Search results for "Virtual reality"

showing 10 items of 376 documents

Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

2022

FNEGE 3, HCERES A, ABS 2; International audience; The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it w…

Virtual worldAvatarsMetaverseComputer Networks and CommunicationsSecond lifeAugmented realityLibrary and Information SciencesVirtual reality[SHS]Humanities and Social SciencesExtended realityVDP::Samfunnsvitenskap: 200[INFO]Computer Science [cs]Information SystemsZ665VDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320
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Chromostereopsis in "virtual reality" adapters with electrically tuneable liquid lens oculars

2016

Chromostereopsis can be sight and feel in “Virtual Reality” adapters, that induces the appearance of color dependant depth sense and, finally, combines this sense with the source conceived depth scenario. Present studies are devoted to investigation the induced chromastereopsis when using adapted “Virtual Reality” frame together with mobile devices as smartphones. We did observation of composite visual stimuli presented on the high spatial resolution screen of the mobile phone placed inside a portable “Virtual Reality” adapter. Separated for the left and right eyes stimuli consisted of two areas: a) identical for both eyes color chromostereopsis part, and b) additional conventional color ne…

Visual perceptionChromostereopsisColor differenceComputer sciencebusiness.industryColor visionMagnificationVirtual reality01 natural sciences010309 opticsSight03 medical and health sciences0302 clinical medicineStereopsisOptics0103 physical sciencesComputer visionArtificial intelligencebusiness030217 neurology & neurosurgerySPIE Proceedings
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Virtual Reality visualizations of complex molecular structures in chemistry education. The β-CD-ASA example

2021

Visualization Virtual Reality molecule chemistry educationSettore CHIM/02 - Chimica Fisica
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Definition of a Workflow for Web Browsing of 3D Models in Archaeology

2016

The Cultural Heritage (CH) is a fundamental element of promotion of territories and of tourism development. Publishing 3D models of archaeological sites and their three-dimensional reconstruction on the Web is one of the best ways to spread their knowledge. However, many recent scientific researches in this field have highlighted the limitations and difficulties related to the networking of interactive 3D models. The main difficulties are related to the complexity and the size of models, which influence the access speed, and the cost of software and hardware needed for the publication on the WEB. In light of this background, this article describes the further advances of research activities…

Web-based visualizationComputer scienceVirtual realityHTML501 natural sciencesVirtual realityWorld Wide WebDocumentationSoftware0103 physical sciencesWebGLWeb navigation010306 general physicsHTML5Archaeological sitebusiness.industry010401 analytical chemistryArchaeology0104 chemical sciencesCultural heritageWorkflowCultural heritagebusinessSettore ICAR/06 - Topografia E CartografiaTourism3DGeospatial DB
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Virtual reality as a recovering environment - Implications for design principles

2020

In this study, a simulated, VR-based environment was built and analyzed to explore if a VR environment can possess recovering effects. 61 university students tested a VR application depicting a forest and answered survey questions about the experience. The results showed that VR-environment can indeed have recovering effects. Moreover, when comparing to previous studies in real forests, the recovery effects were at similar levels. The study results suggest that as the VR-based environments can possess recovery effects, they can work as recovery environments at schools or similar environments. The study results offer implications for the designers and propose design principles to build recov…

Work (electrical)Directed attention fatigueComputer scienceHuman–computer interaction05 social scienceseducationDesign elements and principles050109 social psychology0501 psychology and cognitive sciences516 Educational sciencesVirtual reality512 Business and Management050105 experimental psychology
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Interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects

2015

An interaction peripheral device capable of controlling an element for touching and grasping multidimensional virtual objects, including at least two interaction modules, each interaction module being intended to be actuated by a finger of an operator and including a control sensor allowing control of displacement, according to a predetermined number of degrees of freedom, of a portion of the element for touching and grasping virtual objects by bending/extending and/or adduction/abduction displacement of the finger of the operator, and a vibrator able to emit a vibration upon touching and/or letting go of a virtual object by a portion of said element for touching and grasping virtual object…

[ INFO.INFO-IA ] Computer Science [cs]/Computer Aided EngineeringSynthèse d'image et réalité virtuelle [Informatique][INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Ingénierie assistée par ordinateur [Informatique][ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-IA]Computer Science [cs]/Computer Aided Engineering[INFO.INFO-IA] Computer Science [cs]/Computer Aided EngineeringVirtual reality[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Interface homme-machine [Informatique][ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]Peripheral deviceObject manipulation
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Enhancing the National Identity through Historic Buildings Conservation using VR Technology

2011

The event organized by TOTAL, Indonesian Embassy in France, etc.; International audience; Indonesia comprises the most extraordinary collections of cultural heritage within various historical places. Those heritage sites in all over Indonesia longingly present its own spirit of place, genius loci, as perform on its unique artifacts, and the community's cultural resources. The legacy of Indonesian collective past such as the built environment, artifacts, shrines and temples, buildings and monuments, sites and districts from the village to the center city are some significant heritages that very important for our national identity. Unfortunately, many heritage objects have been neglected towa…

[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Virtual RealityHeritageHistorical building[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
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Comparison of immersive room and virtual reality, through the consumption episode "Eating a sandwich in a park"

2020

International audience; Conventional approaches for consumers’ tests, CLT and HUT, lead respectively to a high either internal or external validity. In recent years, several immersive approaches have been developed to achieve both internal and external validity at the same time, i.e. environments close to actual consumption context while keeping parameters under control. Virtual reality (VR) is one of the most promising one.In this study, we assess two immersive strategies in terms of internal and external validity for a consumption episode “having a sandwich for lunch in a park”. The two experimental conditions were an immersive room (N = 57, Fig. 1) and a VR environment (N = 55, Fig. 2). …

[SDV.AEN] Life Sciences [q-bio]/Food and Nutrition[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behavior[SDV.NEU.PC] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorvirtual realityimmersive room[SDV.AEN]Life Sciences [q-bio]/Food and Nutritionecological validity
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Comparison of sensory visual properties of food products in real and virtual conditions

2018

International audience; As Virtual Reality usages expand, as professional tools in one hand and as gaming devices in another hand, the use of these technologies for consumer science and sensory science is more and more interesting to be investigated. Before using Virtual Reality to evaluate new products, it seems necessary to check the similarities and differences of the visual attributes of products in real and in virtual. All the experiments were conducted with Unity software and HTC Vive Helmet. First, we designed virtual sensory booths, similar to the booths of AgroParisTech sensory Lab. Then, we choose a set of real products (cookies from the market) and digitalize them. At last, virtu…

[SDV.AEN] Life Sciences [q-bio]/Food and Nutritionvirtual foodcookiesvirtual realityvisual perception[SDV.AEN]Life Sciences [q-bio]/Food and Nutrition
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Contextualization of archaeological information using augmented photospheres, viewed with head-mounted displays.

2019

Photospheres, or 360&deg

[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceGeography Planning and Developmentlcsh:TJ807-830lcsh:Renewable energy sourcesprojectionManagement Monitoring Policy and LawSpace (commercial competition)Virtual reality01 natural sciences050105 experimental psychologyComputer graphicsDocumentationProcrustesregistration11. Sustainability0501 psychology and cognitive sciencesthin-plate splinelcsh:Environmental sciencesvisualizationlcsh:GE1-350ContextualizationRenewable Energy Sustainability and the Environmentlcsh:Environmental effects of industries and plants010401 analytical chemistry05 social sciencesarchaeologycultural heritageArchaeology0104 chemical sciencesVisualizationCultural heritagelcsh:TD194-195computer graphicsvirtual realityscientific mediation
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