Search results for "Virtual"

showing 10 items of 1485 documents

Clinical validation of a virtual environment for normalizing eating patterns in eating disorders

2013

The purpose of the present study was to examine the clinical validation of a Virtual Reality Environment (VRE) designed to normalize eating patterns in Eating Disorders (ED). The efficacy of VR in eliciting emotions, sense of presence and reality of the VRE were explored in 22 ED patients and 37 healthy eating individuals. The VRE (non-immersive) consisted of a kitchen room where participants had to eat a virtual pizza. In order to assess the sense of presence and reality produced by the VRE, participants answered seven questions with a Likert scale (0-10) during the experience, and then filled out the Reality Judgment and Presence Questionnaire (RJPQ) and ITC-Sense of Presence Inventory (I…

Adultmedicine.medical_specialtyAdolescentEcological validitylcsh:RC435-571Food habitsEmotionsHealthy eatingVirtual realitycomputer.software_genreDysphoriaLikert scaleFeeding and Eating DisordersUser-Computer InterfaceBehavior Therapylcsh:PsychiatrymedicineHumansBulímiaBulimiaPsychiatryTrastorns de la conducta alimentàriaHàbits alimentarisFeeding Behaviorbiochemical phenomena metabolism and nutritionmedicine.diseasebacterial infections and mycosesPsychiatry and Mental healthClinical PsychologyEating disordersVirtual machinePhysical spaceEating disordersFemalemedicine.symptomPsychologycomputer
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Effectiveness of cognitive behavioral therapy supported by virtual reality in the treatment of body image in eating disorders: One year follow-up

2013

Body image disturbance is a significant maintenance and prognosis factor in eating disorders. Hence, existing eating disorder treatments can benefit from direct intervention in patients' body image. No controlled studies have yet compared eating disorder treatments with and without a treatment component centered on body image. This paper includes a controlled study comparing Cognitive Behavioral Treatment (CBT) for eating disorders with and without a component for body image treatment using Virtual Reality techniques. Thirty-four participants diagnosed with eating disorders were evaluated and treated. The clinical improvement was analyzed from statistical and clinical points of view. Result…

Adultmedicine.medical_specialtyAdolescentmedicine.medical_treatmentAnorexialaw.inventionFeeding and Eating DisordersYoung AdultRandomized controlled triallawIntervention (counseling)Body ImagemedicineHumansBiological PsychiatryCognitive Behavioral TherapyBulimia nervosaVirtual Reality Exposure TherapyCognitionmedicine.diseasePersonality disordersCognitive behavioral therapyPsychiatry and Mental healthEating disordersTreatment OutcomePhysical therapyFemalemedicine.symptomPsychologyAttitude to HealthFollow-Up StudiesClinical psychologyPsychiatry Research
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Virtual reality treatment of claustrophobia: a case report.

1998

The efficacy of a treatment for claustrophobia using only Virtual Reality (VR) exposure was examined. The subject was a 43-year-old female who suffered from clinically significant distress and impairment and sought psychological therapy. Eight individual VR graded exposure sessions were conducted. All self-report measures were reduced following VR exposure and were maintained at one month follow-up. The necessity of a theoretical framework for this new medium for exposure therapy is discussed.

Adultmedicine.medical_specialtyPsychotherapistmedicine.medical_treatmentExposure therapyPsychological therapyExperimental and Cognitive PsychologyVirtual realityUser-Computer InterfacemedicineImage Processing Computer-AssistedHumansFollow up studiesmedicine.diseaseDesensitization (psychology)Psychiatry and Mental healthClinical PsychologyDistressPhobic DisordersPhysical therapyClaustrophobiaFemaleDesensitization PsychologicPsychologyArousalAnxiety disorderFollow-Up StudiesBehaviour research and therapy
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Evaluation of saliva as a complementary technique to the diagnosis of COVID-19:a systematic review

2021

Background Infectious disease coronavirus 2019 (COVID-19) is caused by the SARS-CoV-2 virus, and it mainly affects the upper respiratory tract. The gold standard for its diagnosis is real-time reverse transcription polymerase chain reaction (RT-qPCR) performed on a nasopharyngeal swab. In contrast, testing saliva has significant advantages as a diagnostic method. Material and Methods We searched for articles evaluating saliva as a diagnostic method for COVID-19 on the PUBMED/MEDLINE, WEB OF SCIENCE, COCHRANE, and SCIELO platforms. We initially found 233 articles and 20 were selected for inclusion following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses protocol: 18 c…

Adultmedicine.medical_specialtySalivaAsiaMEDLINELoop-mediated isothermal amplificationReviewAsymptomaticSensitivity and Specificityvirtual microscopy03 medical and health sciences0302 clinical medicineInternal medicinemedicineHumansSalivaGeneral Dentistryoral histopathologyUNESCO:CIENCIAS MÉDICASOral Medicine and Pathologybusiness.industrySARS-CoV-2questionnaireCOVID-19remote online learning030206 dentistryGold standard (test)Reverse transcription polymerase chain reactionEuropeSystematic reviewCross-Sectional StudiesOtorhinolaryngologyMolecular Diagnostic TechniquesInfectious disease (medical specialty)Surgerymedicine.symptombusinessdental undergraduate studentsNucleic Acid Amplification Techniques
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Treating Cockroach Phobia With Augmented Reality

2009

In vivo exposure is the recommended treatment of choice for specific phobias; however, it demonstrates a high attrition rate and is not effective in all instances. The use of virtual reality (VR) has improved the acceptance of exposure treatments to some individuals. Augmented reality (AR) is a variation of VR wherein the user sees the real world augmented by virtual elements. The present study tests an AR system in the short (posttreatment) and long term (3, 6, and 12 months) for the treatment of cockroach phobia using a multiple baseline design across individuals (with 6 participants). The AR exposure therapy was applied using the "one-session treatment" guidelines developed by Öst, Salko…

Adultmedicine.medical_specialtyTime FactorsPsychotherapistmedicine.medical_treatmentExposure therapyCockroachesVirtual realityUser-Computer InterfaceYoung AdultPhysical medicine and rehabilitationSurveys and Questionnairesbiology.animalmedicineAnimalsHumansPsychiatric Status Rating ScalesCockroachAr systembiologymedicine.diseaseClinical PsychologyTreatment OutcomeMultiple baseline designPhobic DisordersFemaleAugmented realityPsychologyAfter treatmentAnxiety disorderFollow-Up StudiesBehavior Therapy
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Neither Here nor There: The Paradoxes of Immersion

2016

Aestheticsmedia_common.quotation_subjectImmersion (virtual reality)Artmedia_common
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The implicit motor learning use as a therapeutic tool in frail elderly people

2016

To write, take, walk, talk is a part of our daily. Our motor ability is used to change depending on our environment and our skill, acquired thanks to our experience, learnings, and according to our age. We strive to find optimal solutions, to be more performants, more efficient. But we must be able to discern to act well and act to better discern. This « perception-action » coupling is the basis of the organization of motor control. Human can discern through several sensory systems (Visual, auditory, proprioceptive) intrinsic informations, coming from his own body, and extrinsic informations, from his environment. All of these informations are in the service of the movement and actions of d…

AgingSerious gamesFrailtyFragilitéCouplage perception-actionMaladie d’AlzheimerVieillissementVirtual realityApprentissagePerception-action couplingRéalité virtuelle[ SDV.NEU ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Learning[SDV.NEU] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Alzheimer’s disease
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Usability issues of clinical and research applications of virtual reality in older people: A systematic review

2020

Aging is a condition that may be characterized by a decline in physical, sensory, and mental capacities, while increased morbidity and multimorbidity may be associated with disability. A wide range of clinical conditions (e.g., frailty, mild cognitive impairment, metabolic syndrome) and age-related diseases (e.g., Alzheimer's and Parkinson's disease, cancer, sarcopenia, cardiovascular and respiratory diseases) affect older people. Virtual reality (VR) is a novel and promising tool for assessment and rehabilitation in older people. Usability is a crucial factor that must be considered when designing virtual systems for medicine. We conducted a systematic review with Preferred Reporting Items…

Agingmedicine.medical_treatmentApplied psychologyUsabilityContext (language use)DiseaseVirtual realityAssessmentAffect (psychology)050105 experimental psychologyVirtual realitylcsh:RC321-57103 medical and health sciencesBehavioral Neuroscience0302 clinical medicineUser experience designmedicineSettore M-PSI/01 - PSICOLOGIA GENERALE0501 psychology and cognitive scienceslcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological PsychiatryRehabilitationbusiness.industry05 social sciencesRehabilitationUsabilityHuman NeuroscienceUser-experiencePsychiatry and Mental healthNeuropsychology and Physiological PsychologySystematic reviewNeurologySystematic ReviewbusinessPsychology030217 neurology & neurosurgery
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Alesa Arconidea (Tusa): proposta ricostruttiva dell’agora tardo ellenistica

2022

In the second half of the second century BC, in the wake of the building renovation that affected the most important urban centers of northern Sicily, even the ancient city of Alesa Arconidea remodeled its monumental structure. The agora/forum, in particular, was restructured in a scenographic system, acquiring the architectural characteristics of a typical Hellenistic monumental complex, similar to those of Greece and Asia Minor, by which it was influenced. In planimetric terms, to date up to the present time, the agora represents a unicum in Sicily because of its Π shape with deep double columns of the arcade, which enclose a large square excluded to vehicular traffic. Recent researches a…

Alesa ArconideaVirtual ArchaeologySettore L-ANT/10 - Metodologie Della Ricerca Archeologica3D reconstruction
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The role of virtual work in Levi-Civita's parallel transport

2015

The current literature on history of science reports that Levi-Civita’s parallel transport was motivated by his attempt to provide the covariant derivative of the absolute differential calculus with a geometrical interpretation (For instance, see Scholz in The intersection of history and mathematics, Birkhauser, Basel, pp 203–230, 1994, Sect. 4). Levi-Civita’s memoir on the subject was explicitly aimed at simplifying the geometrical computation of the curvature of a Riemannian manifold. In the present paper, we wish to point out the possible role implicitly played by the principle of virtual work in Levi-Civita’s conceptual reasoning to formulate parallel transport.

AlgebraRicci calculusCurrent (mathematics)IntersectionParallel transportComputer scienceCalculusVirtual workRiemannian manifoldCurvatureCovariant derivativePAMM
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