Search results for "Virtual reality"

showing 10 items of 376 documents

Virtualization of Remote Devices and Services in Residential Networks

2009

Lately solutions for remote access for residential services have been proposed. However, these solutions require modifications to the service controllers. In addition, remote access adds complexity to the client application. We propose here a solution for decoupling remote access from the client itself with an entity that creates virtual instances of remote services in a local network. Thereby, clients will be able to discover the virtual instance and use it. Moreover, client applications do not need to distinguish between local and remote services hence reducing complexity.

business.industryComputer scienceMobile computingLocal area networkVirtual realityVirtualizationcomputer.software_genreComputer securityServerUniversal Plug and PlayHome computingbusinesscomputerComputer network2009 Third International Conference on Next Generation Mobile Applications, Services and Technologies
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Evaluating the user experience of omnidirectional VR walking simulators

2020

Abstract Omnidirectional treadmills (ODTs) have been traditionally proposed as a promising solution for users’ navigation in large-scale virtual environments. These mechanical devices enable users to perform locomotive motion with 360-deg freedom, while keeping their position fixed in the physical world. However, most locomotion approaches based on omnidirectional treadmills have presented either high acquisition or maintenance costs, being the capabilities of the general public, or a limited reliability. In this paper, we present a comparative usability and acceptance study with real users evaluating the two most common approaches for the development of this type of Virtual Reality (VR) wa…

business.industryComputer scienceReliability (computer networking)05 social sciences020207 software engineeringUsability02 engineering and technologyVirtual realityMotion (physics)Human-Computer InteractionUser experience designHuman–computer interactionCorrelation analysis0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesTreadmillbusinessOmnidirectional antenna050107 human factorsSoftwareEntertainment Computing
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Panel Summary: Frontiers of Human-Machine Interaction

2001

The hot points presented to the panel were the following: What are the broader definitions of Human/Machine interaction? For example: non direct connection (using currently available computer GUI) first phase direct connection (linking sensors to the sensory system) second phase (direct connections into the Central Nervous System) What are the technologies that should be developed in order to enable each of the previous phases? What are the scientific research issues that are related to such phases? What are the possible implications of a direct human-computer link on the society? (compared to the Internet revolution?) There are several phases in Human-Machine interaction. The first, and mo…

business.industryComputer scienceSensory systemVirtual realityReal imageTask (computing)medicine.anatomical_structureHuman–computer interactionmedicineAuditory systemAugmented realityThe InternetbusinessData transmission
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On the Characterization of Distributed Virtual Environment Systems

2003

Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and cost-effective DVE systems is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the servers in the system, and some techniques have been already proposed for solving it.

business.industryComputer scienceVirtual machineServerEmbedded systemDistributed computingScalabilityVirtual realityLoad balancing (computing)businessKey issuescomputer.software_genrecomputer
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2000

The technology of the future will bring a new, world-wide, interactive but virtual social experience to our parlors and desktops in place of face-to-face relationships. Governments will stand or fall on the basis of electronically mediated communication with masses of people. Adventures in this new open large group context in the outer world, and the maturation of our inner selves may mirror as well as contribute to each other. Small group experience and group therapy, in particular, may play a vital role.

business.industrySelfmedicine.medical_treatmentInternet privacyMediated communicationContext (language use)Virtual realityAdventureGroup psychotherapyClinical PsychologyCross-cultural psychologymedicinebusinessLarge groupPsychologySocial psychologyGeneral PsychologyGroup
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Theatrical virtual acoustic rendering with head movement interaction

2019

AbstractNowadays, the use of virtual reality/virtual acoustics (VR/VA) in archaeology for rendering lost buildings is an important topic in the cultural heritage field. Moreover, the addition of additional senses apart from the sight increases the feeling of immersion in virtual environments. The aim of this paper is to show the interaction work developed in a VA system, based on Unity and FMOD, the graphical and acoustical reconstruction of an ancient building and the development of a VR goggles with headphones to render 3D audio and video interactively. This system has been implemented to render auralizations in a binaural system and has been applied to the renderization of an old and los…

business.product_categoryComputer science0211 other engineering and technologies02 engineering and technologyVirtual realityIndustrial and Manufacturing EngineeringRendering (computer graphics)SightCultural heritageArtificial IntelligenceHuman–computer interactionImmersion (virtual reality)AuralizationbusinessBinaural recordingHeadphones021106 design practice & managementArtificial Intelligence for Engineering Design, Analysis and Manufacturing
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Combined Endo- and Exoscopic Semi-robotic Manipulator System for Image Guided Operations

2006

This paper describes the development of a robotic assistance system for image guided operations. To minimize operation time, a multimodal user interface enables freehand robotic manipulation of an extracorporeal stereoscopic digital camera (exoscope) and an endoscope. The surgeon thereby wears a head-mounted unit with a binocular display, a head tracker, a microphone and earphones. Different view positioning and adjustment modes can be selected by voice and controlled by head rotation while pressing a miniature confirmation button with a finger. Initial studies focused on the evaluation and optimization of the intuitiveness, comfort and precision of different modes of operation, including a…

business.product_categoryComputer scienceMicrophonebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONRobot manipulatorStereoscopyVirtual realityImaging phantomlaw.inventionImage (mathematics)lawSystem integrationComputer visionArtificial intelligenceUser interfacebusinessSimulationDigital camera
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The influence of virtual reality in e-commerce

2019

[EN] The development of virtual reality (VR), together with other technological innovations will shape the future of e-retailing. This research studies the effectiveness of different VR formats and devices in a virtual store environment, namely V-commerce. This study proposes and test a conceptual model that analyses the relations between sense of presence, brand recall and purchase intention, while also going deeper into their antecedents. Our findings suggest differences in purchase intention depending on VR format and device used. No differences are shown in sense of presence and affect by VR format and device. Our tested model suggests a dual route of influence of VR on consumers' purch…

comercio electrónicoEXPRESION GRAFICA EN LA INGENIERIAcomerç virtualElectronic commercecomercio virtualE-commerceE-commerceVirtual realityrealidad virtualexperiencia virtualVirtual realitycomerç electrònicPolitical science0502 economics and businesse-commerceHead-mounted displayrealitat virtualvirtual experienceMarketingbusiness.industry05 social sciencesSense of presencesensación de presenciaMental healthv-commerceManagementhead-mounted displayVirtual experienceWork (electrical)sense of presencesensació de presènciavirtual reality050211 marketingChristian ministrybusinessexperiència virtualV-commerce050203 business & managementJournal of Business Research
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La realidad virtual en la fase precompra del turismo de cruceros: un estudio experimental basado en la variable presencia

2023

En el ámbito del turismo, nuevas tecnologías disruptivas como la Realidad Virtual (RV) están remodelando la experiencia del consumidor (Beck et al., 2019; Flavián et al., 2019). En la fase precompra, la RV se posiciona como una herramienta especialmente útil al proveer al consumidor de una simulación sensorial de la experiencia turística de manera previa al viaje (Tussyadiah et al., 2018). Entre las cualidades distintivas de la RV destaca la alta capacidad para generar la sensación de presencia (Biocca, 1997), definida como un estado psicológico en el que el usuario se siente en el entorno virtual representado (Steuer, 1992). No obstante, la exploración y adaptación de la RV en turismo toda…

consumer learningunderstandingcognitive loadUNESCO::CIENCIAS ECONÓMICASinformation processingenjoymentinteractivityvividnesstourismvirtual realityexperimental methodologycruise tourismpresencevirtual experience
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The Internet Is Not a Tool: Reappraising the Model for Internet-Addiction Disorder Based on the Constraints and Opportunities of the Digital Environm…

2018

digital environmentCognitive ecologyOpinionInternet usebusiness.industry05 social sciencesInternet privacylcsh:BF1-990cognitive ecologyinternet useVirtual reality050105 experimental psychologyinternet addiction03 medical and health sciencesInternet addiction disorder0302 clinical medicinelcsh:PsychologyPsychologyvirtual reality0501 psychology and cognitive sciencesThe InternetPsychologybusiness030217 neurology & neurosurgeryGeneral PsychologyFrontiers in Psychology
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