Search results for "Virtual"

showing 10 items of 1485 documents

The role of virtual work in Levi-Civita's parallel transport

2015

International audience; According to current history of science, Levi-Civita introduced parallel transport solely to give a geometrical interpretation to the covariant derivative of absolute differential calculus. Levi-Civita, however, searched a simple computation of the curvature of a Riemannian manifold, basing on notions of the Italian school of mathematical physics of his time: holonomic constraints, virtual displacements and work, which so have a remarkable, if not dominant, role in the origin of parallel transport.

[SHS.HISPHILSO]Humanities and Social Sciences/History Philosophy and Sociology of Sciences[MATH.MATH-DG]Mathematics [math]/Differential Geometry [math.DG]Virtual Works[MATH.MATH-HO]Mathematics [math]/History and Overview [math.HO]Levi-CivitaMathematics::Differential GeometryParallel Transportlevi-civita; parallel transport[MATH]Mathematics [math]Virtual Work PrincipleLévi-Civita[SHS]Humanities and Social Sciences
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ITCs on socio-ecological transition's issues : The case of Fontaine d'Ouche area in Dijon (Burgundy, France)

2012

International audience

[SHS.INFO]Humanities and Social Sciences/Library and information sciencesICT[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencessocio-ecological resiliencesocio-ecological transitionComputingMilieux_MISCELLANEOUSdigital culture[SHS.INFO] Humanities and Social Sciences/Library and information sciencesvirtual community
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Corps et corporalité dans Moxyland de Lauren Beukes

2014

International audience; Cet article explore les métamorphoses du corps et la façon dont, dans Moxyland, les frontières de celui-ci sont repoussées, redéfinies et modifiées. On s'intéresse à la fois au corps humain et au corps de l'oeuvre.

[SHS.LITT] Humanities and Social Sciences/LiteratureSouth AfricaLittératurePosthumanism[SHS.LITT]Humanities and Social Sciences/LiteratureAfrique du SudArt numériquedigital artPosthumanismeliterature and virtual reality[ SHS.LITT ] Humanities and Social Sciences/Literature
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L’apprentissage en environnement virtuel : rôle du guidage et du feedback sur la compréhension des écosystèmes forestiers

2021

As part of the E-Fran project, we studied cognitive processes related to learning in order to optimize a virtual reality forest simulator. This thesis work resulted in four experiments involving a test of multimedia learning principles (Mayer, 2009, 2014,2021) in virtual reality, as well as the cognitive mechanisms underlying acquisitions in the forest ecosystem domain. Our first study focused on learning about the decomposition of organic matter with over 100 5th grade students. We created a 3D environment respecting the principle of semantic coherence in order to compare two groups of students who studied either the lesson according to a fixed semantically coherent presentation or the les…

[SHS.PSY] Humanities and Social Sciences/PsychologyCognitionRéalité virtuelleCueingGuidage[SHS.PSY]Humanities and Social Sciences/PsychologyLearningAnimationAnimationsEcosystemVirtual realityApprentissageÉcosystème
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Convergences des logiques sociales de la collaboration et des communautés en ligne

2012

How to create and / or control a group online, in or outside the boundaries of the organization so that it contributes to economic development of the company? This question functionalist concerns us, as sociologists and researchers in CIS, the hypothetical convergence of marketing and managerial logics in building community online. Fruits of political knowledge management, management of the symbolic and innovation processes in the organization in part, and an effective marketing strategy of intermediation between the user / consumer / innovator and consumer product for another part, the convergent approach and instrumental group online is sure to redefine the contours of the process of soci…

[SHS.SOCIO]Humanities and Social Sciences/Sociologyconvergenceintranet 2.0[SHS.SOCIO] Humanities and Social Sciences/Sociologycommunauté virtuelle[SHS.INFO]Humanities and Social Sciences/Library and information sciencessocialization electronicsintranet[ SHS.SOCIO ] Humanities and Social Sciences/Sociologygroupware[SHS.INFO] Humanities and Social Sciences/Library and information sciencesvirtual community[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencescrowdsourcingweb 2.0socialisation électroniqueComputingMilieux_MISCELLANEOUSmanagement
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Study of control command of dynamic platform for driving simulation and influence on simulator sickness

2013

Simulation has been intensively involved nowadays in research and development for automotive industry. Driving simulators are one of those simulation techniques which are used to evaluate the prototypes for the vehicle dynamics and driving assistance systems. However with the driving simulator, there is a lock associated with its use. Because representing a permanent scenario as scale 1 is quite difficult. Because of that difficulty, motion/simulator sickness is an inevitably important topic to study.This thesis proposes to explore methods and tools to implement in static or dynamic simulators. In this implementation, studies of simulator sickness are conducted with objective measures (via …

[SPI.OTHER]Engineering Sciences [physics]/OtherImmersion virtuelleInteraction[ SPI.OTHER ] Engineering Sciences [physics]/Other[SPI.OTHER] Engineering Sciences [physics]/OtherSimulateur de conduiteDriving simulationControle dynamiqueMal de simulateurSimulator sicknessVirtual immersionDynamic control
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Advocacy participation and brand loyalty in virtual brand communtity

2014

Brand owners use virtual communities to strengthen brand loyalty by engaging consumers in active content creation activities. Personal and reciprocal communication and consumers’ participation in virtual brand communities are the main sources through which communities contribute to brand loyalty formation. This research examines the antecedents and consequences of advocacy participation in virtual brand communities. The results show that the VBC members’ advocacy participation is strongly contributed by the community’s ability to promote reciprocal and personal use experience, which also directly affects the members’ brand satisfaction. The results further show that advocacy participation a…

advocacy participationlojaaliussosiaalinen mediavirtual brand community
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Digital media in blended coaching : interaction and distance presence in adult education

2011

In this study were studied the dimensions and advantages of the digital media in the adult education and distance presence. The point of view and limiting of the study was coaching and the significance of face-to-face interaction in it. The study was partly based on my three earlier reports about the digital media in the direction of teaching training. Main question of the three reports was would the digital media supply some new dimensions and benefits for teaching training guidance? It was seen, in the reports, as the biggest disadvantage that the distance presence is not a genuine situation because there is lack of (quick) interactivity. The need for a flexible two-way communication chan…

aikuiskoulutusetäopiskeluvirtual coachingvuorovaikutussosiaalinen mediaoppimisvalmennusverkko-oppiminencoachingverkko-opiskeludistance learninge-coachingdistance coachingvalmennusuusmediaverkko-opetusblended coachingohjause-learning
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Moodle y H5P en la enseñanza del inglés como lengua extranjera: perspectiva del estudiando del máster de profesorado

2021

Moodle es el sistema de gestión de aprendizaje más utilizado en Europa. Dentro de esta plataforma, así como en otras como Blackboard, Canvas y Brightspace, está disponible un nuevo contenido llamado H5P (abreviatura de paquete HTML5). H5P es software libre y permite crear y editar de forma relativamente sencilla más de cuarenta objetos de aprendizaje interactivos, entre ellos, imágenes, vídeos y presentaciones interactivas (puede verse una demostración en https://ir.uv.es/mlos/1). El contenido H5P está diseñado especialmente para el aprendizaje en línea, y tiene un gran potencial pedagógico en la educación virtual y semipresencial. En la Comunidad Valenciana, instituciones como la Universit…

aprendizaje en línea e híbrido:PEDAGOGÍA [UNESCO]UNESCO::PEDAGOGÍAaula virtualH5Pmoodlecompetencia digital docente
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Cómo crear una actividad H5P de arrastrar las palabras en el Aula Virtual

2022

En este videotutorial se muestra cómo crear una actividad H5P de arrastrar las palabras en el Aula Virtual (moodle 3.11). Este trabajo forma parte del Proyecto de Innovación Docente Multimedia learning objects in moodle: Sustainable Development Goals (Ref: UV-SFPIE_PID-1640789) financiado por el Vicerectorado de Ocupación y Programas Formativos de la Universitat de València en el curso académico 2021/2022. Producción: Casañ-Núñez, Juan Carlos.

aprendizaje multimediadrag the wordseducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
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