Search results for "Virtual"

showing 10 items of 1485 documents

Mitkä ovat virtualisoinnin tuottaman liiketoiminta-arvon lisäyksen arviointikeinot?

2014

Yrityksien toimintaympäristö on viime vuosikymmenen aikana muuttunut merkittävästi. Informaatio- ja viestintäteknologian (ICT) painoarvo on lisääntynyt ja yrityksien liiketoiminta perustuu yhä enemmän sen luomien mahdollisuuksien varaan. Se asettaa informaatio- ja viestintäteknologialle aivan uudenlaisia haasteita ja vaatimuksia, joihin virtualisointi osittain vastaa. Jotta näitä ICT:n vaikutuksia voitaisiin yrityksessä arvioida, tulee niitä pystyä mittaamaan asianmukaisella tavalla. Kyse on lopulta siitä, kuinka hyvin investoinnit onnistuvat ja luovat yritykselle lisäarvoa. Lisäarvo rakentuu yrityksen eri osissa, virtualisoinnin toimiessa osana yrityksen ICT-infrastruktuuria. Tämän lisäarv…

liiketoiminta-arvovirtualisointiIaaSinformaatio- ja viestintäteknologiaarviointi
researchProduct

Com parlen de lectura els joves en el fòrum virtual QL?

2017

El fòrum virtual Què Llegeixes? és una comunitat lectora de la Institució de les Lletres Catalanes que va nàixer el 2005 per parlar de llibres i, sobretot, ajudar a la recomanació de lectures entre lectors. La investigació presenta els resultats de l'anàlisi de les intervencions que els lectors escriuen per comentar o compartir dos relats que funcionen en circuits de lectura diferents. Per una part, Mecanoscrit del segon origen, la lectura del qual ha estat recomanada a l'escola i, per una altra, la trilogia iniciada amb el relat Delirium, que circula per la compra per impuls. Les intervencions s'allotgen majoritàriament en el Fòrum Boli i en el Fòrum Ploma, és a dir, els espais adreçats al…

literatura juvenilepitexto público virtualfòrum virtuallectura virtualLectura
researchProduct

Actividades interactivas H5P en el Aula Virtual

2020

En este vídeo se presentan las actividades interactivas H5P que están disponibles en el Aula Virtual de la Universitat de València desde septiembre de 2020. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
researchProduct

Cómo crear una actividad H5P en el banco de contenido

2020

En este videotutorial se muestra cómo crear una actividad H5P en el banco de contenido del Aula Virtual de la Universitat de València. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
researchProduct

Cómo añadir a un curso una actividad H5P del banco de contenido

2021

En este videotutorial se muestra cómo añadir a un curso una actividad H5P del banco de contenido del Aula Virtual. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Casañ-Núñez, Juan Carlos

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
researchProduct

Cómo crear una actividad drag and drop (de arrastrar y soltar) H5P en el Aula Virtual

2021

En este videotutorial se muestra cómo crear una actividad drag and drop (de arrastrar y soltar) H5P en el Aula Virtual de la Universitat de València. Este trabajo forma parte del PID "Multimedia learning objects in moodle: Sustainable Development Goals" (Ref: UV-SFPIE_PID20-1356092) financiado por el Vicerectorat d'Ocupació i Programes Formatius de la Universitat de València en 2020/2021. Producción: Millán Scheiding, Catalina. https://mmedia.uv.es/buildhtml?user=canujuan&path=/mlos/&name=Copy_of_draganddrop.mp4

magisterioaprendizaje multimediaeducaciónaula virtualUNESCO::PEDAGOGÍAH5Pmoodle
researchProduct

Yritysontologioiden mallintaminen ja vertailu

2007

mallintaminenEnterprise OntologyToronto Virtual EnterpriseBusiness Model OntologyontologiayrityksetUML
researchProduct

The Impact of Personality and Motivation on Immersion in Simulation Games

2020

The cognitive-motivational process model of learning describes how personality traits in a specific situation influence current learner motivation and through certain mediators, the learning outcome. This study investigates the influence of personality traits and current motivation on these mediators. For 86 high school students playing a simulation game, the Big Five, the need for cognition, current motivations, immersion, and joy of learning were measured. A hierarchical regression analysis showed that need for cognition, interest, and challenge significantly and positively impacts the experienced immersion. Also, the joy of learning correlates positively with immersion. The adapted model…

media_common.quotation_subject05 social sciences050301 education0506 political scienceEducation050602 political science & public administrationDevelopmental and Educational PsychologyImmersion (virtual reality)PersonalityRole playingBig Five personality traitsPsychology0503 educationSocial psychologymedia_commonInternational Journal of Game-Based Learning
researchProduct

A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behaviora…

2011

This paper presents preliminary efficacy data in a controlled study of the use of a virtual reality (VR) system for treating stress-related disorders (Post-Traumatic Stress Disorder, or PTSD; Pathological Grief, or PG; and Adjustment Disorders, or AD). ''EMMA's World'' is a VR application in which patients can explore negative experiences to the degree required for their specific therapeutic needs. To accomplish therapeutic goals, a series of virtual elements is customized to be meaningful to the user; the elements contain the fundamental emotional components that the person must confront. Thirty-nine participants diagnosed with PTSD (N=10), PG (N=16), and AD (N=13) were randomly assigned t…

media_common.quotation_subjectAdjustment disordersHuman Factors and ErgonomicsVirtual realityVirtual realityEducationmedicineAdjustment DisorderDepression (differential diagnoses)media_commonStress-related disordersPsychological treatmentsRelaxation (psychology)Post-Traumatic Stress DisorderGeneral EngineeringStress-related disordersCognitionmedicine.diseasePathological GriefHuman-Computer InteractionHardware and ArchitectureAnxietyGriefmedicine.symptomPsychologySoftwareClinical psychologyInternational Journal of Human-Computer Studies
researchProduct

Sustainable virtual teams: promoting well-being through affect management training and openness to experience configurations

2021

A disruptive digitalization recently occurred that led to the fast adoption of virtual teams. However, membership diversity and team virtuality threaten members’ well-being, especially if faultlines appear (i.e., subgroups). Considering the job demands–resources model and the role of group affect in shaping members’ perceptions of well-being, we test the effectiveness of a short-term affect management training for increasing members’ eudaimonic well-being. Moreover, based on the trait activation theory and the contingent configuration approach, we draw on the personality composition literature to test how different openness to experience configurations of team level and diversity together m…

media_common.quotation_subjectGeography Planning and DevelopmentApplied psychologyeducationeudaimonic well-beingTJ807-830050109 social psychologyContext (language use)openness to experienceManagement Monitoring Policy and LawAffect (psychology)TD194-195Renewable energy sourcespersonality compositionsustainable virtual teams0502 economics and businessOpenness to experiencePersonality0501 psychology and cognitive sciencesGE1-350media_commonEnvironmental effects of industries and plantsRenewable Energy Sustainability and the Environment05 social sciencesaffect management trainingfaultlinesModerationEnvironmental sciencesTrait activation theoryteam configurationsWell-beingPsychology050203 business & managementDiversity (business)
researchProduct