Search results for "Virtual reality"

showing 10 items of 376 documents

Management of Bleeding Complications in Virtual Reality Laparoscopy

2019

The aim of this study was to compare the impact of induced bleeding complication training with regular training on a virtual reality laparoscopic (VRL) simulator. Although bleeding complications occur rarely during laparoscopic surgery, they usually arise without warning and may have severe consequences for the patient because complication management training is not currently widespread. Third-year medical students (n = 41) were randomly selected for 2 curricular courses on how to perform a bimanual task on a VRL simulator. Both the regular training group (RTG) and the induced bleeding complication training (ICT) group performed 2 regular training sessions and 9 training sessions. For the I…

Laparoscopic surgerymedicine.medical_specialtymedicine.diagnostic_testbusiness.industrymedicine.medical_treatmenteducationBackground dataManagement trainingVirtual realityTask (project management)03 medical and health sciencesBleeding complication0302 clinical medicine030220 oncology & carcinogenesismedicinePhysical therapySurgery030212 general & internal medicinebusinessComplicationLaparoscopyInternational Surgery
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Connected and Autonomous Vehicles cooperate with the pedestrian in industrial sites based on trajectory optimization and vehicle signalization system

2020

Connected and autonomous vehicles (CAV) is the development trend in the field of transportation systems. Recent studies show that the resources sharing between pedestrians and CAV is a big challenge. Considering traffic safety and efficiency at that sharing point not only requires a collision avoidance system but also more communicative behaviors of the CAV. More precisely, pedestrian needs to understand the intention of the incoming CAV whether it will cross first or not according to its speed profile. This paper uses the optimal trajectory control to provide CAV with a communicative behavior. A scenario where CAV and pedestrian cooperate together to cross a conflict zone is studied. A com…

Linear programmingComputer scienceControl (management)Real-time computingCollision avoidance systemTrajectory optimizationPedestrianVirtual realityOptimal controlField (computer science)2020 IEEE Intelligent Vehicles Symposium (IV)
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Tempo lembrado, lido e experienciado no texto virtual

2015

In this article I will scrutinize Screen (2002, by WARDRIP-FRUIN & al.), a literary work set and experienced in a CAVE Virtual Reality environment, especially from the perspective of its temporal aspects. There are obvious themes of remembering, forgetting and textually constructing the past in this work, but most notably, Screen emphasizes the temporality of the reading act itself. I will analyze this highly special work in relation to the remembered, read, and bodily experienced time, and thus, attempt to better understand both the notion of fictive time and the temporality of fiction. Neste artigo vou examinar Screen (2002, por Wardrip-Fruin & al.), uma obra literária experimenta…

LiteratureFictional timeVirtual textoForgettingbusiness.industrymedia_common.quotation_subjectPerspective (graphical)lcsh:Literature (General)CAVETemporalityArtVirtual realitylcsh:PN1-6790Virtual realitylcsh:P87-96lcsh:Communication. Mass mediaAestheticsScreenReading (process)Set (psychology)businessRelation (history of concept)media_common
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Collaborative Virtual Reality for Laparoscopic Liver Surgery Training

2019

Virtual reality (VR) has been used in many medical training systems for surgical procedures. However, the current systems are limited due to inadequate interactions, restricted possibilities of patient data visualization, and collaboration. We propose a collaborative VR system for laparoscopic liver surgical planning and simulation. Medical image data is used for model visualization and manipulation. Additionally, laparoscopic surgical joysticks are used to provide an opportunity for a camera assistant to cooperate with an experienced surgeon in VR. Continuous clinical feedback led us to optimize the visualization, synchronization, and interactions of the system. Laparoscopic surgeons were …

Liver surgery0209 industrial biotechnologygenetic structuresbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONUsability02 engineering and technologyVirtual realitySurgical planningVisualization020901 industrial engineering & automationHuman–computer interactionSynchronization (computer science)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingCollaborative virtual realitybusiness2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
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A collaborative virtual reality environment for liver surgery planning

2021

Abstract Surgical planning software is a key component in the treatment of tumor diseases. However, desktop-based systems provide only limited visualization and interaction opportunities. Moreover, collaborative planning among members of a surgical team is only possible to a limited extent. In this work, a collaborative virtual reality (VR) environment to assist liver surgeons in tumor surgery planning is presented. Our aim is to improve virtual resection planning between surgeons in a remote or co-located environment. The system allows surgeons to define and adjust virtual resections on patient-specific organ 3D surfaces and 2D image slices. Changes on both modalities are synchronized, whi…

Liver surgerySurgical teamModalitiesComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeneral EngineeringComputer Graphics and Computer-Aided DesignSurgical planningVisualizationHuman-Computer InteractionSoftwareHuman–computer interactionComponent (UML)Collaborative virtual realitybusinessComputers & Graphics
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Collaborative VR for Liver Surgery Planning using Wearable Data Gloves: An Interactive Demonstration

2021

Preoperative planning for liver surgery is a critical procedure to assess a potential resection and it supports surgeons to define the affected vessels and resection volume. Traditional surgical planning systems are widely used to support the planning with the usage of desktop-based 3D and 2D visualizations. However, desktop-based systems offer limited interactions and visualizations compared to virtual reality (VR) [3]. A suitable technique to support collaboration among surgeons is required. Our previous works [1], [2] illustrate that using collaborative VR is essential to enhance communication, teamwork, and over-distance collaboration. In this work, we present a collaborative VR prototy…

Liver surgeryTeamworkbusiness.industryComputer sciencemedia_common.quotation_subjectWearable computerInput devicePatient dataVirtual realitySurgical planningData visualizationHuman–computer interactionbusinessmedia_common2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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Virtual and Augmented Reality in Liver Surgery.

2019

Liver surgerymedicine.medical_specialtyAugmented Realitybusiness.industryGeneral surgeryLiver DiseasesMEDLINEVirtual RealityVirtual realityImaging Three-DimensionalLiverSurgery Computer-AssistedMedicineHepatectomyHumansSurgeryAugmented realitybusinessTomography X-Ray ComputedAnnals of surgery
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MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users

2018

Shared spaces for remote collaboration are nowadays possible by considering a variety of users, devices, immersion systems, interaction capabilities, navigation paradigms, etc. There is a substantial amount of research done in this line, proposing different solutions. However, still a more general solution that considers the heterogeneity of the involved actors/items is lacking. In this paper, we present MIME, a mixed-space tri-collaborative system. Differently from other mixed-space systems, MIME considers three different types of users (in different locations) according to the level of immersion in the system, who can interact simultaneously – what we call a tri-collaboration. For the thr…

MIMEHuman–computer interactioncomputer.internet_protocolComputer science0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)Virtual representation020207 software engineeringAugmented reality02 engineering and technologycomputer2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
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A VR-based serious game for studying emotional regulation in adolescents

2015

[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In th…

MaleAdolescentPsychometricsEXPRESION GRAFICA EN LA INGENIERIAPsychometricsComputer scienceEmotionsPsychology AdolescentPopulationDysfunctional familycomputer.software_genreDevelopmental psychologyElectrocardiographyUser-Computer InterfaceHeart RateSurveys and QuestionnairesmedicineHumansChildeducationMonitoring Physiologiceducation.field_of_studyMultimediaECGSerious GamesVirtual RealityEmotional regulationUnity3DComputer Graphics and Computer-Aided DesignMental healthEmotional RegulationVideo GamesAnxietyFemalemedicine.symptomPsychosocialGame theorycomputerSoftware
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Virtual temporal bone: an interactive 3-dimensional learning aid for cranial base surgery.

2009

OBJECTIVE: We have developed an interactive virtual model of the temporal bone for the training and teaching of cranial base surgery. METHODS: The virtual model was based on the tomographic data of the Visible Human Project. The male Visible Human's computed tomographic data were volumetrically reconstructed as virtual bone tissue, and the individual photographic slices provided the basis for segmentation of the middle and inner ear structures, cranial nerves, vessels, and brainstem. These structures were created by using outlining and tube editing tools, allowing structural modeling either directly on the basis of the photographic data or according to information from textbooks and cadaver…

MaleEngineering drawingmedicine.medical_specialtyNeuronavigationSoftware ValidationWorkspaceVirtual realityprojectsNeurosurgical ProceduresUser-Computer InterfaceCadaverTemporal bonemedicineImage Processing Computer-AssistedHumansSegmentationIntraoperative ComplicationsNeuronavigationSkull BaseCranial Fossa Middlebusiness.industryVisible human projectDissectionTeachingTemporal BoneVisible Human ProjectsVestibulocochlear NerveSurgeryDextroscopeFacial Nerveprojects.projectEducation Medical GraduateEar InnerSurgeryNeurology (clinical)businessCarotid Artery InternalSoftwarePetrous BoneNeurosurgery
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