Search results for "Virtual"

showing 10 items of 1485 documents

La realidad virtual en las intervenciones psicológicas con pacientes oncológicos

2014

El objetivo de este trabajo es presentar las principales aportaciones de la Realidad Virtual (RV) en el tratamiento psicologico con pacientes oncologicos, y describir un programa de intervencion que utiliza esta tecnologia para promover bienestar emocional en pacientes hospitalizados. La RV se presenta como una prometedora herramienta de apoyo al paciente oncologico. Diversos estudios plantean su utilidad para hacer algunos tratamientos medicos mas tolerables, para reducir los niveles de distres y dolor, asi como promover mayores niveles de emociones positivas. Se ha empleado principalmente con pacientes ambulatorios, existiendo una menor proporcion de propuestas dirigidas al periodo de hos…

Realidad virtualClinical Psychologylcsh:PsychologyOncologycáncerdistréslcsh:BF1-990lcsh:Neoplasms. Tumors. Oncology. Including cancer and carcinogenslcsh:RC254-282bienestar emocional.Psicooncologia
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Uso de la Realidad Virtual en Educación: un análisis bibliométrico

2022

Virtual Reality includes different technologies through which a user can experience a virtual world created in 3 dimensions by computer. Although its adoption has been slow, since the devices required to access virtual reality were expensive, there have been experiences in education since the 1990s. The present study carries out a bibliometric study in which 1074 articles related to the use of virtual reality in education from 1990 to the beginning of 2021 have been analyzed. It has been studied, from a quantitative point of view, the evolution of the annual scientific production, collaboration and production of authors, nationalities and sources of the articles. An analysis of citations, c…

Realidad virtualInnovación educativaAprendizajeTICBibliometric analysisICTAnálisis bibliométricoLearningEducational innovationVirtual reality
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TRIDIMENSIONAL ANALYSIS PROPOSAL TO INTEGRATE DIFFERENT ARCHAEOLOGICAL FIELDWORK CONDUCTED AT CUEVA DE LA COCINA (DOS AGUAS, VALENCIA)

2016

[EN] At this document we present a computer protocol, designed for the development of a digital environment which will allow virtual reconstruction of both, the stratigraphic information and the material record found at Cueva de la Cocina (Dos Aguas, Valencia). By this we also mean to relate the most recent fieldwork at the site to that carried on during the 1970s. The first interventions inside the cavity date back to the first half of the XX century, when a complex sequence, which comprehended layers mainly related to the last hunter-gutherers and the first farmers, was identified. Accurateness, both describing and gathering precise information of the site was not a priority according to …

Realidad virtualUNESCO::HISTORIAExcavación arqueológicaCueva de la CocinaAnálisis espacial:HISTORIA [UNESCO]Realidad virtual excavación arqueológica análisis espacial Cueva de la Cocina
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When Augmented Reality Met Art: Lessons Learned from Researcher-Artist Interdisciplinary Work

2018

Over the last few years, Augmented Reality (AR) technology has quickly evolved and today there is commercial software and hardware that allow the creation of AR experiences. However, it might still be cumbersome to create rich AR experiences without a deep knowledge of the technology. Artists have collaborated with IT experts during the last few years in order to enhance artistic pieces embedding AR technology, leading to the emergence of interesting collaborations between artists and engineers, computer scientists, architects, etc. The resulting works can be referred as AR Art. However, the interdisciplinary work behind these collaborations is usually not addressed. The aim of this paper i…

Realitat virtual
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Live LEGO House: a Mixed Reality Game for the Edutainment

2007

Gaming is a natural way of learning and multimedia technologies bring new possibilities in the field of edutainment. Live LEGO House in an interactive space to explore coexistence and multicultural factors through gaming based on the Mixed Reality(MXR)technology. The system consists basically on a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files, including sounds, videos and 3D animations with multicultural content. Children in teract with the house via two dolls, each of them having different characteristics and needs. They (children) will need to agree in some aspects in order to play the game properly, to coexist. Tact…

Realitat virtualComputingMilieux_PERSONALCOMPUTINGEnsenyament virtual
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Virtual Prototyping of a Domestic Mobile Robot for Design and Navigation Optimisation

2004

This paper describes the application developed as part of the"PROSIGRAT" research project carried out by IKERLAN and Valencia University"s ARTEC group dealing with the use of Real Time simulation for services and products evaluation. The application consists of the development of a Real Time graphic simulation of a domestic mobile robot moving in a virtual environment and guided by a real physical navigation and control system, based on the HIL methodology concept. This is a clear example in which the Real Time simulation of a mechatronic system interacting with the environment leads to a reduction in the time-to-market of a new product that has been well tested and operates in a safe, reli…

Realitat virtualInformàticaRobots
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Sound and Movement Visualization in the AR-Jazz Scenario

2009

Abstract. This paper describes AR-Jazz, an augmented reality application designed to visualize sound and movements in live jazz performances. The augmented scenario is achieved within the program Max MSP Jitter, with an integrated inertial sensor and a microphone. As a display, a cinema screen is used. The application was first shown at the SedaJazz Festival 2007 in Valencia (Spain). In first place, a workshop was made in order the musicians to become familiar with the application. Secondly, a live performance was shown. The experience is described in this paper.

Realitat virtualVisió artificial (Robòtica)
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La ricostruzione della città perduta: l'Esposizione Nazionale di palermo (1891-1892)

2013

L'analisi e il ridisegno delle planimetrie di progetto e la restituzione prospettica di foto dell'epoca hanno condotto alla ricostruzione virtuale della volumetria e dei fronti esterni del Complesso dell'Esposizione Nazionale di Palermo del 1891. La ricostruzione è stata estesa al Padiglione delle Belle Arti, con l'inserimento di alcuni degli elementi esposti, rilevati con metodi laser scanning.

Realtà AumentataSettore ICAR/17 - DisegnoRicostruzione virtualeRestituzione prospettica
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Simulation of a Milling Process with Virtual Reality

2010

Realtà Virtuale Simulazione Fresatura Virtual Manufacturing
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Utilizzo della realtà virtuale per la valutazione delle funzioni esecutive in pazienti con disturbo ossessivo compulsivo

2011

Realtà VirtualeValutazioneSettore M-PSI/08 - Psicologia ClinicaFunzioni esecutiveDisturbo ossessivo-compulsivoSettore MED/25 - Psichiatria
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