Search results for "application"
showing 10 items of 5559 documents
Estereotipos asociados al cuerpo humano: análisis de aplicaciones móviles usadas en la educación físico-deportiva
2022
Institutions and educators are massively and uncritically integrating digital curricular materials in their teaching praxis. This article aims to uncover whether health and fitness APP images convey or legitimize stereotypes linked to bodies, focusing on gender, race, somatotype and physical activity practice. We also analyse whether these apps are adequate for the recommended age or whether they are designed by physical education professionals. For that purpose, we designed a descriptive, comparative study based on content analysis on a sample of 373 images from 128 apps selected through a PRISMA review and a pilot test. Our results report that bodies reproduce a series of stereotypes: of …
Designing New learning Environments for Music - Implementing the MobiKid experience
2009
In 2006-2008 a mobile software application MobiKid for children aged 3-6 was developed to allow children to sing, record and listen to the songs independently at home. They could even forward the recorded songs to be downloaded from a server by their teacher and relatives. With not yet completed user interface (UI) features the program offered children a motivating context for singing and musical creativity. The child-centered MobiKid UI was developed collaboratively by different experts of music education and software engineering. MobiKid pilot study was expected to reflect the preliminary requirements for child-centered software and usability features for further development among informa…
Validation and Extension of the Usability Heuristics for Mobile Map Applications
2016
Heuristic usability evaluation is light but efficient method for finding usability problems. In this paper, we report the process of validation and further development of the previously introduced usability heuristics for mobile map applications. The validation began by testing the heuristics by 58 evaluators who used them for usability evaluation of four different map applications. The evaluators also filled a questionnaire about the understandability of the heuristics. The amount, severity and quality of the problems found with the heuristics were reviewed and the heuristics’ understandability analyzed. As a result, it was shown that the heuristics were efficient for finding usability pro…
Customers' Perceived Risk and Trust in Using Mobile Money Services—an Empirical Study of Ghana
2019
Although mobile money (MM) has been explored in the existing literature, the roles of trust and risk in MM use have received little attention from researchers. Furthermore, many of the existing studies have treated these constructs as unidimensional. The extant literature also shows that perceived risk has received little attention from researchers who have conducted studies on MM. Thus, the objective of this study is to examine the roles of trust and perceived risk in customers' intent to adopt MM services in Ghana. Both trust and perceived risk were broken down into various dimensions. The study involved 671 respondents who were selected via an intercept approach and an online survey. Str…
Factors Affecting Digital Tool Use in Client Interaction According to Mental Health Professionals : Interview Study
2023
Background: Digital tools and interventions are being increasingly developed in response to the growing mental health crisis, and mental health professionals (MHPs) considerably influence their adoption in client practice. However, how MHPs use digital tools in client interaction is yet to be sufficiently understood, which poses challenges to their design, development, and implementation. Objective: This study aimed to create a contextual understanding of how MHPs use different digital tools in clinical client practice and what characterizes the use across tools. Methods: A total of 19 Finnish MHPs participated in semistructured interviews, and the data were transcribed, coded, and inductiv…
Gender differences in usage and user experience of Oiva App
2015
Previous research has indicated that gender is an important demographic to consider when designing effective and tailored technology interventions. Despite this need, gender differences is still an understudied topic in the field of technology interventions. The objective of this study was to study gender differences in usage and user experience of a mental wellness app called Oiva. Gender differences in the app’s effect on the participants’ mental well-being were also investigated. Oiva is a stand-alone mental wellness app that aims to increase its users’ psychological flexibility by teaching Acceptance and Commitment Therapy (ACT) based skills. The study population of the current study wa…
Stages of Exercise Behavior Change in a Digital Wellness Program for Aged People : Relationship With Self-Efficacy for Exercise
2022
Sustained physical activity and exercise are central to healthy ageing. Yet, the majority of aged people are insufficiently physically active. Digital wellness technologies are potential in promoting exercise behaviors among aged people, but more detailed research on their potential to promote behavior change is limited. To address this gap, the purpose is to investigate how partaking in a digital wellness program influences the stage of exercise behavior change among aged people and to test whether self-efficacy for exercise can differentiate the program participants in terms of the stages of change. The investigation builds on the stages of exercise behavior change derived from the transt…
Pasākumu plānošanas lietotne
2019
Kvalifikācijas darba mērķis ir izstrādāt lietotni, kura atvieglos pasākumu plānošanu, konkrēti uzlabojot iekšējo komunikāciju starp organizatoriem. Lai to uzlabotu, tiek dota iespēja lietotājiem savā starpā balsot par konkrētām tēmām, izveidot un rediģēt uzdevumus pasākuma īstenošanai, ievadīt un uzraudzīt budžeta izmaksas kā arī, brīvā tekstā, apspriest kādu jautājumu, lietojot čatus. Lietotnē ir svarīgi ir visi lietotāji, bet pasākumiem svarīgāki ir tieši divi, kuriem tiek dotas īpašas tiesības un papildus funkcionalitāte. Lietotne sastāv no 6 moduļiem - lietotāja, budžeta, čata, ideju, uzdevumu un pasākumu. Atslēgvārdi: iOS, mobīlā lietotne, pasākumu plānošana.
Ecologists overestimate the importance of predictor variables in model averaging: a plea for cautious interpretations.
2014
Abstract: Information-theory procedures are powerful tools for multimodel inference and are now standard methods in ecology. When performing model averaging on a given set of models, the importance of a predictor variable is commonly estimated by summing the weights of models where the variable appears, the so-called sum of weights (SW). However, SWs have received little methodological attention and are frequently misinterpreted. We assessed the reliability of SW by performing model selection and averaging on simulated data sets including variables strongly and weakly correlated to the response variable and a variable unrelated to the response. Our aim was to investigate how useful SWs are …
CNO and pep solar neutrino measurements and perspectives in Borexino
2015
International audience; The detection of neutrinos emitted in the CNO reactions in the Sun is one of the ambitious goals of Borexino Phase-II. A measurement of CNO neutrinos would be a milestone in astrophysics, and would allow to solve serious issues in current solar models. A precise measurement of the rate of neutrinos from the pep reaction would allow to investigate neutrino oscillations in the MSW transition region. The pep and CNO solar neutrino physics, the measurement in Borexino Phase-I and the perspectives for the new phase are reviewed in this proceeding.