Search results for "Virtual reality"

showing 10 items of 376 documents

Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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Tracking Hands in Interaction with Objects: A Review

2017

Markerless vision-based 3D hand motion tracking is a key and popular component for interaction studies in many domains such as virtual reality and natural human-computer interfaces. While this research field has been well studied in the last decades, most approaches have considered the human hand in isolation and not in action or in interaction with the environment or the other articulated human body parts. Employing contextual information about the surrounding environment (e.g. the shape, the texture, and the posture of the object in the hand) can remarkably constrain the tracking problem. The goal of this survey is to develop an up-to-date taxonomy of existing vision-based hand tracking m…

Computer science[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineering02 engineering and technologyVirtual reality[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Object (philosophy)Field (computer science)Domain (software engineering)Action (philosophy)Human–computer interactionTaxonomy (general)Component (UML)[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV][ INFO.INFO-TI ] Computer Science [cs]/Image Processing0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingPoseComputingMilieux_MISCELLANEOUS
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Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications

2012

This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…

Computer sciencebusiness.industryDetectorComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingVirtual realitySkeleton (category theory)Tracking (particle physics)Reduction (complexity)Virtual imageComputer graphics (images)SegmentationComputer visionArtificial intelligencebusiness
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A Low-Cost Multi-Modal Auditory-Visual-Tactile Framework for Remote Touch

2020

International audience; Haptic technology for human augmentation provides gains in ability for different applications, whether the aim is to enhance "disabilities" to "abilities", or "abilities" to "super-abilities". Commercially-available devices are generally expensive and tailored to specific applications and hardware. To give researchers a haptic feedback system that is economical, customisable, and fast to fabricate, our group developed a low-cost immersive haptic, audio, and visual experience built by using off-the-shelf (COTS) components. It is composed of a vibrotactile glove, a Leap Motion sensor, and an head-mounted display, integrated together to provide compelling immersive sens…

Computer sciencebusiness.industrymedia_common.quotation_subject010401 analytical chemistryIllusion02 engineering and technologyTechnology readiness levelVirtual realityModular design021001 nanoscience & nanotechnology01 natural sciences0104 chemical sciencesVisualizationHuman-Computer InteractionSoftwareModalHuman–computer interaction[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]0210 nano-technologybusinessComputingMilieux_MISCELLANEOUSWearable HapticsHaptic technologymedia_commonMultimodality
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More than experience? On the unique opportunities of virtual reality to afford a holistic experiential learning cycle

2021

Virtual reality has been proposed as a promising technology for higher education since the combination of immersive and interactive features enables experiential learning. However, previous studies did not distinguish between the different learning modes of the four-stage experiential learning cycle (i.e., concrete experience, reflective observation, abstract conceptualization, and active experimentation). With our study, we contribute a deeper understanding of how the unique opportunities of virtual reality can afford each of the four experiential learning modes. We conducted three design thinking workshops with interdisciplinary teams of students and lecturers. These workshops resulted in…

ConceptualizationHigher educationComputer Networks and CommunicationsComputer scienceProcess (engineering)business.industry05 social sciences050301 educationDesign thinkingVirtual realityExperiential learningFocus groupComputer Science ApplicationsEducationAngewandte KognitionswissenschaftHuman–computer interaction0502 economics and businessSelection (linguistics)ComputingMilieux_COMPUTERSANDEDUCATIONbusiness0503 educationVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550050203 business & management
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Providing Psychological and Emotional Support After Perinatal Loss: Protocol for a Virtual Reality-Based Intervention

2020

The loss of an infant during the perinatal period has been recognized as a complex and potentially traumatic life event and can have a significant impact on women’s mental health. However, often times, psychological aftercare is typically not offered, and manualized interventions are rarely used in clinical care practice and have seldom been evaluated. In recent years, a growing number of studies have demonstrated the efficacy of virtual reality (VR) interventions to facilitate the expression and coping with emotions linked to a traumatic event. The objective of the proposed paper is to present the protocol of a randomized control trial aimed to assess a novel VR-based intervention for moth…

Coping (psychology)women mental healthPsychotherapistmedicine.medical_treatmentmedia_common.quotation_subjectlcsh:BF1-990Psychological interventionperinatal loss and griefVirtual reality050105 experimental psychologylaw.invention03 medical and health sciencesPerinatal loss0302 clinical medicineRandomized controlled triallawMethodsPsychoeducationmedicinePsychology0501 psychology and cognitive sciencesinterventionGeneral Psychologymedia_commonpsychological intervention05 social sciencesMental healthlcsh:Psychologyvirtual realityGriefPsychology030217 neurology & neurosurgeryFrontiers in Psychology
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From virtual to real healing: a critical overview of the therapeutic use of virtual reality to cope with mourning

2021

In recent years, virtual reality (VR) has been effectively employed in several settings, ranging from health care needs to leisure and gaming activities. A new application of virtual stimuli appeared in social media: in the documentary 'I met you' from the South-Korean Munhwa Broadcasting, a mother made the experience of interacting with the avatar of the seven-year-old daughter, who died four years before. We think that this new application of virtual stimuli should open a debate on its possible implications: it represents contents related to grief, a dramatic and yet natural experience, that can have deep psychological impacts on fragile subjects put in virtual environments. In the presen…

Coronavirus disease 2019 (COVID-19)IMPACTmedia_common.quotation_subjectSevere acute respiratory syndrome coronavirus 2 (SARS-CoV-2)Internet privacySocial SciencesINVENTORYSettore M-PSI/08 - PSICOLOGIA CLINICAVirtual realityArticleVirtual realityPsychology MultidisciplinaryBEREAVEMENTHealth carePsychologyNatural (music)Social mediaPREDICTORSGeneral PsychologyTRAUMAmedia_commonAvatarOUTCOMESCOMPLICATED GRIEFbusiness.industryCOVID-19Virtual therapyGriefGriefPROLONGED GRIEF DISORDERMourningPsychologybusinessHALLUCINATIONSBereavementCurrent Psychology
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Digitalization and sustainability: virtual reality tourism in a post pandemic world

2022

The government-imposed COVID-19 pandemic control measures brought the tourism sector to a complete halt. However, virtual reality (VR) tourism offered people a way to escape the isolation. Media reports and research have noted heightened activity in VR tourism, which has been touted as “alternative tourism” and “eco-tourism”. However, scholars have yet to determine whether this shift is temporary or will persist after the pandemic is over. Questions also remain regarding the factors driving this behaviour. The present study uses stimulus-organism-response theory (SOR) to propose a sequential mechanism of the interplay of antecedents and outcomes, theorising VR tourism as a sustainable touri…

CoronavirusPro-environmental behaviorsHealth crisisSustainabilitySOR theoryTourism Leisure and Hospitality ManagementVirtual reality tourismGeography Planning and DevelopmentVDP::Samfunnsvitenskap: 200::Psykologi: 260human activities
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The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project

2023

The Palazzina Cinese of Palermo was built on a project by Venanzio Marvuglia in 1799 on behalf of Ferdinand IV of Borbone, when the royal family, fleeing from Naples following the establishment of the Parthenopean Republic, moved to Sicily. The building, known as “Chinese” due to its style, is full of particular architectural and decorative solutions. An element of particular interest is theMathematical Table, designed to avoid any contact between the living room and the kitchen below, isolating it from smells and servants. Thanks to a complex system of winches and pulleys, in fact, the dishes could be served by letting the central portion of the table and small circular areas fall into the…

Cultural Heritage Digital Animation Virtual Reality Edutainment Graphics for Communication Graphics Education Graphics for Visualization Palazzina Cinese Palermo.Settore ICAR/17 - Disegno
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