to provide a novel SDN-based architecture to carry out the monitoring of network traffic in cloud infrastructures. The architecture in based on the integration be…
Psychological Influence of Double-Bind Situations in Human-Agent Interaction
2007
This paper presents a new approach to integrate artificial intelligence in virtual environments. The system presented deals in a separated way the visualization and intelligence modules, applying in this last case a distributed approach (multi-agent systems) so that scalable applications may be built. Therefore, it is necessary to define agent architectures that allow agents to be integrated in the VW. Thus, a designer is abstracted from the peculiarities of interacting with a virtual environment. There is a first prototype of the framework using JADE as the supporting multi-agent systems platform.
Location-Aware Mobile Intrusion Detection with Enhanced Privacy in a 5G Context
2010
Published version of an article from the journal: Wireless Personal Communications. The original publication is available at Spingerlink. http://dx.doi.org/10.1007/s11277-010-0069-6 The paper proposes a location-aware mobile Intrusion Prevention System (mIPS) architecture with enhanced privacy that is integrated in Managed Security Service (MSS). The solution is envisaged in a future fifth generation telecommunications (5G) context with increased but varying bandwidth, a virtualised execution environment and infrastructure that allows threads, processes, virtual machines and storage to be migrated to cloud computing services on demand, to dynamically scale performance and save power. 5G mob…
On the Characterization of Distributed Virtual Environment Systems
2003
Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and cost-effective DVE systems is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the servers in the system, and some techniques have been already proposed for solving it.
A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems
2004
Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environment (DVE) systems very common nowadays. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3D avatars) to the servers in the system. In this paper, we present a comparison study of different modern heuristics for solving the partitioning problem in DVE systems, as an alternative to the ad hoc heuristic proposed in the literature. Performance evaluation results show that some…
A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems
2003
Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environment (DVE) systems very common nowadays. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the servers in the system. In this paper, we present a comparison study of different modern heuristics for solving the partitioning problem in DVE systems, as an alternative to the ad-hoc heuristic proposed in the literature. Performance evaluation results show that som…
Accessibility of Cultural Heritage in the Virtual Environment of Latvia Memory Institutions
2014
The aim of research is to evaluate the level of e-service provision in digital collections created by memory institutions (libraries and archives) of Latvia. The problem under study is as follows: digital collections have insufficient usability due to lack of appropriate e-services. The empirical basis for research is e-services of digital collections created by national and regional level libraries, as well as the National Archives of Latvia. The evaluation of e-services is based on 14 indicators within 7 categories: visibility, search, reference, personalization, user participation, instructions, and document delivery. The analysis reveals that the level of eservice development is quite l…
Immersion revisited:A review of existing definitions of immersion and their relation to different theories of presence
2016
The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence and engagement. This article details a review of existing definitions of immersion originating within the study of video games, virtual environments, and literary works of fiction. Based on this review, a three-dimensional taxonomy of the various conceptualizations of immersion is proposed. That is, the existing definitions of immersion may be broadly divided into three categories, each representing a dimension of the taxonomy: immersion as a p…
DIGITAL PHOTOGRAMMETRY, TLS SURVEY and 3D MODELLING for VR and AR APPLICATIONS in CH
2020
Abstract. The world of valorization of Cultural Heritage is even more focused on the virtual representation and reconstructions of digital 3D models of monuments and archaeological sites. In this scenario the quality and the performances offered by the virtual reality (VR) and augmented reality (AR) navigation take primary importance, improving the accessibility of cultural sites where the real access is not allowed for natural conditions or human possibilities. The creation of a virtual environment useful for these purposes requires a specific workflow to follow, combining different strategies in the fields of survey, 3D modelling and virtual navigation. In this work a specific case of stu…