Search results for "Virtual"

showing 10 items of 1485 documents

The shape of personal space.

2019

The notion of a personal space surrounding one's ego-center is time-honored. However, few attempts have been made to measure the shape of this space. With increasing use of virtual environments, the question has arisen if real-world aspects, such as gender-effects or the shape of personal space, translate to virtual setups. We conducted two experiments, one with real people matched according to body height and level of acquaintance in a large laboratory setting, and one where subjects faced a virtual character, likewise matched to their body height. The first experiment also used a mannequin in place of the second human observer. The second experiment additionally manipulated the perspectiv…

AdultMaleAdolescentBody heightmedia_common.quotation_subjectExperimental and Cognitive PsychologyInterpersonal communicationcomputer.software_genre050105 experimental psychologypsyc03 medical and health sciencesPersonal SpaceYoung Adult0302 clinical medicineSex FactorsArts and Humanities (miscellaneous)Personal spaceDevelopmental and Educational PsychologyHumans0501 psychology and cognitive sciencesConversationInterpersonal Relationsmedia_commonAvatarCommunication05 social sciencesSpace perceptionGeneral MedicineObserver (special relativity)Middle AgedVirtual machineSpace PerceptionFemalePsychologycomputer030217 neurology & neurosurgeryCognitive psychologyActa psychologica
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Virtual reality versus computer-aided exposure treatments for fear of flying

2011

Evidence is growing that two modalities of computer-based exposure therapies—virtual reality and computer-aided psychotherapy—are effective in treating anxiety disorders, including fear of flying. However, they have not yet been directly compared. The aim of this study was to analyze the efficacy of three computer-based exposure treatments for fear of flying: virtual reality exposure therapy (VRET), computer-aided exposure with a therapist’s (CAE-T) assistance throughout exposure sessions, and self-administered computer-aided exposure (CAE-SA). A total of 60 participants with flying phobia were randomly assigned to VRET, CAE-T, or CAE-SA. Results indicate that the three interventions were …

AdultMaleAircraftPsychological interventionImplosive TherapyFlying PhobiaStatistics NonparametricVirtual realitylaw.inventionExposureFear of flyingVirtual Reality Exposure TherapyUser-Computer InterfaceArts and Humanities (miscellaneous)Randomized controlled trialFear of flyinglawDevelopmental and Educational PsychologymedicineHumansComputer SimulationAnalysis of VarianceIntention-to-treat analysisModalitiesfungiPor a volar--Tractament--Simulació per ordinadorFearMiddle Agedmedicine.diseaseFear of flying --Treatment--Computer simulationIntention to Treat AnalysisTreatmentClinical PsychologyTreatment OutcomePhobic DisordersComputer-aidedPatient SatisfactionRandomized controlled trialTherapy Computer-AssistedAnxietyFemalemedicine.symptomPsychologyClinical psychology
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Virtual reality treatment of flying phobia.

2002

Flying phobia (FP) might become a very incapacitating and disturbing problem in a person's social, working, and private areas. Psychological interventions based on exposure therapy have proved to be effective, but given the particular nature of this disorder they bear important limitations. Exposure therapy for FP might be excessively costly in terms of time, money, and efforts. Virtual reality (VR) overcomes these difficulties as different significant environments might be created, where the patient can interact with what he or she fears while in a totally safe and protected environment, the therapist's consulting room. This paper intends, on one hand, to show the different scenarios desig…

AdultMaleAircraftmedicine.medical_treatmentApplied psychologyExposure therapyPsychological interventionVirtual realitySensitivity and SpecificityFlying PhobiaUser-Computer InterfaceComputer GraphicsMedicineHumansPatient treatmentComputer SimulationElectrical and Electronic EngineeringSimulationTravelConsulting roomCognitive Behavioral Therapybusiness.industryReproducibility of ResultsGeneral MedicineFearComputer Science ApplicationsMultiple baseline designTreatment OutcomePhobic DisordersTherapy Computer-AssistedChronic DiseaseAerospace MedicinePanic DisorderFemaleUser interfaceDesensitization PsychologicbusinessBiotechnologyIEEE transactions on information technology in biomedicine : a publication of the IEEE Engineering in Medicine and Biology Society
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Virtual Planning and 3D printing modeling for mandibular reconstruction with fibula free flap

2017

Background This study was to evaluate the use of virtual planning and 3D printing modeling in mandibular reconstruction and compare the operation time and surgical outcome of this technique with conventional method. Material and Methods Between 2014 and 2017, 15 patients underwent vascularized fibula flap mandibular reconstruction using virtual planning and 3D printing modeling. Titanium plates were pre-bent using the models and cutting guides were used for osteotomies. 15 patients who underwent mandibular reconstruction using fibula flap without aid of virtual planning and 3D printing models were selected as control group. The operation time was recorded and compared in two groups. Accurac…

AdultMaleComputer science3D printingFree flapFree Tissue FlapsPatient Care Planning03 medical and health sciencesYoung Adult0302 clinical medicineOperation timeHumansFibulaMandibular reconstructionGeneral DentistryRetrospective StudiesOrthodonticsbusiness.industryResearchMandible030206 dentistryFibula flapMiddle Aged:CIENCIAS MÉDICAS [UNESCO]OtorhinolaryngologyVirtual planningFibula030220 oncology & carcinogenesisPrinting Three-DimensionalUNESCO::CIENCIAS MÉDICASSurgeryFemaleMandibular ReconstructionOral Surgerybusiness
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Using Augmented Reality to Treat Phobias

2005

Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With thes…

AdultMaleComputer sciencemedia_common.quotation_subjectCockroachesVirtual realitycomputer.software_genreFear of flyingUser-Computer InterfaceSensationComputer GraphicsmedicineAnimalsHumansComputer Simulationmedia_commonPhobiasMultimediaSpidersModels Theoreticalmedicine.diseaseComputer Graphics and Computer-Aided DesignTreatment OutcomeMultimediaPhobic DisordersFeelingTherapy Computer-AssistedClaustrophobiaFemaleAugmented realityDesensitization PsychologiccomputerSoftwareCognitive psychologyAgoraphobiaIEEE Computer Graphics and Applications
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Immersion and emotion: their impact on the sense of presence.

2005

The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have …

AdultMaleEngineeringAdolescentSense of presenceVirtual realityAffect (psychology)computer.software_genreJudgmentUser-Computer InterfaceHuman–computer interactionSurveys and QuestionnairesImmersion (virtual reality)HumansMass MediaMedia contentApplied PsychologyMass mediaMultimediabusiness.industryCommunicationGeneral MedicineMiddle AgedAffective valenceHuman-Computer InteractionAffectFemalebusinessVideo wallcomputerCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Can We Study Autonomous Driving Comfort in Moving-Base Driving Simulators? A Validation Study.

2016

Objective: To lay the basis of studying autonomous driving comfort using driving simulators, we assessed the behavioral validity of two moving-base simulator configurations by contrasting them with a test-track setting. Background: With increasing level of automation, driving comfort becomes increasingly important. Simulators provide a safe environment to study perceived comfort in autonomous driving. To date, however, no studies were conducted in relation to comfort in autonomous driving to determine the extent to which results from simulator studies can be transferred to on-road driving conditions. Method: Participants ( N = 72) experienced six differently parameterized lane-change and de…

AdultMaleEngineeringValidation studyAutomobile DrivingInjury controlAccident preventionAccelerationPoison controlHuman Factors and ErgonomicsVirtual realityBehavioral NeuroscienceAutomationYoung Adult0502 economics and businessDriving simulationHumans0501 psychology and cognitive sciencesComputer Simulation050107 human factorsApplied PsychologySimulation050210 logistics & transportationbusiness.industry05 social sciencesHuman factors and ergonomicsReproducibility of ResultsEquipment DesignMiddle AgedResearch DesignFemalebusinessHuman factors
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“Anatomical” versus “Territorial” Belonging of the Middle Hepatic Vein: Virtual Imaging and Clinical Repercussions

2011

Background Venous drainage patterns are of vital importance in live donor liver transplantation. The purpose of this study was to delineate “anatomical-topographical” and “territorial-physiologic” patterns of the middle hepatic vein (MHV) in a 3-D liver model as determined by the Pringle line and its drainage volume of the right and left hemilivers. Methods One hundred thirty-seven consecutive live donor candidates were evaluated by 3-D CT reconstructions and virtual hepatectomies. Based on right (R) and left (L), anatomical (A) and territorial (T) belonging patterns of the MHV, each individual was assigned to one of four possible types: type I:AR–TR; type II:AL–TL; type III:AR–TL; type IV:…

AdultMaleLive donormedicine.medical_treatmentMedizinLiver transplantationHepatic VeinsDrainage volumeImaging Three-DimensionalVenous congestionmedicineLiving DonorsHepatectomyHumansVirtual imagingbusiness.industryVenous drainageAnatomyPhlebographyAnatomy RegionalMiddle AgedLiver TransplantationLiverRight hemiliverSurgeryFemaleLiving donor liver transplantationbusinessTomography X-Ray ComputedLiver Circulation
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Testing the egocentric mirror-rotation hypothesis.

2011

AbstractAlthough observers know about the law of reflection, their intuitive understanding of spatial locations in mirrors is often erroneous. Hecht et al. (2005) proposed a two-stage mirror-rotation hypothesis to explain these misconceptions. The hypothesis involves an egocentric bias to the effect that observers behave as if the mirror surface were rotated by about 2° to be more orthogonal than is the case. We test four variants of the hypothesis, which differ depending on whether the virtual world, the mirror, or both are taken to be rotated. We devised an experimental setup that allowed us to distinguish between these variants. Our results confirm that the virtual world — and only the v…

AdultMaleRotationVirtual worldbusiness.industryCognitive NeuroscienceMirror reflectionMotion PerceptionExperimental and Cognitive PsychologySensory SystemsOphthalmologyYoung AdultOpticsPattern Recognition VisualCovertEgocentric biasOrientationHumansComputer visionFemaleComputer Vision and Pattern RecognitionArtificial intelligencebusinessPsychologyRotation (mathematics)Seeing and perceiving
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How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables.

2021

Sexual harassment (SH) occurs when people-mostly women-are targets of unwanted sexual comments, gestures, or actions associated with a lack of empathy on the part of the offender. Virtual Reality (VR) has been defined as the "ultimate empathy machine" because it allows the user to take other people's perspective. The present work aims to study the effect of a 360°-video-based VR experience (vs. traditional perspective-taking task) on empathy and related concepts (i.e., violent attitude, perspective taking, sense of oneness) toward a female victim of SH in a male sample. A within-subjects design was used with 44 men who experienced both conditions (360° and narrative). Results showed the sup…

AdultMaleSocial Psychologymedia_common.quotation_subjectEmotionsEmpathySettore M-PSI/08 - PSICOLOGIA CLINICAVirtual realityYoung Adultperspective takingSettore M-PSI/01 - PSICOLOGIA GENERALEHumansNarrativesexual harassmentempathyApplied Psychologymedia_commonembodimentCommunicationPerspective (graphical)Virtual RealityGeneral MedicineComputer Science ApplicationsHuman-Computer Interaction360°-video-based VRAggressionImmersive technologyAttitudeSexual HarassmentPerspective-takingHarassmentimmersive technologyEmpathyPsychologySocial psychologyGestureCyberpsychology, behavior and social networking
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