Search results for "World Wide Web"
showing 10 items of 488 documents
The Multimodality of Digital Longform Journalism
2016
Digital longform journalism has recently attracted increased attention among both academics and professionals. This study contributes to the growing body of research by dissecting the multimodal structure of digital longform journalism, that is, how the emerging genre combines written language, photography, short videos, maps and other graphical elements, and joins them together into a seamless narrative using subtle transitions. The data consist of 12 longform articles published in 2012–2013, which have been annotated for their visual and verbal content, their underlying principle of organization and the transitions that hold between them. The annotation is stored into a digital corpus, wh…
Social Media News: Motivation, Purpose and Usage
2013
This paper presents the results of an online survey which was conducted to analyse the use of social web in the context of daily news. Users' motivation and habit in the news consumption were focused. Moreover, users' news behaviour was distinguished in three purposes such news consumption, news production and news dissemination to find out if the usage has a passive or active character. In a second step it was questioned which social software is used for which purpose. In conclusion users appreciate social software for features such as interactivity and information that traditional media does not provide. Among the social web platforms users prefer social networking sites as well as videos…
RecomMetz: A context-aware knowledge-based mobile recommender system for movie showtimes
2015
Abstract Recommender systems are used to provide filtered information from a large amount of elements. They provide personalized recommendations on products or services to users. The recommendations are intended to provide interesting elements to users. Recommender systems can be developed using different techniques and algorithms where the selection of these techniques depends on the area in which they will be applied. This paper proposes a recommender system in the leisure domain, specifically in the movie showtimes domain. The system proposed is called RecomMetz, and it is a context-aware mobile recommender system based on Semantic Web technologies. In detail, a domain ontology primarily…
A User-Centric Approach for Personalized Service Provisioning in Pervasive Environments
2011
Published version of an article published in Wireless Personal Communications (2011). Also available from the publisher at http://dx.doi.org/10.1007/s11277-011-0387-3 The vision of pervasive environments is being realized more than ever with the proliferation of services and computing resources located in our surrounding environments. Identifying those services that deserve the attention of the user is becoming an increasingly-challenging task. In this paper, we present an adaptive multi-criteria decision making mechanism for recommending relevant services to the mobile user. In this context, "Relevance" is determined based on a user-centric approach that combines both the reputation of the…
E-learning: Web-based education
2006
Purpose of review This review introduces state-of-the-art Web-based education and shows how the e-learning model can be applied to an anaesthesia department using Open Source solutions, as well as lifelong learning programs, which is happening in several European research projects. Recent findings The definition of the term e-learning is still a work in progress due to the fact that technologies are evolving every day and it is difficult to improve teaching methodologies or to adapt traditional methods to a new or already existing educational model. The European Community is funding several research projects to define the new common market place for tomorrow's educational system; this is le…
Affordances of telecollaboration tools for English for Specific Purposes online learning
2016
This paper explores students' perceptions of the affordances of different telecollaboration tools used in an innovation project for English for Specific Purposes online learning carried out between the University of Valencia (Spain) and Wofford College (South Carolina, United States) during the school year 2015-2016. Different tools for synchronous and asynchronous communication were used. The asynchronous tools included a discussion forum, a wiki, social networking websites and Google forms; while the tools used for synchronous communication were text, voice and video chat, videoconferencing tools and Google Drive. All the tools were accessible through the online platform used in the proje…
Implementing Digital Government in the Finnish Parliament
2005
The Finnish Parliament has been active in utilizing information and communication technologies in the parliamentary work as well as in communicating with citizens and other organizations. As common in public sectors, work, knowledge management, and communication in the environment is document-centric. A strategic issue in implementing digital government has been SGML/XML standardization. The Finnish Parliament has been a pioneer in the adoption of SGML/XML technologies. The chapter reports experiences from the standardization efforts. The implications of the standardization will be examined from the viewpoints of documents, information technology, work with documents, the Finnish Parliament…
A framework for evaluating Internet-of-Things platforms: Application provider viewpoint
2014
Widespread adoption of Internet of Things (IoT) applications assumes a sustainable ecosystem of firms creating, distributing, and using these applications. Such an ecosystem often forms around a platform that implements commonly used functionality and offers it to the members of the ecosystem for creating applications and services. In IoT, such a platform may be materialized in a form of a cloud platform that supports the management of connected devices, and the development and use of the applications based on them. A number of cloud platforms targeting IoT applications are available in the market; to prosper, they need to assist the providers of the IoT applications in designing and develo…
Virtual Museum Net
2006
A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.
A Holonic Approach to Shakespeare: The Digital Reference System (DRS)
2012
Prefatory RemarksWhen hypertext was made available on the Internet after 1994 it shaped the concepts of public domain and free access. The web server and browsing system that Tim Berners-Lee and Robert Cailliau designed, determined the future digital, editorial and cultural developments for traditional audiences and digital natives alike. They quickly became the generalized interface tools and thus contributed to today's editorial standards. As they helped to create this innovative environment called the Internet, they also helped to establish many standards such as URL, URI, HTTP HTML or XML, which provided interoperability amongst different platforms and allowed internationalization.Shake…