Search results for "Virtual"
showing 10 items of 1485 documents
Real-time detection of twitter social events from the user's perspective
2015
Over the last 40 years, automatic solutions to analyze text documents collection have been one of the most attractive challenges in the field of information retrieval. More recently, the focus has moved towards dynamic, distributed environments, where documents are continuously created by the users of a virtual community, i.e., the social network. In the case of Twitter, such documents, called tweets, are usually related to events which involve many people in different parts of the world. In this work we present a system for real-time Twitter data analysis which allows to follow a generic event from the user's point of view. The topic detection algorithm we propose is an improved version of…
Enabling peer-to-peer User-Preference-Aware Energy Sharing Through Reinforcement Learning
2020
Renewable, heterogeneous and distributed energy resources are the future of power systems, as envisioned by the recent paradigm of Virtual Power Plants (VPPs). Residential electricity generation, e.g., through photovoltaic panels, plays a fundamental role in this paradigm, where users are able to participate in an energy sharing system and exchange energy resources among each other. In this work, we study energy sharing systems and, differently from previous approaches, we consider realistic user behaviors by taking into account the user preferences and level of engagement in the energy trades. We formulate the problem of matching energy resources while contemplating the user behavior as a …
INTEGRATED SURVEYING AND MODELING TECHNIQUES FOR THE DOCUMENTATION AND VISUALIZATION OF THREE ANCIENT HOUSES IN THE MEDITERRANEAN AREA
2015
The paper is focused on the layout and testing of a workflow for the documentation of archeological remains, addressed to the study, visualization and information data input. Topographic, laser scanning and photogrammetric data have been used to build up 3D textured models of three ancient houses built in Sicily and in Tunisia in the Hellenistic and Roman age. 3D models have been used to extract conventional representations (plans and sections), analyze the geometric and proportional features and propose a virtual reconstruction of the original layout. The final step of the research work has been addressed to the creation of a web-based tools for the visualization of the models addressed to…
A Reinforcement Learning Approach for User Preference-aware Energy Sharing Systems
2021
Energy Sharing Systems (ESS) are envisioned to be the future of power systems. In these systems, consumers equipped with renewable energy generation capabilities are able to participate in an energy market to sell their energy. This paper proposes an ESS that, differently from previous works, takes into account the consumers’ preference, engagement, and bounded rationality. The problem of maximizing the energy exchange while considering such user modeling is formulated and shown to be NP-Hard. To learn the user behavior, two heuristics are proposed: 1) a Reinforcement Learning-based algorithm, which provides a bounded regret and 2) a more computationally efficient heuristic, named BPT- ${K}…
Multimodal virtual navigation of a cultural heritage site: The medieval ceiling of Steri in Palermo
2009
The advance of information technology has enabled in recent years new fruition scenarios for cultural heritage sites. Multidisciplinary approaches integrate survey techniques with multimodal interfaces to allow enhanced fruition for larger group of users. In this paper we propose a multimodal interface to a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” of Steri, the historical headquarters of the University of Palermo, in Italy. This research deals with the definition of a process for the integration of surveying techniques, modelling processes and communication technologies for the documentation of such artifacts. This is a two-stage …
Pedestrian Tracking in 360 Video by Virtual PTZ Cameras
2018
Since the data acquired by a PTZ camera change while adjusting the pan, tilt and zoom parameters, the results of tracking algorithms are difficult to reproduce; such diffi- culty limits the development and the comparison of tracking algorithms with PTZ cameras. The recently introduced 360- degree cameras acquire spherical views of the environment, generally stored as equirectangular images. Each pixel of an equirectangular image corresponds to a point on the spherical surface. A gnomonic projection can be used to project the points on the spherical surface onto a plane tangent to the sphere. Such tangent plane can be interpreted as the image plane of a virtual PTZ camera oriented towards th…
An Explorable Immersive Panorama
2012
The immersive panoramas are widely used to provide virtual tours of real scene. Their use covers a wide field of applications: art, industry, space research, topography, forensic investigation and all those systems requiring the exploration of a virtual environment which simulates a real one. Often sophisticated devices are used to perform the panorama acquisition. In this paper, we present an image based immersive panorama requiring low cost devices for the acquisition task and provides an innovative human-computer interaction approach. Many panoramic images of the same location are captured. The visualization system changes the panorama in a transparent way with respect to the user intera…
A Pipeline for the Implementation of Immersive Experience in Cultural Heritage Sites in Sicily
2022
Modern digital technologies allow potentially to explore Cultural Heritage sites in immersive virtual environments. This is surely an advantage for the users that can better experiment and understand a specific site, also before a real visit. This specific approach has gained increasing attention during the extreme conditions of the recent COVID-19 pandemic. In this work, we present the processes that lead to the implementation of an immersive app for different kinds of low and high cost devices, which have been attained in the context of the 3dLab-Sicilia project. 3dLab-Sicilia’s main objective is to sponsor the creation, development, and validation of a sustainable infrastructure that int…
Adaptive voice interaction for 3D representation of Cultural Heritage site
2010
In the area of cultural heritage preservation and fruition the development of electronics and information technologies has opened new scenarios of research in the field of survey, representation and communication of Cultural Heritage. The aim is thus to make the fruition of works of art available to as many users as possible by using survey techniques and multimodal interaction. In this paper we propose a multimodal fruition of a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” in the Steri of Palermo. The research deals with the design of an intelligent relational agent which interacts with the user in a natural way. To address this very…
The ALSWEB Framework: A Web-based Framework for the Linguistic Atlas of Sicily Project
2011
In this work the ALSWEB framework is presented. The ALSWEB is a virtual linguistic laboratory for linguistic research developed as a web application. The purpose of the framework is to model the entire process regarding the different steps of data acquisition, data transformation, information acquisition from different data and research hypotheses verification in the ALS (Linguistic Atlas of Sicily) project. The nature of the ALS research involves different type of data. The socio-linguistic researcher that is the main actor of the proposed framework has to acquire information in many formats: multimedia data, audio data, question-answer (textual) from particular questionnaires. In this wor…