Search results for "Virtual reality"
showing 10 items of 376 documents
<title>Face modeling: a real-time embedded implementation of a stereovision algorithm</title>
2001
The problem to acquire 3D data of human face can be applied in face recognition, virtual reality, and many other applications. It can be solved using stereovision. This technique consistes in acquiring data in three dimensions from two cameras. The aim is to implement an algorithmic chain which makes it possible to obtain a three-dimensional space from two two-dimensional spaces: two images coming from the two cameras. Several implementations have already been considered. We propose a new simple realtime implementation, based on a multiprocessor approach (FPGA-DSP) allowing to consider an embedded processing. Then we show our method which provides depth map of face, dense and reliable, and …
Usability Challenges in Surgical Simulator Training
2009
Surgical virtual reality simulators have been taken into use in order to improve surgical skills training. Emergence of simulators increases the need for research and knowledge related to usability of medical simulators. In this study usability of laparoscopic surgical simulator was researched experimentally through combined analysis. Data was gathered with heuristic evaluation, questionnaires, and interviews as well as recorded simulator parameters. Results suggest that the surgical simulator could be more efficient learning and training tool if usability issues such as support and error prevention were reconsidered in more detail. There also seem to be grounds for connecting user support …
Exploring the impact of augmented reality in children and adolescents with Autism Spectrum Disorder: a systematic review
2020
Autistic Spectrum Disorder (ASD) is a neurodevelopmental condition characterized by persistent difficulties in communication and social interaction along with a restriction in interests and the presence of repetitive behaviors. The development and use of augmented reality technology for autism has increased in recent years. However, little is known about the impact of these virtual reality technologies on clinical health symptoms. The aim of this systematic review was to investigate the impact of augmented reality through social, cognitive, and behavioral domains in children and adolescents with autism. This study is the first contribution that has carried out an evidence-based systematic r…
INVESTIGATION OF THE UNDERGROUND BUILDING HERITAGE AND THE MECHANISM OF WATER FLOWING IN QANĀTS IN PALERMO THROUGH INNOVATIVE SURVEYING TECHNIQUES
2021
Abstract. The valorisation, protection and preservation policies for the underground building heritage are often difficult to implement due to an inadequate knowledge of hypogeal constructions. The complex and widespread underground structures of the vast “Cavo” Heritage (“horizontal wells”, “shelf wells” or “well tunnels”), so called qanāts, hidden underground and built over the centuries in Palermo, representing an evocative testimony to the history of water culture in the ancient city. Through the historical and constructive analyses and the implementation and development of measurement and 3D representation and visualization, first actions have been carried out. The paper will present t…
Modelling and simulation of several interacting cellular automata
2015
Cellular automata are used for modelling and simulation of many systems. In some applications, the system is formed by a set of subsystems that can be modelled separately, but, in such cases, the existence of interactions between these subsystems requires additional modelling and computer programming. In this paper we propose a modelling methodology for the simulation of a set of cellular automata models that interact with each other. The modelling methodology is described, together with an insight on implementation details. Also, it is applied to a particular cellular automata model, the Sanpile model, to illustrate its use and to obtain some example simulations.
VR studio: Solid modelling in a Virtual Reality Environment
2007
Today one of the most important industrial needs is to improve the design process, making it faster and more robust; of course such a requirement can be obtained by using virtual reality. In the field of mechanical design, in fact, there is a great demand for more intuitive and natural modelling systems to speed up the modelling process. All that can be reached by stereocopic visualization tecnology and 3D input systems. In this paper we present a software for 3D solid modelling in a virtual reality system. The CAD models, carried out by this software, can be studied in their natural scale thanks to a large screen display. Moreover the user is free to move his hands to sketch the models tha…
Contribution of virtual reality to functional rehabilitation
2010
Virtual reality has grown immensely. Practical applications for the use of this technology encompass many fields in both engineering science and human science. In the field of medicine, one of the newest fields to benefit from the advances in VR technology, virtual reality has become a major new therapeutic tool not only in medicine and surgery but also for the treatment of psychological disorders and rehabilitation for impaired person. Our research presented in this thesis aims at developing utilities to aid in functional rehabilitation using virtual reality technology. The main research question of our work concerns the effect of virtual metaphors in learning and training human gestures f…
Efficacy of augmented reality versus conventional physical therapy for the improvement of balance, gait, upper-limb and dual task in people with mult…
2022
Introducción: La Esclerosis Múltiple (EM)es un trastorno progresivo multifocal del sistema nervioso central, que a menudo resulta en diversas manifestaciones clínicas. Las personas con Esclerosis Múltiple (pcEM) a menudo sufren diferentes trastornos motores en el equilibrio, la marcha y las extremidades superiores, incluso mientras realizan alguna actividad de la vida diaria, lo que también afecta la doble tarea. La realidad aumentada (RA) se está convirtiendo en una herramienta de entrenamiento popular para la recuperación funcional en fisioterapia. Por tanto, el objetivo era demostrar la eficacia de la RA para el equilibrio, la marcha, los miembros superiores y la tarea dual, como una her…
Investigating the User Experience of Virtual Reality Rehabilitation Solution for Biomechatronics Laboratory and Home Environment
2021
Virtual reality (VR) technology is a promising tool in physical rehabilitation. Research indicates that VR-supported rehabilitation is beneficial for task-specific training, multi-sensory feedback, diversified rehabilitation tasks, and patient motivation. Our first goal was to create a biomechatronics laboratory with a VR setup for increasing immersion and a motion platform to provide realistic feedback to patients. The second goal was to investigate possibilities to replicate features of the biomechatronics laboratory in a home-based training system using commercially available components. The laboratory comprises of a motion platform with 6-degrees-of-freedom (Rexroth eMotion), fitted wit…
Development of a Virtual CH Path on WEB: Integration of a GIS, VR, and Other Multimedia Data
2021
Recent advances in computer science allowed people to explore new possibilities for the fruition of CH all around the world. The development of Geographic Information Systems (GIS) in the field of territorial systems and the evolution of Virtual Reality (VR) solutions opened new scenarios for the valorization of cultural goods. At the same time, recent advances in digital photogrammetry and 3D interactive navigation models on WEB-based on WebGL technologies offered new opportunities of digital fruition of CH. Considering this panorama, the presented work shows how the integration of these technologies gives a precious added value to the virtual fruition of CH. In particular, it has been con…