Search results for "Virtual"
showing 10 items of 1485 documents
VIRTUAL CLASSROOM: TEACHER SKILLS TO PROMOTE STUDENT ENGAGEMENT
2018
The Virtual Classroom is the main tool for blended learning, since it allows the breaking of time and space barriers between the teacher and the student. In order to develop and put into practice a higher studies course through this tool, teachers need to have a series of skills related to the command of digital technologies and an understanding of students’ affective and behavioral states: and to then apply appropriate communication strategies to deliver course content and prepare students for this innovative learning approach. This study reviews educational research literature on virtual classrooms, teacher behavior and student engagement to establish a theoretical model that explains the…
La danza fotográfica de Nino Migliori o Eyes Wide Shut
2016
El ensayo pretende presentar la obra de Nino Migliori, un fotógrafo boloñés que ha recabado la atención de la escena artística italiana e internacional desarrollando uno de los recorridos más interesantes en elcontexto de la cultura de la imagen europea, usando la fotografía como un lenguaje apto para expresarse y experimentar. Una relectura de lo cotidiano con la que subvertir los modos habituales de ver y sentir, una danza del pensamiento a través de la imagen fotográfica. De hecho, Nino Migliori no ha renunciado nunca a trastocar los cánones de la fotografía contemporánea, viviendo su búsqueda como una ruptura rítmica y armónica de esquemas y siguiendo una vía personal para describir la …
Virtual Hierapolis: tra tecnicismo e realismo
2011
[ES] Una de las principales actividades de la MAIER tiene como objetivo desarrollar una línea de investigación dirigida a la restauración virtual y la reproducción 3D de los antiguos monumentos de la ciudad romana de Hierápolis de Frigia, Turquía. El proyecto, llamado "Virtual Hierápolis, se ha desarrollado gradualmente en las últimas tres temporadas de excavación (años 2007-2009) y ha madurado a partir de las primeras experiencias de la RV aplicada a este sitio en años anteriores. Esta investigación, coordinada por el Director de la misión italiana, prof. F. D'Andria, y llevada a cabo en el Laboratorio de Tecnologías de la Información (ITLab) dell'IBAM-CNR de Lecce (Italia), implica unidad…
Virtual Reality and Games
2018
The concept of Virtual Reality (VR) dates back to around 1930, where different technologies and concepts arise. For instance, in 1929 Edward Link created the Link Trainer (further patented in 1931), reported to be the first example of a commercial flight simulator, being entirely electromechanical. Also, in the 1930s, the visionary, science fiction writer Stanley G. Weinbaum brings a story (Pygmalion’s Spectacles) that introduces the early idea of a pair of goggles that makes the wearer experience a fictional world through holograms, smell, taste, and touch. Weinbaum describes uncanny experiences for those wearing the goggles, aligned with the modern experiences of VR. It is in the mid 1950…
MANAGING THE LEADERSHIP CHALLENGES
2010
Even if since ancient times wealth and power have been associated with having physical resources, and the traditional production factors were predominantly physical, knowledge revolution is the shift from physical-based economy to predominantly knowledge-based economy. Experts have lately noticed the increase of economic importance of technologies, information, economic processes, human capital, the organisation’s abilities and skills, each of these factors having a significant importance to the knowledge management. It is expected that future wealth and power shall mainly be derived from intangible intellectual resources, from the knowledge capital. This is why we considered it of absolute…
La leadership nei contesti dell’interazione virtuale
2013
Tra i diversi ambiti di ricerca, quello che assume il ruolo più importante per la prospettiva dell’ergonomia sociale è in buona parte rappresentato dagli studi sulla leadership. L’importanza di una leadership nella guida di un gruppo per il raggiungimento di risultati, sia in termini di efficacia ed efficienza, sia in termini di soddisfazione per i partecipanti al gruppo, è condizione nota e segnalata da innumerevoli ricerche. Disegnare e favorire le migliori condizioni affinché, all’interno dei contesti di Comunicazione Mediata dal Computer (CMC), questo avvenga è uno dei compiti propri dell’ergonomia sociale. In questo articolo vengono evidenziate le caratteristiche della leadership secon…
Free E-Collaboration Tools as a Support for Leading Virtual Teams
2011
Vuorenmaa, Antti Free E-Collaboration Tools as a Support for Leading Virtual Teams Jyväskylä: University of Jyväskylä, 2011, 29 p. Information Systems, Bachelor’s Thesis Supervisor(s): Seppänen, Ville This Bachelor's thesis is a study of the current freely available e-collaboration tools as solutions to problems of leading a virtual team. The research is conducted as a review of literature on the field of virtual teaming, with a brief overview of the tools available. There are three restrictions imposed on the research area: the technology is re-stricted to collaboration tools. This set of tools is further diminished by the start-up-entrepreneurial perspective, which dictates that the tools…
DinosARs - Learning with the help of augmented reality
2019
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2019 A two-dimensional way of interacting with learning material has been the norm fora long time. We’ve read books, taken notes and been taught from a blackboard sinceyouth, and has for most of us worked out just fine, but we are all different. We havethose visual learners, those who learn through seeing things, auditory learners, thosewho learn best through hearing and kinesthetic learners, those who learn by doing.Augmented reality can provide many unique affordances that can deliver a learningexperience that can benefit all learning types. Augmented reality can utilize both vi-suals, sound, and interactivi…
IN THE SEARCH OF LEPTIN AGONISTS AS ANTI-OBESITY DRUGS: PROTEIN/PROTEIN DOCKING, MOLECULAR DYNAMICS, AND VIRTUAL SCREENING
2012
The body weight control is a mechanism thinly regulated by several hormonal, metabolic, and nervous pathways (1). Recessive homozygous mutations in the ob/ob and db/db mouse strain cause extreme obesity. The products of the ob and db genes are leptin and its receptor, respectively. The leptin receptor is crucial for energy homeostasis and regulation of food uptake. Leptin is a 16 kDa hormone that is mainly secreted by fat cells into the bloodstream. Under normal circumstances, circulating leptin levels are proportionate to the fat body mass. Sensing of elevated leptin levels by the hypothalamic neurocircutry activates a negative feedback loop resulting in reduced food intake and increased e…