Search results for "algorithm."

showing 10 items of 4617 documents

Algorithme pour la résolution des systèmes flous

1978

Sanchez formulated conditions and theoretical methods to resolve fuzzy relations. The purpose of this study is to give an algorithm which would actual- ly enable us to determine the functions of appartenance of unknown relations.

fuzzy relations algorithm fuzzy systems[ SHS.ECO ] Humanities and Social Sciences/Economies and finances[SHS.ECO] Humanities and Social Sciences/Economics and Finance[SHS.ECO]Humanities and Social Sciences/Economics and Finance
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Distributed n-player approachability via time and space average consensus

2012

Abstract In this paper we consider repeated coalitional games with transferable utilities (TU) over networks. Namely, we consider a set of n players that have to distribute among themselves a vector of rewards (one for each player). In our network version there is no coordinator allocating the rewards, but the agents have to agree on a common time-averaged vector by updating the local estimates of the reward vector. The common time-averaged reward vector has to approach a suitable constraint set, called core of the game, that guarantees that no agents benefit from quitting the grand coalition. We propose a doubly (over time and space) averaging distributed algorithm. At every iteration, eac…

game theoryComputer Science::Computer Science and Game TheoryMathematical optimizationSpacetimeReward-based selectionconsensus algorithmsGeneral Medicinecontrol optimization game theoryApproachabilitySet (abstract data type)Constraint (information theory)Core (game theory)Order (business)Distributed algorithmnetwork systemMathematicsIFAC Proceedings Volumes
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Distributed $n$-player approachability and consensus in coalitional games

2015

We study a distributed allocation process where, at each time, every player: i) proposes a new bid based on the average utilities produced up to that time, ii) adjusts such allocations based on the inputs received from its neighbors, and iii) generates and allocates new utilities. The average allocations evolve according to a doubly (over time and space) averaging algorithm. We study conditions under which the average allocations reach consensus to any point within a predefined target set even in the presence of adversarial disturbances. Motivations arise in the context of coalitional games with transferable utilities (TU) where the target set is any set of allocations that makes the grand …

game theorydistributed control consensus game theory coalitional gamesdistributed controldistributed n-player approachability distributed n-player consensus coalitional games distributed allocation process utility allocation doubly averaging algorithm adversarial disturbance transferable utilities grand coalition stabilityOptimization and Control (math.OC)consensuFOS: MathematicsSettore MAT/09 - Ricerca OperativaMathematics - Optimization and Controlcoalitional games
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Estimation of sparse generalized linear models: the dglars package

2013

dglars is a public available R package that implements the method proposed in Augugliaro, Mineo and Wit (2013) developed to study the sparse structure of a generalized linear model. This method, called dgLARS, is based on a differential geometrical extension of the least angle regression method (LARS). The core of the dglars package consists of two algorithms implemented in Fortran 90 to efficiently compute the solution curve; specifically a predictor-corrector algorithm and a cyclic coordinate descent algorithm.

generalized linear models dgLARS predictor-corrector algorithm cyclic coordinate descent algorithm sparse models variable selectionSettore SECS-S/01 - Statistica
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Digital and Interactive Learning and Teaching Methods in Descriptive Geometry

2013

Abstract During the course of “Fundamentals and applications of Science of Representation - Geometric drawing” (held at the Faculty of Engineering at the University of Palermo) we successfully tested the adoption of informatics tools to enhance the comprehension and the critical analysis of complex figures in the geometrical space. The peculiarity in the teaching methodology was the adoption of interactive software products (Cabri Geometre and GeoGebra concerning dynamic and geometrical constructions; the well-known Rhinoceros plug-in, Grasshopper, about generating algorithms; Linceo regarding implementing the graphic display of complex solids in augmented reality). According to our experie…

generative algorithmsMultimediaComputer scienceTeaching methodcomputer.software_genredigital and interactive learning toolsaugmented realityInteractive LearningDescriptive geometryMathematics educationSettore ICAR/17 - DisegnoGeneral Materials ScienceAugmented realitydynamic geometryRepresentation (mathematics)computerProjective geometryProcedia - Social and Behavioral Sciences
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Equilibrium Studies in Natural Fluids. A Chemical Speciation Model for the Major Constituents of Seawater.

1994

AbstractThe speciation of CI−, OH− and SO42- in synthetic sea water has been studied by Potentiometric measurements (pH-metric and ISE-Na methods) and by literature data analysis, using a well tested complex formation model. Stability constants, together with distribution of hypothesised species in synthetic sea water, as a function of temperature and salinity, are reported. The speciation model proposed in this work is discussed on the basis of chemical and statistical considerations. Comparison with some literature sea water models is given.

geographyWork (thermodynamics)Chemical Health and Safetygeography.geographical_feature_categoryChemical speciationChemistryHealth Toxicology and MutagenesisComplex formationPotentiometric titrationTemperature salinity diagramsToxicologyEnvironmental chemistryGenetic algorithmSeawaterWater well
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The effect of vegetation structure on seasonal density of Sylvia warblers in the eastern Iberian Peninsula

2021

Vegetation characteristics determine seasonal habitat selection by Eurasian Blackcaps Sylvia atricapilla, Dartford Warblers Sylvia undata, and Sardinian Warblers Sylvia melanocephala, and changes i...

geography.geographical_feature_categorybiologyEcologySylvia undatabiology.organism_classificationGeographyHabitatPeninsulamedicinemedicine.symptomVegetation (pathology)Ecology Evolution Behavior and SystematicsSelection (genetic algorithm)Nature and Landscape ConservationBird Study
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Directionlets: Anisotropic Multidirectional representation with separable filtering

2006

In spite of the success of the standard wavelet transform (WT) in image processing in recent years, the efficiency of its representation is limited by the spatial isotropy of its basis functions built in the horizontal and vertical directions. One-dimensional (1-D) discontinuities in images (edges and contours) that are very important elements in visual perception, intersect too many wavelet basis functions and lead to a nonsparse representation. To efficiently capture these anisotropic geometrical structures characterized by many more than the horizontal and vertical directions, a more complex multidirectional (M-DIR) and anisotropic transform is required. We present a new lattice-based pe…

geometrysparse image representationMultiresolution analysisInformation Storage and RetrievalGeometryBasis functionDirectional vanishing momentsseparable filteringwaveletsWaveletmultiresolutionImage Interpretation Computer-AssistedComputer GraphicsCurveletComputer SimulationmultidirectionMathematicsStochastic ProcessesModels StatisticalMathematical analysisWavelet transformfilter banksNumerical Analysis Computer-AssistedSignal Processing Computer-AssistedImage EnhancementFilter bankComputer Graphics and Computer-Aided DesignContourletFilter designAnisotropyArtifactsdirectionletsAlgorithmsFiltrationSoftware
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CUDA-BLASTP: Accelerating BLASTP on CUDA-enabled graphics hardware

2011

Scanning protein sequence database is an often repeated task in computational biology and bioinformatics. However, scanning large protein databases, such as GenBank, with popular tools such as BLASTP requires long runtimes on sequential architectures. Due to the continuing rapid growth of sequence databases, there is a high demand to accelerate this task. In this paper, we demonstrate how GPUs, powered by the Compute Unified Device Architecture (CUDA), can be used as an efficient computational platform to accelerate the BLASTP algorithm. In order to exploit the GPU's capabilities for accelerating BLASTP, we have used a compressed deterministic finite state automaton for hit detection as wel…

graphics hardwareSource codeComputer sciencemedia_common.quotation_subjectGraphics hardwareGraphics processing unitParallel computingGeneral Purpose Computation on Graphics Processing Unit (GPGPU)Computational scienceInstruction setCUDAGeneticsComputer GraphicsDatabases Proteinmedia_commondynamic programmingFinite-state machineSequence databaseApplied MathematicsProteinsCompute Unified Device Architecture (CUDA)sequence alignmentGeneral-purpose computing on graphics processing unitsAlgorithmsSoftwareBiotechnology
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An efficient grid-based RF fingerprint positioning algorithm for user location estimation in heterogeneous small cell networks

2014

This paper proposes a novel technique to enhance the performance of grid-based Radio Frequency (RF) fingerprint position estimation framework. First enhancement is an introduction of two overlapping grids of training signatures. As the second enhancement, the location of the testing signature is estimated to be a weighted geometric center of a set of nearest grid units whereas in a traditional grid-based RF fingerprinting only the center point of the nearest grid unit is used for determining the user location. By using the weighting-based location estimation, the accuracy of the location estimation can be improved. The performance evaluation of the enhanced RF fingerprinting algorithm was c…

grid-based RF fingerprintKullback-Leibler divergencePosition (vector)Computer scienceFingerprint (computing)Point (geometry)Small cellRadio frequencyGridAlgorithmWeightingInterpolationminimization of drive tests
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