Search results for "WORLDS"
showing 10 items of 40 documents
Children with their dreams – what kind of reveries are accepted in school context?
2011
The media and the contemporary consumer culture are central categories in modern childhood. They have opened new kinds of experiences and learning situations for children. In this article we are interested in the role of the media and consumption in schoolchildren's daily life. The data consist of writings and drawings of 7–12-year-old schoolchildren. Children have told us about their dreams, social worlds and doings in the mediated world. By asking children about all these things we are most likely able to find out how modern childhood and the learning situations in the class are influenced by the media and consumer goods. It is important to analyse children's experiences in the virtual en…
A topological phase transition between small-worlds and fractal scaling in urban railway transportation networks?
2009
Abstract Fractal and small-worlds scaling laws are applied to study the growth of urban railway transportation networks using total length and total population as observational parameters. In spite of the variety of populations and urban structures, the variation of the total length of the railway network with the total population of conurbations follows similar patterns for large and middle metropolis. Diachronous analysis of data for urban transportation networks suggests that there is second-order phase transition from small-worlds behaviour to fractal scaling during their early stages of development.
From rural studies to the analysis of localized social spaces
2014
Urban society seems to have penetrated every corner of France, reducing the object of rural sociology and ethnology to nothing. These disciplines are built on a sharp rural/urban split, reserving the canonical vocabulary of sociology, such as the analysis of social class, for urban settings. Rural studies were founded on an ad hoc conceptualization borrowed from anthropology (peasant society, community, village collectivity, village interconnaissance or everyone knowing each other, notables). The radical development of contemporary rural worlds has swept this conception away. But are today’s contemporary rural worlds the exact equivalents of urban worlds? In this paper we defend the idea th…
La Seconda Vita dell'Ambiente Costruito
2021
Il contributo inquadra i saggi, gli studi, le ricerche e progetti pubblicati sul numero 9 di AGATHÓN su ‘La Seconda Vita dell’Ambiente Costruito’, tema di interesse per il mondo accademico, delle professioni e dell’industria. Cambiamenti climatici, eccessivo consumo di suolo e di risorse non rinnovabili, produzione sempre crescente di rifiuti, emergenza pandemica e crisi socio-economica globale sono entrati di fatto nel nostro quotidiano: seppur drammatiche, per certi versi, tali questioni possono essere colte come un’opportunità per ripensare il modo e il mondo in cui viviamo. In questo contesto di ‘rivoluzione’(Floridi, 2020) e di ‘policrisi’ (Losasso, 2020), e con riferimento specifico a…
Un nouveau contrat social
2009
National audience; Prenant acte de la place des amateurs dans les innovations sociales, et en particulier dans le monde artistique, ce texte propose d'inventer un nouveau contrat social pour la musique basé sur une coopération plutôt qu'une compétition.
Paljon vanhaa, jotain uutta ja jotain lainattua: Suomalaisjournalistien ammattikuva Worlds of Journalism Study -kyselyssä
2023
Tässä raportissa perehdytään suomalaisten journalistisen työn tekijöiden ammattiarvoihin, -etiikkaan, työoloihin ja käsityksiin journalismista. Työ perustuu kansainväliseen Worlds of Journalism Study (WJS) -projektiin, jossa selvitetään säännöllisesti journalismin tilaa eri puolilla maailmaa (WJS 2022a). Ensimmäinen kysely tehtiin vuosina 2007–2011, jolloin mukana oli 21 maata ja 2 100 journalistia. Suomi liittyi projektiin vuonna 2013 sen toisessa aallossa. Siihen osallistui vuosina 2012–2016 kaikkiaan 67 maata ja yli 27 500 journalistia. Tässä raportissa keskitytään projektin kolmanteen aaltoon, joka on käynnissä vuosina 2021–2023. Mukana on yli 120 maata eri puolilta maailmaa. WJS-projek…
La soglia e i custodi delle arti. The Pale and Gatekeepers of the Arts
2016
For this year’s issue Venezia Arti is set to examine the idea of threshold in the arts, primarily meaning the limit or boundary that separates art from what is not considered as such. The definition embraces every possible kind of frontier between the art world and that, which is alien to it, hence observing the arts from the perspective of Pierre Bourdieu’s field of forces, where interdependencies and positions among numerous actors legitimize artistic production. The focus thus shifts to the edge of the art world and to those who are identified as gatekeepers and possibly modify the barriers of a specific artistic discipline. Hereafter all subjects and groups who hold an institutional rol…
BORDERS AND BORDER CROSSING BETWEEN ART WORLDS. Successful attempts and epic failures to enter new domains in recent British art
2016
The paper attempts to answer, whether it is possible for successful artists in one specific sector to access the domain of another artistic field at their free will. In doing so, this contribution analyses the possible existence of borders and gatekeepers between different art worlds. The aim is not just finding or defining boundaries between art fields, but rather understanding, if boundaries can be pierced through, as well as the conditions that might hinder acceptance. Moving from an art theoretical and philosophical perspective, the present paper will discuss the thesis of Pierre Bourdieu, Howard Becker, Berys Gaut and Joseph Margolis on boundary conditions in the arts. Subsequently the…
The light, the dark, and everything else : making sense of young people's digital gaming
2023
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 years. Utilizing the digital gaming relationship (DGR) theory, we explore how different aspects of gaming actualize in their lives, and how different features of gaming culture participation come together to form their experience. We contend that framing gaming as a balancing act between beneficial and detrimental obscures much of the complexity of young people's gaming, reinforces a partially false di…