Search results for "Virtual machine"

showing 10 items of 83 documents

Scheduling independent stochastic tasks on heterogeneous cloud platforms

2019

International audience; This work introduces scheduling strategies to maximize the expected number of independent tasks that can be executed on a cloud platform within a given budget and under a deadline constraint. The cloud platform is composed of several types of virtual machines (VMs), where each type has a unitexecution cost that depends upon its characteristics. The amount of budget spent during the execution of a task on a given VM is the product of its execution length by the unit execution cost of that VM. The execution lengths of tasks follow a variety of standard probability distributions (exponential, uniform, halfnormal, etc.), which is known beforehand and whose mean and stand…

[INFO.INFO-CC]Computer Science [cs]/Computational Complexity [cs.CC]020203 distributed computingComputer scienceStochastic processbusiness.industryDistributed computing[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Processor schedulingCloud computing02 engineering and technologycomputer.software_genreScheduling (computing)Virtual machine0202 electrical engineering electronic engineering information engineeringTask analysisProbability distribution020201 artificial intelligence & image processing[INFO]Computer Science [cs][INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]InterruptHeuristicsbusinesscomputer
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Towards a SDN-based architecture for analyzing network traffic in cloud computing infrastructures

2015

Currently, network traffic monitoring tools do not fit well in the monitoring of cloud computing infrastructures. These tools are not integrated with the control plane of the cloud computing stack. This lack of integration causes a deficiency in the handling of the re-usage of IP addresses along virtual machines, a lack of adaption and reaction on highly frequent topology changes, and a lack of accuracy in the metrics gathered for the networking traffic flowing along the cloud infrastructure. The main contribution of this paper is to provide a novel SDN-based architecture to carry out the monitoring of network traffic in cloud infrastructures. The architecture in based on the integration be…

business.industryComputer scienceController (computing)Distributed computingFloodlight020206 networking & telecommunicationsCloud computing02 engineering and technologycomputer.software_genreNetwork traffic controlVirtual machineCloud testing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingArchitecturebusinessSoftware-defined networkingcomputerComputer network2015 23rd International Conference on Software, Telecommunications and Computer Networks (SoftCOM)
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Psychological Influence of Double-Bind Situations in Human-Agent Interaction

2007

This paper presents a new approach to integrate artificial intelligence in virtual environments. The system presented deals in a separated way the visualization and intelligence modules, applying in this last case a distributed approach (multi-agent systems) so that scalable applications may be built. Therefore, it is necessary to define agent architectures that allow agents to be integrated in the VW. Thus, a designer is abstracted from the peculiarities of interacting with a virtual environment. There is a first prototype of the framework using JADE as the supporting multi-agent systems platform.

business.industryComputer scienceDistributed computingMulti-agent systemJADE (programming language)Virtual realitycomputer.software_genreVisualizationData visualizationSoftware agentVirtual machineScalabilitybusinesscomputercomputer.programming_language2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'07)
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Location-Aware Mobile Intrusion Detection with Enhanced Privacy in a 5G Context

2010

Published version of an article from the journal: Wireless Personal Communications. The original publication is available at Spingerlink. http://dx.doi.org/10.1007/s11277-010-0069-6 The paper proposes a location-aware mobile Intrusion Prevention System (mIPS) architecture with enhanced privacy that is integrated in Managed Security Service (MSS). The solution is envisaged in a future fifth generation telecommunications (5G) context with increased but varying bandwidth, a virtualised execution environment and infrastructure that allows threads, processes, virtual machines and storage to be migrated to cloud computing services on demand, to dynamically scale performance and save power. 5G mob…

business.industryComputer scienceVDP::Technology: 500::Information and communication technology: 550Context (language use)Cloud computingIntrusion detection systemManaged security servicecomputer.software_genreComputer securityComputer Science ApplicationsInformation sensitivityVirtual machineMalwareElectrical and Electronic EngineeringIntrusion prevention systembusinesscomputerMobile deviceComputer networkWireless Personal Communications
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On the Characterization of Distributed Virtual Environment Systems

2003

Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and cost-effective DVE systems is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the servers in the system, and some techniques have been already proposed for solving it.

business.industryComputer scienceVirtual machineServerEmbedded systemDistributed computingScalabilityVirtual realityLoad balancing (computing)businessKey issuescomputer.software_genrecomputer
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A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems

2004

Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environment (DVE) systems very common nowadays. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3D avatars) to the servers in the system. In this paper, we present a comparison study of different modern heuristics for solving the partitioning problem in DVE systems, as an alternative to the ad hoc heuristic proposed in the literature. Performance evaluation results show that some…

business.product_categoryComputer Networks and CommunicationsComputer scienceHeuristic (computer science)Distributed computingcomputer.software_genreKey issuesComputer Graphics and Computer-Aided DesignTheoretical Computer ScienceArtificial IntelligenceHardware and ArchitectureVirtual machineServerScalabilityComparison studyInternet accessHeuristicsbusinesscomputerSoftwareParallel Computing
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A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems

2003

Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environment (DVE) systems very common nowadays. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the servers in the system. In this paper, we present a comparison study of different modern heuristics for solving the partitioning problem in DVE systems, as an alternative to the ad-hoc heuristic proposed in the literature. Performance evaluation results show that som…

business.product_categoryComputer scienceHeuristicDistributed computingKey issuescomputer.software_genreVirtual machineServerScalabilityComparison studyInternet accessHeuristicsbusinesscomputer
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Accessibility of Cultural Heritage in the Virtual Environment of Latvia Memory Institutions

2014

The aim of research is to evaluate the level of e-service provision in digital collections created by memory institutions (libraries and archives) of Latvia. The problem under study is as follows: digital collections have insufficient usability due to lack of appropriate e-services. The empirical basis for research is e-services of digital collections created by national and regional level libraries, as well as the National Archives of Latvia. The evaluation of e-services is based on 14 indicators within 7 categories: visibility, search, reference, personalization, user participation, instructions, and document delivery. The analysis reveals that the level of eservice development is quite l…

evaluationbusiness.industryelectronic servicememory institutionPublic relationscomputer.software_genrelcsh:Zlcsh:Bibliography. Library science. Information resourcesCultural heritagePsychiatry and Mental healthVirtual machinePolitical sciencedigital collectionbusinesscomputerBibliotheca Lituana
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Immersion revisited:A review of existing definitions of immersion and their relation to different theories of presence

2016

The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence and engagement. This article details a review of existing definitions of immersion originating within the study of video games, virtual environments, and literary works of fiction. Based on this review, a three-dimensional taxonomy of the various conceptualizations of immersion is proposed. That is, the existing definitions of immersion may be broadly divided into three categories, each representing a dimension of the taxonomy: immersion as a p…

immersionSocial Psychologylcsh:T58.5-58.64Computer sciencelcsh:Information technologyCommunication05 social sciencesComputingMilieux_PERSONALCOMPUTINGvideo gamesVirtual realitycomputer.software_genre050105 experimental psychologyHuman-Computer Interaction03 medical and health sciences0302 clinical medicineVirtual machinevirtual environmentsComputer graphics (images)Immersion (virtual reality)virtual reality0501 psychology and cognitive sciencespresencecomputer030217 neurology & neurosurgery
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DIGITAL PHOTOGRAMMETRY, TLS SURVEY and 3D MODELLING for VR and AR APPLICATIONS in CH

2020

Abstract. The world of valorization of Cultural Heritage is even more focused on the virtual representation and reconstructions of digital 3D models of monuments and archaeological sites. In this scenario the quality and the performances offered by the virtual reality (VR) and augmented reality (AR) navigation take primary importance, improving the accessibility of cultural sites where the real access is not allowed for natural conditions or human possibilities. The creation of a virtual environment useful for these purposes requires a specific workflow to follow, combining different strategies in the fields of survey, 3D modelling and virtual navigation. In this work a specific case of stu…

lcsh:Applied optics. PhotonicsVREngineering drawingComputer scienceUAVPoint cloudVirtual realitycomputer.software_genrelcsh:Technology01 natural sciencesTLSWeb navigation060201 languages & linguisticslcsh:T010401 analytical chemistry05 social scienceslcsh:TA1501-18203D modelling0104 chemical sciencesCultural heritagePhotogrammetrylcsh:TA1-2040Virtual machineGNSS applicationsPhotogrammetry0602 languages and literatureAugmented realitylcsh:Engineering (General). Civil engineering (General)computerSettore ICAR/06 - Topografia E CartografiaAR
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