Search results for "Writing system"
showing 4 items of 14 documents
The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read
2014
This paper provides an overview of the GraphoGame method. Both theoretical and methodological aspects related to the method are presented. The method’s guiding principles are based on the prevailing theories and experimental research findings on learning and teaching basic reading skills in alphabetic languages, especially from the point of view of a struggling reader. Because the nature of the target language and its relation to its writing system play central roles in the GraphoGame method, this approach requires the method to be flexible in order to be valid for learners of different languages and orthographies. Thus, the aim of the developed technology is to provide an appropriate readi…
The outcomes of national literacy programs on basic reading skills in familiar language among Zambian early graders
2016
In Zambia the Ministry of General Education implemented two national literacy programs in order to improve low levels of reading; the Primary Reading Program (PRP) implemented from 1999 to 2014 and the Primary Literacy Program (PLP) piloted in some schools in 2014 before being scaled up. This research examines the acquisition of basic reading skills among learners in familiar languages at the end of grade 2 in the two national literacy programs. I examined assessment results separately for each program and compared the two with each other. Outcomes were observed on the basis of the Early Grade Reading assessment test battery given to random samples of children (n=393) in 40 schools from 4 d…
GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
2015
GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of pr…
Supporting Acquisition of Spelling Skills in Different Orthographies Using an Empirically Validated Digital Learning Environment
2021
This paper discusses how the association learning principle works for supporting acquisition of basic spelling and reading skills using digital game-based learning environment with the Finland-based GraphoLearn (GL) technology. This program has been designed and validated to work with early readers of different alphabetic writing systems using repetition and reinforcing connections between spoken and written units. Initially GL was developed and found effective in training children at risk of reading disorders in Finland. Today GL training has been shown to support learning decoding skills among children independent of whether they face difficulties resulting from educational, social, or bi…